Author Topic: Huge Explosion  (Read 3366 times)

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arnaud-1

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Huge Explosion
« on: July 31, 2007, 04:44:10 pm »
Hi my favourite ArmA community !  :icon_biggrin2
This morning i've played to my favourite game , and a guy , have blasted a town , like a nuclear bomb ,
What's this cheat ?

Thank you for the answer !

Bye !

Ps: Sorry for my bad english  :wink2

Jonas

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Re: Huge Explosion
« Reply #1 on: July 31, 2007, 04:54:46 pm »
That says me something  that !  :icon_razz2

It was on  Berzerk ?  :icon_laugh

[TKC]Wesker

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Re: Huge Explosion
« Reply #2 on: July 31, 2007, 05:56:16 pm »
Lol I witnessed a few evo servers today getting hardcore abused
Must of been you again.

The Illusive Man

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Re: Huge Explosion
« Reply #3 on: July 31, 2007, 07:00:24 pm »
Yes that was on berzerk map ...  :icon_laugh
Berzerk maps is my favorites maps !!!  :icon_thumbsup
And the "nuke" is a cheat of what ???
and i've a question about the Camel-HE from the berzerk airfield ,
i've a nice idea , but , this doesn't work now ,  :icon_sad2 :icon_sad2
it's the unlimited ammo for the GBU bomb , but now , the game ,give me a error message , for a missing file  :icon_cry2 :icon_cry2
That was a nice idea , a real bombardment !!!!!!

Big Thanks for the answers !!!  :icon_thumbsup

Easy_tiger

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Re: Huge Explosion
« Reply #4 on: July 31, 2007, 08:21:35 pm »
any update on the key changer?

im on a  Evo (and Hexenkessel) abusing mission aswell and need to revisit a few servers i'm banned on hehe

Easy_tiger

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Re: Huge Explosion
« Reply #5 on: July 31, 2007, 08:23:05 pm »
Yes that was on berzerk map ...  :icon_laugh
Berzerk maps is my favorites maps !!!  :icon_thumbsup
And the "nuke" is a cheat of what ???
and i've a question about the Camel-HE from the berzerk airfield ,
i've a nice idea , but , this doesn't work now ,  :icon_sad2 :icon_sad2
it's the unlimited ammo for the GBU bomb , but now , the game ,give me a error message , for a missing file  :icon_cry2 :icon_cry2
That was a nice idea , a real bombardment !!!!!!

Big Thanks for the answers !!!  :icon_thumbsup


RPG + UNLIMITED AMMO + SPEED HACK  = real bombardment  :icon_biggrin2

Jonas

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Re: Huge Explosion
« Reply #6 on: July 31, 2007, 09:14:05 pm »
any update on the key changer?

im on a  Evo (and Hexenkessel) abusing mission aswell and need to revisit a few servers i'm banned on hehe

Me too, ID changer would be the welcome !  :icon_thumbsup

I get several keys but this is annoying particularly various versions of patch (US,CZ, EU ....)  :icon_doh

[TKC]Wesker

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Re: Huge Explosion
« Reply #7 on: July 31, 2007, 10:19:39 pm »
The first ID changing related release we make wont really be an ID changer. Consider it more as being a CD-key changer.

The Illusive Man

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Re: Huge Explosion
« Reply #8 on: August 01, 2007, 05:00:17 am »
i dont see the point in blowing the fuck out of spawn, its reasons like this some shit is best kept to oneselves.


ID changing is very very easy, infact if u cant do it well maybee you dont deserve to do it. Gotta learn to use whats right in front of you and resources available, anythings possible if you use your brain.




ZOldDude

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Re: Huge Explosion
« Reply #9 on: August 01, 2007, 07:07:44 am »
Blowing up whole towns with "nukes"...must be because today is the start of the annual TK contest.

Here is what a BI Mod had to say about it:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=468c5dd4cac58413ec434d849192991c;act=ST;f=73;t=65957;st=90

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Easy_tiger

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Re: Huge Explosion
« Reply #10 on: August 01, 2007, 03:28:50 pm »
i dont see the point in blowing the fuck out of spawn, its reasons like this some shit is best kept to oneselves.


ID changing is very very easy, infact if u cant do it well maybee you dont deserve to do it. Gotta learn to use whats right in front of you and resources available, anythings possible if you use your brain.





i know the  player id  derives from the CD-hash on the dvd / registry but i cannot find any info on what hashing algorithm is used. If i could find that out then i can see how easy it would be to generate your own hash and replace the existing one accordingly.  Is it really just a case of running thru the various hashing alorithms out there with a trial and error approach?? 


P.S I also generally avoid the WMD approach unless someone pisses me off (like the rude, facist kick happy  members/admins on the SES server who need to be taught a lesson in manners)  :icon_thumbsup
 

Easy_tiger

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Re: Huge Explosion
« Reply #11 on: August 01, 2007, 07:31:41 pm »
OMG

please disregard all a said about keychanging in above post
After taking aboard your comments on how easy it is all i can do is agree

ITS WAAAY TO EASY lmao!  :icon_thumbsup

time to visit a few banned servers   :icon_biggrin2

P.S please no one PM me asking about how to do this, If you cant work it out then wait for the next multiHack release  :smile

anyway Back onto topic:

Anyone found the max limit for weapon dammage, the futhest ive gone is 5000

[TKC]Wesker

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Re: Huge Explosion
« Reply #12 on: August 01, 2007, 08:28:37 pm »
Anyone found the max limit for weapon dammage, the futhest ive gone is 5000
What does it matter? I don't think anything in the game has more than 2000 health.

BTW the Key changer wont be in the multihack
It'll be a separate exe

The Illusive Man

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Re: Huge Explosion
« Reply #13 on: August 01, 2007, 08:40:54 pm »
ah rite,
suppose the multihack would resemble more of a super cheat pack if it had the key changer included lol

Ive noticed that a couple of big buildings take a fair bit of dammage and have remained standing after getting hit by a 5000 splash wave. It wud be good to see how much it would take to completely level a city, i'll have a play later with that....

Jonas

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Re: Huge Explosion
« Reply #14 on: August 01, 2007, 09:11:39 pm »
Anyone found the max limit for weapon dammage, the futhest ive gone is 5000

I tested with 9000, that produces a big shock wave !  :icon_laugh

Wesker : your angry AI is perfect !  :icon_thumbsup