Author Topic: Arma Multi Hack tool kit  (Read 3504 times)

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Bl@ck Sh33p

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Arma Multi Hack tool kit
« on: May 31, 2007, 07:39:24 am »
Ill see if i can upload my mulit hack took kit of programs and instructions i used to mod the game files.

With this I was able to.

1. Over power weapons
2. Unlimited ammo
3. Reload Speed
4. Any in game setting you can change, you just have to find it.


Instructions (weapon mod example) I use 1.06 right now
1. Go to your arma folder     C:\Program Files\Atari\ArmA\AddOns  folder
2. Make a backup of the weapons.pbo file
3. Open weapons.pbo with cpbo.exe
4. it will make a folder called weapons
5. open laza.exe
6. file/open change file type Binary and locate config.bin in that new weapons folder
7. CfgAmo lets you mod ammo damage splash damage and splash radius for the diffrent ammo types
8. CfgMagazines lets you change mag ammo count
9. Other Cfg's change diffrent stuff you can experiment with
10. Once you change all the stuff you want run cpbo.exe again to repackage the folder to weapons.pbo
11. enjoy

« Last Edit: May 31, 2007, 10:38:10 pm by Bl@ck Sh33p »

Bl@ck Sh33p

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Re: Arma Multi Hack tool kit
« Reply #1 on: May 31, 2007, 09:09:56 am »
Screen shot

[TKC]Symantic

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Re: Arma Multi Hack tool kit
« Reply #2 on: May 31, 2007, 10:27:02 am »
i dont have arma, nor do i ever think i will get it. but i have a question, does this game have anti-cheat protection?
Enjoy your creative game-play, whatever that may include.

Bl@ck Sh33p

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Re: Arma Multi Hack tool kit
« Reply #3 on: May 31, 2007, 10:33:45 am »
None

[TKC]Wesker

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Re: Arma Multi Hack tool kit
« Reply #4 on: May 31, 2007, 01:01:48 pm »
None
It does have a basic file check and this method can be detected by it way too easily.

@Sym If you need any ArmA cheats talk to me
« Last Edit: May 31, 2007, 01:29:02 pm by Wesker »

The Illusive Man

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Re: Arma Multi Hack tool kit
« Reply #5 on: May 31, 2007, 02:36:14 pm »
That's good, but I think it can be picked up through file-checks. Won't it say that weapons.pbo is modified or something? (People probably don't care about it yet, but in OFP they kicked people for every small error msg).

+ External File Hosting isn't allowed. For instance it's no good permanent file hosting solution. Maybe you could attach it to your post?
Or check the Upload Zone.
Heckling is an art, and game hacking a science.

Bl@ck Sh33p

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Re: Arma Multi Hack tool kit
« Reply #6 on: May 31, 2007, 10:36:54 pm »
I get a Modified Ca when connecting about 1 in 10 times. People dont notice the modified when connecting they are busy playing.

ZOldDude

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Re: Arma Multi Hack tool kit
« Reply #7 on: June 01, 2007, 01:06:20 am »
I get a Modified Ca when connecting about 1 in 10 times. People dont notice the modified when connecting they are busy playing.

I see "modified file...Ca" on 9 out of 10 people joining.


*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

[TKC]Wesker

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Re: Arma Multi Hack tool kit
« Reply #8 on: June 01, 2007, 01:11:30 am »
CA isnt a problem
I guess most server are not setup properly to check weapons.pbo

The Illusive Man

teresa

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Re: Arma Multi Hack tool kit
« Reply #9 on: June 02, 2007, 12:22:19 pm »
Can someone tell me where to find the file laza.exe?
I found it, but still can't figure out how to change the radius of the demage...
can someone give me an example for M136  or be more specific how to edit all this stuff?
Thanks in advance.
« Last Edit: June 02, 2007, 12:56:33 pm by teresa »

dave7802

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Re: Arma Multi Hack tool kit
« Reply #10 on: June 03, 2007, 06:24:22 am »
Ok Search WIKI for the ArmA Gun specs,
It gives you all detail for bullets and each bullet strenth

When you open the Lazaa click new, then go to the folder you extracted from the pbo
once done that at the botten (drop down) select the other option
All you will see how is config, click it open it

Now you will se everything,

Expand the one you want and read the info do some testing and have fun :p


A couple of questions i wanted to ask:

I have overpowerd some guns to the max and its pretty funny, only down size i was hoping for a Nuke Expolshion on the bullet hit, #
So then the bullet hits the object, aswell as destroying it the bullet would expode like a Rocket or Grande

Second word has it the There bring out a Anti Cheat Program for ArmA is this true???

Also i noticed someone saying about it displaying and error messege when joining the game
When i joined i got no error to say i had nodified the data i done it on like 6 servers and repacked the pbo like 19 times after alot of testing.

A Very good find an much for (single shot single kill even on tanks lolol)

Thanks Very Much
Dave

olmos

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Re: Arma Multi Hack tool kit
« Reply #11 on: June 03, 2007, 09:22:50 pm »
Great Job. Streatla with most Power and 1000 Shoot. Cool Topic.


Cu Olmos

teresa

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Re: Arma Multi Hack tool kit
« Reply #12 on: June 03, 2007, 11:22:22 pm »
I still cannot get it, maybe it's cos i'm try to edit the patch 1.07?

I can't find in the config.bin the values to increase the demage of a weapon..
can someone help me?

teresa

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Re: Arma Multi Hack tool kit
« Reply #13 on: June 05, 2007, 02:33:51 pm »
hi guys, here an example of my CfgAmmo - GRANADE : Default

model         "ca\Weapons\granat"
hit             20
indirectHit      18
indirectHitRange   7
typicalspeed      60
cost         40
simulation      "shotShell"
simulationStep      0.050000
soundHit      ("ca\Weapons\Data\Sound\explosion_small_24_grenade", 15.848932,1)
soundEngine      ("",0.000100,4)
CraterEffects      "GrenadeCrater"
explosionEffects   "GrenadeExplosion"
visibleFire      2
audibleFire      0.250000
visibleFireTime      0

which one i need to modify to give much more power to the Hand Granade?
I tryed to change the hit from 20 to 800 and the indirectHit from 18 to 180
but it seem that in the game there are no changes...
Someone can help me please?

dave7802

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Re: Arma Multi Hack tool kit
« Reply #14 on: June 06, 2007, 05:14:23 pm »
Ok you need to research and play more :p

Ill give you a quicki on whats what

Hit is the damage it does, You will see no Effect on Granades as if you hit someone direct it kills them,
You would need to increase the Splash on it to do something like this

model        WHAT THE GUN IS
hit            THE DAMAGE THIS CAUSES
indirectHit      18
indirectHitRange   MORE LIKE SPASH DAMAGE "turn this up on a gun to 5000 and fire lol you will see"
typicalspeed      SPEED IT TRAVELS
cost         40
simulation      EFFECTS FOR THE WEAPON
simulationStep      0.050000
soundHit      EFFECTS FOR THE WEAPON
soundEngine     EFFECTS FOR THE WEAPON
CraterEffects      EFFECTS FOR THE WEAPON
explosionEffects   EFFECTS FOR THE WEAPON
visibleFire      I THINK THIS IS THE TRAIL OR THE EXPLOSION OR SOMETHING IT LEAVS,
audibleFire      0.250000
visibleFireTime      LOOK IT UP, SEARCH THE VALUE NAME

Some of them may be wrong correct me if the case,
when i get home i may upload the file i have that tells you what each value does,

My Advise, if have fun with it,
Do extrem stuff so increase vaules to like 5000 and then see what it does, when its visable you know you have done something right,

All i did, was sit there and increase the values on rockers and bullets to a realy high number when ingame tested as seen what it did, wrote it down and moved onto the next,

i hope this helps you, if not sorry

thanks
Dave