Author Topic: Beta Patch 1.07  (Read 1434 times)

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M. O.

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Beta Patch 1.07
« on: May 17, 2007, 02:31:21 am »
Just tested it. And there are many great improvements. It's very similar to OFP now.
Heckling is an art, and game hacking a science.

[TKC]Wesker

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Re: Beta Patch 1.07
« Reply #1 on: May 17, 2007, 03:06:47 am »
Just tested it. And there are many great improvements. It's very similar to OFP now.
Huge changelog if you are jumping from 1.05 to 1.07

http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.07.5154

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teresa

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Re: Beta Patch 1.07
« Reply #2 on: May 24, 2007, 12:38:55 am »
And with the beta 1.07hotfix is even better  :smile

Hope you can make a public hack also for this one guys  :icon_thumbsup

M. O.

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Re: Beta Patch 1.07
« Reply #3 on: May 24, 2007, 12:49:58 am »
I doubt anyone is going to make any new trainers for a beta version. Especially as a new version is right around the corner.
Heckling is an art, and game hacking a science.

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Re: Beta Patch 1.07
« Reply #4 on: May 24, 2007, 01:40:39 am »
I doubt anyone is going to make any new trainers for a beta version. Especially as a new version is right around the corner.
lol I have one half done
it's got view distance changer and mission fog removal (that means it only removes fog that the map maker put in)

Also there is an option to use jumpy inf ammo or incrementing inf ammo
using incrementing ammo will allow proper use of 1 shot weapons and other low mag guns because the ammo counts up instead of down  :icon_laugh

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M. O.

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Re: Beta Patch 1.07
« Reply #5 on: May 24, 2007, 02:02:55 am »
Lol ok then. But watch out for overflows if you got incrementing ammo.  :icon_razz2

However, why not save the last value and re-read it? It would act like a std ammo trainer then.
Heckling is an art, and game hacking a science.

[TKC]Wesker

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Re: Beta Patch 1.07
« Reply #6 on: May 24, 2007, 02:16:14 am »
Lol ok then. But watch out for overflows if you got incrementing ammo.  :icon_razz2

However, why not save the last value and re-read it? It would act like a std ammo trainer then.
The ammo counter in ArmA can go up to 99,999 and maybe 999,999+ so it's kinda safe from overflow
I'm having doubts the re-read idea will work in multi player but it's worth a try to see if anything has been changed in 1.07.

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teresa

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Re: Beta Patch 1.07
« Reply #7 on: May 24, 2007, 01:25:45 pm »
Wesker and Mullah, all the hacks you made or will make, will be public or some stuff it's only for people you can trust?
I'm new about this and i found here only the multihack for 1.05 that is nomore working after i changed my video card, or better the weed killer is nomore working.
Then i'd like to know if it's possible for a noob like me to find out something that can help you guys to make it work also with my video card  :smile
If you need info or if you want i run a tool in my pc just let me know, it will make me to learn something new and also maybe i will get the hack working again  :icon_thumbsup

Me or wife always in front of the computers, then maybe we have more time to spend then you guys...
I mean... maybe you have a job, we work from home and then is not a problem for us to run tools that require a lot of time to find adresses.
I know is not a big thing, but this is all the help we can give you till we will learn something...
Ciao!
« Last Edit: May 24, 2007, 01:32:08 pm by teresa »

[TKC]Wesker

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Re: Beta Patch 1.07
« Reply #8 on: May 24, 2007, 03:15:26 pm »
Wesker and Mullah, all the hacks you made or will make, will be public or some stuff it's only for people you can trust?
I'm new about this and i found here only the multihack for 1.05 that is nomore working after i changed my video card, or better the weed killer is nomore working.
Then i'd like to know if it's possible for a noob like me to find out something that can help you guys to make it work also with my video card  :smile
If you need info or if you want i run a tool in my pc just let me know, it will make me to learn something new and also maybe i will get the hack working again  :icon_thumbsup

They will all be public when they are ready.

Maybe we can try and get Weedkiller working on 8800's (I have an idea)
But before we do anything I'll need you to download Cheat Engine and get familiar with the basic functions of the memory viewer.

I'm such a nice person.

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Doc2

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Re: Beta Patch 1.07
« Reply #9 on: May 24, 2007, 06:29:09 pm »
Maybe we can try and get Weedkiller working on 8800's (I have an idea)

i always wondered why the bushes never dissapeared lol  :icon_o_o

[TKC]Wesker

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Re: Beta Patch 1.07
« Reply #10 on: May 24, 2007, 07:19:31 pm »
Maybe we can try and get Weedkiller working on 8800's (I have an idea)

i always wondered why the bushes never dissapeared lol  :icon_o_o
Ok great.
Next time plz point issues like these in the dev section. It's quite important to me.

I have a feeling that these DX10 cards could have different instructions for rendering the foliage so maybe the addy is different.

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teresa

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Re: Beta Patch 1.07
« Reply #11 on: May 24, 2007, 08:02:06 pm »
yes ok we have cheat engine already and we can hook it to arma.exe, just let us to know what we need to find.
 And yes you are a nice person to help noobs like us  :icon_biggrin2
we are so happy, we will learn something for sure!
Thx in advance Wesker!

ZOldDude

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Re: Beta Patch 1.07
« Reply #12 on: May 25, 2007, 01:57:09 am »
It is the driver for the 8800 that is the issue.
Give it some time.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*