Author Topic: TKC ArmA Supercheatpack 1.0 Topic  (Read 12910 times)

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ZOldDude

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #45 on: August 15, 2007, 11:01:19 pm »
One more change to the installer needs to be added as one of the ArmA Super Fanboys
 on BI has a d/l cheat that is being used as part of an anti-cheat production.

Z

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UnKnOwNCoDe

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #46 on: August 16, 2007, 12:43:19 am »
.
« Last Edit: May 29, 2012, 12:02:30 am by UnKnOwNCoDe »

[TKC]Wesker

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #47 on: August 16, 2007, 01:00:27 am »
Maybe you should consider makeing it where you have to be registered as well as have a certain number of posts before being able to access the download section.
Dunno about that man. TKC aims for maximum freedom in games.
Putting restrictions on downloads kinda opposes what we are about.

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dave7802

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #48 on: August 16, 2007, 02:12:20 am »
lmao wesker my cover was blowen
In the Jops clan  causing mayhem, they found this site and linked the email address and unsername to me lol
Woooow were they pissed

ZOldDude

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #49 on: August 16, 2007, 02:26:44 am »
Maybe you should consider makeing it where you have to be registered as well as have a certain number of posts before being able to access the download section.

All attachments from the staff members should be ok and everything in the public download section is tested and the original code inspected before it is placed there.

Attachments can't bee seen unless registered to post.
The public download area is just that and run from the main entry page which is already a differant system than the forums.

It is just that a non-TKC staffer/Dev has a cheat program on another site which could also be used for servers to detect the installer for the SCP.
It is not the programs that the installer runs but the installer it's self that is the key to non-detection so the final rewrite is being worked on.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

[TKC]Wesker

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #50 on: August 16, 2007, 03:03:36 am »
lmao wesker my cover was blowen
In the Jops clan  causing mayhem, they found this site and linked the email address and unsername to me lol
Woooow were they pissed
Lol, should always use a name different from the one you use to post here. Unless your one crazy mofo.

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d3dsh33p

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #51 on: August 16, 2007, 03:10:12 am »
Maybe you should consider makeing it where you have to be registered as well as have a certain number of posts before being able to access the download section.
Dunno about that man. TKC aims for maximum freedom in games.
Putting restrictions on downloads kinda opposes what we are about.

you could on the other hand make it harder to leak to those you dont want using it with a guid system, but Im not sure thats the issue

Lovestohackarma

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #52 on: August 16, 2007, 03:21:01 am »
Nice to see all the hard work going into this,

I honestly have been checking these forums every day around 5 times to see its progress xD

Good luck to you guys and i hope it comes out soon enough =]

PS - Love the multihack
PSS - Cant wait for the SCP xD

dave7802

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #53 on: August 16, 2007, 04:27:08 pm »

Lol, should always use a name different from the one you use to post here. Unless your one crazy mofo.
[/quote]

Well i must be a crazy Mofo lol

Oh well it was fun while it lasted, Just to cause Maximum Mayhem on there server will be the Biggie now  :icon_laugh

blood007

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #54 on: August 17, 2007, 01:51:32 am »
WTF!!  in multiplayer today I saw several person used the cheat pack, by putting bombs, tanks, msg tkc, ect?
however the SCP for arma is not released, then WTF  :icon_sly

(Sry for my bad english  :icon_teehee)

UnKnOwNCoDe

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #55 on: August 17, 2007, 01:52:49 am »
Ever heard of beta testing?

blood007

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #56 on: August 17, 2007, 01:57:26 am »
WTF  the SCP functions perfectly then why they did not release it?

Sry for my impatience  :icon_shifty

d3dsh33p

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #57 on: August 17, 2007, 02:04:22 am »
lol calm down fellas, youll get your scp in due time

malta

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #58 on: August 17, 2007, 02:29:22 am »
WTF  the SCP functions perfectly then why they did not release it?

Sry for my impatience  :icon_shifty

The scripts have been ready for a month. So it may seem wierd that SCP isn´t released yet. But however, it´s many scripts and much hard work, so with that in mind one can understand that it takes time. Especially when you´re triying to make it in a way that it won´t be detected emediately.
Hope that it´s released this weekend, so the weekend is saved!
HEY BIS, DO YOU SEE WHATS HAPPENING TO YOUR GAME?

d3dsh33p

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Re: TKC ArmA Supercheatpack 1.0 Topic
« Reply #59 on: August 17, 2007, 11:13:06 am »
so... i been thinking we will need  killer sheep when the wildlife packs come out  :icon_biggrin2 :icon_laugh :icon_teehee :icon_rolleyes2 :icon_devil