Author Topic: Y.A.S.U and ArmA 1.08  (Read 1531 times)

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ZOldDude

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Y.A.S.U and ArmA 1.08
« on: June 21, 2007, 11:37:37 pm »
This is the very latest Y.A.S.U beta build.

People have said this works with ArmA patch 1.08 as long as you are using a valid key (Y.A.S.U. 1.2 failed to work with the last ArmA 1.08 patch).

File attached to post for registerd users to see and d/l.
Please report back if working correctly for you or not...computer specs and OS may be helpful.

Z

[attachment deleted by admin]

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

dave7802

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Re: Y.A.S.U and ArmA 1.08
« Reply #1 on: June 22, 2007, 04:07:56 am »
its on 1.4 now i am sure it is,
i had it all setup and installed the first day the patch was out, i have had no problems with this.

ZOldDude

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Re: Y.A.S.U and ArmA 1.08
« Reply #2 on: June 22, 2007, 04:13:09 am »
its on 1.4 now i am sure it is,
i had it all setup and installed the first day the patch was out, i have had no problems with this.

What is on "1.4" now?
ArmA is on patch 1.08 and the last official Y.A.S.U. from a few weeks ago was vrs 1.2.

This vrs of Y.A.S.U. is the newest (1.2b) right from the software developer and is not on any of the d/l sites as I post....yet.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

ZOldDude

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Re: Y.A.S.U and ArmA 1.08
« Reply #3 on: June 22, 2007, 04:22:19 am »
Quote
i have had no problems with this.

So do you get the latest Securerom kicking in now and then turning you into a bird?
Technically the bird thing is part of the FADE protection and should not occur if your using a valid online key (which is all the publisher should care about in the first place).

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MrMedic

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Re: Y.A.S.U and ArmA 1.08
« Reply #4 on: June 22, 2007, 06:32:25 pm »
Quote
i have had no problems with this.

So do you get the latest Securerom kicking in now and then turning you into a bird?
Technically the bird thing is part of the FADE protection and should not occur if your using a valid online key (which is all the publisher should care about in the first place).

the fades are easy to get around as they all check the same location in memory , just make it 0

find : mov d,[eax],-1

change to : mov d,[eax],0

or get a valid key


« Last Edit: June 22, 2007, 06:37:36 pm by MrMedic »
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M. O.

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Re: Y.A.S.U and ArmA 1.08
« Reply #5 on: June 22, 2007, 08:30:46 pm »
What's that instruction movd? Or do you just mean that eax has to contain a 0 with that notation?

And how are the checks done? ReadProcessMemory?
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MrMedic

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Re: Y.A.S.U and ArmA 1.08
« Reply #6 on: June 22, 2007, 09:03:30 pm »
What's that instruction movd? Or do you just mean that eax has to contain a 0 with that notation?

And how are the checks done? ReadProcessMemory?

i have actually got some spare time for a change , been really busy of late so i will explain..

mov dword,

in my assembler it uses operandsize,register or location ,value

eg

mov d,[eax],1

which moves a value of 1 in double word format into memory location pointed to by eax
 

i see in my dissasembler

mov d,[eax],-1

you may see

mov [eax],FFFFFFFF

or mov [eax+0],$0(-1)

depends on the dissasembler really.

and yes you could do it with writeprocess memory but its never static so it would be advisiable to use the hard coded method and you will never fade.
« Last Edit: June 22, 2007, 09:15:32 pm by MrMedic »
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M. O.

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Re: Y.A.S.U and ArmA 1.08
« Reply #7 on: June 22, 2007, 11:47:09 pm »
Ah, I see. Clever feature. But how did you find the mem area that fade checks?



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MrMedic

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Re: Y.A.S.U and ArmA 1.08
« Reply #8 on: June 23, 2007, 01:06:52 am »
Ah, I see. Clever feature. But how did you find the mem area that fade checks?





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« Last Edit: June 23, 2007, 01:16:10 am by MrMedic »
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Re: Y.A.S.U and ArmA 1.08
« Reply #9 on: June 23, 2007, 01:27:29 am »
thx....