Author Topic: ArmA CD-Key Changer  (Read 61206 times)

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[TKC]Wesker

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Re: ArmA CD-Key Changer
« Reply #60 on: December 14, 2007, 04:14:52 am »
In which case even if I did land an 8 digit userID, I would still get kicked for "Invalid key". Am I missing something? Have you  not heard this? Or are you lying to me?
Yes I'm lying. You will be kicked with an 8 ID key  :roll:

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ZOldDude

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Re: ArmA CD-Key Changer
« Reply #61 on: December 14, 2007, 07:16:27 am »
Set up a server and LOG all the hash #'s and save them to a list...change them at will along with your ID # via memory.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

rogeruk

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Re: ArmA CD-Key Changer
« Reply #62 on: December 15, 2007, 12:10:04 am »
Set up a server and LOG all the hash #'s and save them to a list...change them at will along with your ID # via memory.

Nvm.. got it.

Log the hash #s?. You mean the userids?. Thats all i get when i host a server. I dont get proper key hashs.
« Last Edit: December 15, 2007, 08:58:43 pm by rogeruk »

Schleif-l

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Re: ArmA CD-Key Changer
« Reply #63 on: December 17, 2007, 10:54:42 pm »
the programms are work but im going of a server and he says:
Invalid Key
Or
Invalid Key = `H 5?
I have prob now .....
4?
5?
I think 5 Key's!
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[TKC]Wesker

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Re: ArmA CD-Key Changer
« Reply #64 on: December 17, 2007, 11:15:37 pm »
the programms are work but im going of a server and he says:
Invalid Key
Or
Invalid Key = `H 5?
I have prob now .....
4?
5?
I think 5 Key's!
Most servers don't accept 9-13 digit player ID's.
You best check your player ID.

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Re: ArmA CD-Key Changer
« Reply #65 on: December 18, 2007, 07:06:40 pm »
Set up a server and LOG all the hash #'s and save them to a list...change them at will along with your ID # via memory.

Nvm.. got it.

Log the hash #s?. You mean the userids?. Thats all i get when i host a server. I dont get proper key hashs.

.. do some RESEARCH on md5 reversal then you will have all the keys you want for any game all you must ..... nm research it.

tip : everything you need is on your pc in the arma folder ;)
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ZOldDude

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Re: ArmA CD-Key Changer
« Reply #66 on: December 18, 2007, 08:05:42 pm »
Set up a server and LOG all the hash #'s and save them to a list...change them at will along with your ID # via memory.

Nvm.. got it.

Log the hash #s?. You mean the userids?. Thats all i get when i host a server. I dont get proper key hashs.

.. do some RESEARCH on md5 reversal then you will have all the keys you want for any game all you must ..... nm research it.

tip : everything you need is on your pc in the arma folder ;)

Correct.
The 1.08 Beta server patch main change is checking the clients registry for his cd-key hash rather than his game ID which is a function of that hash.

Thus running a server with that SERVER PATCH lets you collect them for further use if your server is set up to log them.
Stupid of BI do make such a patch.

Also as ArmA like most online games employs GameSpy for a connection browser if a person was to SAVE those client hashs to a .txt file and run a server with an edited server.exe that did not report a user EXITING the server.....any hash could be prevented from connecting to ANY server as his cd-key would come back as "in use".

This works with ALL games that use GameSpy for a CD-CHECK.

If you look a bit further you will find that ANY game that uses GameSpy to connect does not need a valid cd-key and you can play online with any key and thus never be banned other than by IP.
Google will show how to avoid an online game IP ban without altering your true IP.

This is how many  programs are able to make you ID/IP ban proffed.
« Last Edit: December 18, 2007, 08:47:11 pm by ZOldDude »

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

rogeruk

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Re: ArmA CD-Key Changer
« Reply #67 on: December 18, 2007, 10:08:41 pm »
Set up a server and LOG all the hash #'s and save them to a list...change them at will along with your ID # via memory.

Nvm.. got it.

Log the hash #s?. You mean the userids?. Thats all i get when i host a server. I dont get proper key hashs.

.. do some RESEARCH on md5 reversal then you will have all the keys you want for any game all you must ..... nm research it.

tip : everything you need is on your pc in the arma folder ;)

Correct.
The 1.08 Beta server patch main change is checking the clients registry for his cd-key hash rather than his game ID which is a function of that hash.

Thus running a server with that SERVER PATCH lets you collect them for further use if your server is set up to log them.
Stupid of BI do make such a patch.

Also as ArmA like most online games employs GameSpy for a connection browser if a person was to SAVE those client hashs to a .txt file and run a server with an edited server.exe that did not report a user EXITING the server.....any hash could be prevented from connecting to ANY server as his cd-key would come back as "in use".

This works with ALL games that use GameSpy for a CD-CHECK.

If you look a bit further you will find that ANY game that uses GameSpy to connect does not need a valid cd-key and you can play online with any key and thus never be banned other than by IP.
Google will show how to avoid an online game IP ban without altering your true IP.

This is how many  programs are able to make you ID/IP ban proffed.

Thank you, most information ive got so far :D. Ive got the beta server, and im guessing that there isnt a standard -loghashs command?.

Do i need to mess around with GameSpy to log hashes?.

On the md5 reversal, the hash isnt a true md5 hash. Am i looking in the wrong place?

AeroDawn

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Re: ArmA CD-Key Changer
« Reply #68 on: December 19, 2007, 12:18:54 am »
_
« Last Edit: February 11, 2011, 07:10:22 pm by AeroDawn »

[TKC]Wesker

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Re: ArmA CD-Key Changer
« Reply #69 on: December 19, 2007, 04:02:10 am »
Wesker, u have been mentioning about a keygen that creates 6->9 digit ID's.. is that released yet?
There is only one ArmA keygen (the one featured on the first page of this topic)
It can generate 6-10 digit ID's. The only problem is that it's a rare occurrence.
I have seen it generate one 8 digit ID in my time. I personally don't use or rely on the keygen much because I have my own methods of fucking with the key system.

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AeroDawn

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Re: ArmA CD-Key Changer
« Reply #70 on: December 19, 2007, 01:59:52 pm »
_
« Last Edit: February 11, 2011, 07:09:10 pm by AeroDawn »

[TKC]Wesker

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Re: ArmA CD-Key Changer
« Reply #71 on: December 19, 2007, 02:26:13 pm »
So u are able to get into servers that only allow 8-digit/hashcode checked ID's? Nice :) But I guess u won't tell that to the public, do you?
Correct!

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AeroDawn

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Re: ArmA CD-Key Changer
« Reply #72 on: December 19, 2007, 02:29:12 pm »
_
« Last Edit: February 11, 2011, 07:06:46 pm by AeroDawn »

M. O.

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Re: ArmA CD-Key Changer
« Reply #73 on: December 20, 2007, 05:40:58 am »
Do you know how to make trainers Aero?
Heckling is an art, and game hacking a science.

AeroDawn

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Re: ArmA CD-Key Changer
« Reply #74 on: December 20, 2007, 07:08:06 pm »
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« Last Edit: February 11, 2011, 07:05:51 pm by AeroDawn »