Author Topic: ArmA MultiHack (1.07 beta)  (Read 3122 times)

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[TKC]Wesker

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ArmA MultiHack (1.07 beta)
« on: June 06, 2007, 01:40:12 am »
This is kind of a rushed release (BIS have been working hard because it's rumored that patch 1.08 is dawning near)

Anyway

New features

** Inf Ammo incr**
You will be able to fire any weapon with infinite ammo using this including sniper rifles and AT rockets

** No Mission Fog **
This will remove fog caused by the
missions set weather conditions

** View Distance **
Self explanatory... You gotta love it.

**** HOT KEYS****

Alt + W = Inf Ammo (Inc)
Alt + Q = Inf Ammo (Jump)


Ctrl + Q = Disable Inf Ammo

Alt + A = Weedkiller On
Ctrl + A = Weedkiller Off

Alt + Z = Remove mission fog
Ctrl + Z = Enable mission fog

View Distance
Alt + 1 = 1200
Alt + 2 = 2000
Alt + 3 = 3000
Alt + 4 = 4000
Alt + 5 = 5000


Note1: Symantec AV users may have to disable (unless Symantec has fixed the issue in a virus.def update)
Note2: Weedkiller on DX10 cards could still be bugged



http://tkc-community.net/Main/modules.php?name=Downloads&d_op=getit&lid=148

The Illusive Man

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Re: ArmA MultiHack (1.07 beta)
« Reply #1 on: June 06, 2007, 10:12:54 am »
haha props

[TKC]Symantic

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Re: ArmA MultiHack (1.07 beta)
« Reply #2 on: June 06, 2007, 01:27:44 pm »
what did you make it in?
looks like VB, but peid is saying UPX
Enjoy your creative game-play, whatever that may include.

[TKC]Wesker

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Re: ArmA MultiHack (1.07 beta)
« Reply #3 on: June 06, 2007, 02:56:35 pm »
Had to use Game Trainer Studio. 
Visual Basic 6 Enterprise Edition wouldn't install properly on my machine :icon_sad2

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teresa

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Re: ArmA MultiHack (1.07 beta)
« Reply #4 on: June 07, 2007, 02:42:38 am »
I confirm... in my Nvidia 8800 GTX the weedkiller it doesn't work.  :icon_sad2

[TKC]Symantic

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Re: ArmA MultiHack (1.07 beta)
« Reply #5 on: June 07, 2007, 06:53:43 am »
Had to use Game Trainer Studio. 
Visual Basic 6 Enterprise Edition wouldn't install properly on my machine :icon_sad2

thats a real shame....
Enjoy your creative game-play, whatever that may include.

Frank P.

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Re: ArmA MultiHack (1.07 beta)
« Reply #6 on: June 09, 2007, 04:46:23 pm »
I admire your talent and consistency Wesker, maybe you could show me a thing or two?
Being Australian is about driving in a German car to an Irish pub for a Belgian beer, and then travelling home, grabbing an Indian curry or a Turkish kebab on the way, to sit on Swedish furniture and watch American shows on a Japanese TV.

[TKC]Wesker

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Re: ArmA MultiHack (1.07 beta)
« Reply #7 on: June 09, 2007, 07:28:07 pm »
Thanks buddy  :icon_thumbsup
Most of what I make is just a result of experimenting & patients.
I think anyone with knowledge of Tsearch/CheatEngine can do it.

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Frank P.

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Re: ArmA MultiHack (1.07 beta)
« Reply #8 on: June 11, 2007, 06:01:49 pm »
You removed the fog with simple T-Search value editing? When you say "anyone with knowledge of Tsearch/ CheatEngine can do it" are you talking about the language surrounding such programs or actually utilizing the programs themselves esp. for the one I have pointed out (removing fog).
Being Australian is about driving in a German car to an Irish pub for a Belgian beer, and then travelling home, grabbing an Indian curry or a Turkish kebab on the way, to sit on Swedish furniture and watch American shows on a Japanese TV.

[TKC]Wesker

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Re: ArmA MultiHack (1.07 beta)
« Reply #9 on: June 12, 2007, 01:05:29 am »
You removed the fog with simple T-Search value editing? When you say "anyone with knowledge of Tsearch/ CheatEngine can do it" are you talking about the language surrounding such programs or actually utilizing the programs themselves esp. for the one I have pointed out (removing fog).
It isnt a true "no fog" hack
It's a "no weather fog" hack
Most missions have weather cycles. This stops fog that's caused by weather conditions.
the far distance fog is still present.

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Frank P.

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Re: ArmA MultiHack (1.07 beta)
« Reply #10 on: June 12, 2007, 12:04:05 pm »
I see. So for that you would do something like "value > unknown" and you would search for a float. And when the weather changes you would type "value > changed".
Being Australian is about driving in a German car to an Irish pub for a Belgian beer, and then travelling home, grabbing an Indian curry or a Turkish kebab on the way, to sit on Swedish furniture and watch American shows on a Japanese TV.

Gunrunner

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Re: ArmA MultiHack (1.07 beta)
« Reply #11 on: June 12, 2007, 11:24:12 pm »
Wesker -- any chance the 1.08 Multi Hack is coming out soon like the one you did for 1.05? The 1.05 was the best!

[TKC]Wesker

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Re: ArmA MultiHack (1.07 beta)
« Reply #12 on: June 13, 2007, 01:54:49 am »
Wesker -- any chance the 1.08 Multi Hack is coming out soon like the one you did for 1.05? The 1.05 was the best!
Should be out very shortly!
Just gotta get home and install it

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Re: ArmA MultiHack (1.07 beta)
« Reply #13 on: June 13, 2007, 02:48:13 am »
Wesker -- any chance the 1.08 Multi Hack is coming out soon like the one you did for 1.05? The 1.05 was the best!
Should be out very shortly!
Just gotta get home and install it

Well I never doubted that the wallhack would stop working:
http://tkc-community.net/forum/index.php?topic=6194.15

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

[TKC]Wesker

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Re: ArmA MultiHack (1.07 beta)
« Reply #14 on: June 13, 2007, 02:53:55 am »
Well I never doubted that the wallhack would stop working:
http://tkc-community.net/forum/index.php?topic=6194.15
That's the sweet thing about D3D hacks.
One D3D hack works for all game versions (in 95% of cases)

I see. So for that you would do something like "value > unknown" and you would search for a float. And when the weather changes you would type "value > changed".
Fog slider max = 1 float
Fog slider min = 0 float
fog slider half way = 0.5 float

Works well for most games.

Would be cool to make a true no fog. But that would be located in a rendDX9.dll
« Last Edit: June 13, 2007, 07:15:47 am by Wesker »

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