Author Topic: the truth behind subsky  (Read 2752 times)

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MrMedic

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the truth behind subsky
« on: March 21, 2007, 06:26:57 am »


Quote from: mrm on March 17, 2007, 01:44:30 AM
THIS IS VERY OLD NEWS M8 LOL


And Medic thought I had my head up my ass...

Solid Snake- you are the biggest cock job for letting Medic in here.

Subsky


subsky ^ that shows you have your head up your ass ..


everyone .. this is the allmighty subsky lol


Q: RE. Aimbots
? Sent to: mrm on: November 28, 2006, 09:46:44 PM ?
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G'day mate.

Been reversing EnumProcessModules() today- and started implementing a way to prevent in-memory signature scans; by changing the DllBase field of the _LDR_DATA_TABLE_ENTRY to point to some manually mapped clone of the original DLL; fingers crossed.

What I was going to ask you was- I'm really wanting to write my first proper aim-bot; and not that colour scanning shit... I real one; good a proper- using the player structures- but I'm having troubles finding them.

How do you find them, m8?  I tried searching for other player names (as strings)- and using a RAM-watcher 1024 bytes around those strings; with no luck.  Finding other player co-ordinates and using them to locate the player structures in memory is also not working (or I just can't spot them :S).

Is there an easier or faster way?  Or have I just missed something?  I imagine you get the base address for the first player info structure- and then do something like

*BasePtr + (sizeof(playInfoStuct) * index) to get the next one etc?  Is that correct?

And regarding DMA- you'd have to find static pointers, yeah?

Sorry mate- I don't like asking how to do things, but sometimes a little help in a hard spot can be a strong motivator.

Thanks champ,

Subsky




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my answer was

Re: Q: RE. Aimbots
? Sent to: Subsky on: November 29, 2006, 06:04:01 PM ? Quote Reply Remove   

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hi subsky,

you allready have the x y z of players in the warp hack you made do you not?

if so then do this..

set a fov ( imaginary circle ) around your head like a halo type thing and do this

1: is enemy ?
2: is in fov ?
3: is in range?
4: if in range load it into your view co-ordinates.
5: fire
6: is still alive goto step 2 ( not step 1 the bot can lock onto another enemy and leave him alive , best to make sure hes dead first before selecting another player )
7: he is obviously dead so goto step 1 ( repeats the scan )

i have more than 1 pc so i usually run a lan game with 4 players , and search for the player locations usually in a table of x y z sometimes x z y depending on the type of engine, find the player tables , find the view coords ( your cross hair ) and then the rest is easy as pissing in the wind and getting your trousers wet , also i find it a good idea to add an intelligent routine to auto find offsets incase of updates as this saves on time, good luck.

Medic


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his reply

Re: Q: RE. Aimbots
? Sent to: mrm on: December 02, 2006, 02:34:23 PM ?
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--------------------------------------------------------------------------------
Quote from: mrm on December 02, 2006, 12:36:23 PM
as for the player tables , backtrace to the routine that looks at your found x y z floats , that will be the base pointer for the tables , then check for 1 if alive , 0 if dead etc , think .. the game knows when they are dead or alive and spectating .


Farking incredible... I actually did do that in VC when writing that teleportmeplz hack (it compared my team against the to be teleported player)- but it totally slipped my memory...


Quote from: mrm on December 02, 2006, 12:36:23 PM
anyway if you dont do d3d hacks i could help you get the basics of d3d as it never needs updating where as table bots do.


I love trying to teach myself, and then asking the questions later- I feel it's the best/only way to learn when it comes to real-deal computer stuff.  If you could recommend any extremely good DirectX/3D books for learning the important things I need to know (price is not of a concern- just good contents)- send us a link on amazon or a title , as that would be of enormous value to me.  I have actually been into a bookstore several times to purchase one but it's really hard to know whats good from bad when you don't know what you're looking at :S.  I know all the fundamentals (like the C++ language etc) inside out... so just raw DX stuff .


Quote from: mrm on December 02, 2006, 12:36:23 PM

anyway good luck m8 , hope you get it done



Yeah mate, I will- definately. I'm determined and capable.  I appreciate all your time explaining shit to me as I know it can be frustrating sometimes (I teach almost everyone else in TKC how to do more than CBF hacks in VC1, lol).

Damn this shit is cool- thanks again mate.

Subsky



want more ? plenty of pms with him asking how to .. what do i do .. how do i do ... dont bite the hand that fed you subsky you will never get anywhere if you do not grow up soon m8
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Oynky

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Re: the truth behind subsky
« Reply #1 on: March 21, 2007, 07:00:08 pm »
Roflmfaomg  :icon_laugh

Also look what he pmed me:

Hey Ruben

^^ >< -_- and all your gay ascii art queer asian shit.

Just wanted to say... you can't hack for shit man; so don't even bother downloading the D3D starter kit- I'll tlel you now you'll get owned on the first line of code dude.  :icon_sad2

Subsky

P.S.  Leachers AKA RUUBBEEEN suck cock  :icon_mad2

Wow i never did anything to him. He seems mad at me.
Ill tell u, I have looked about 2 times in a C++ BASIC tutorial for like,.. 5 minutes.
And now he tells me i get owned and stuff...
Err...
I think he is getting owned with those PMs here  :icon_laugh
 He called me a leacher.. Hmm, the only thing I leached are torrents ''M8''

P.S nuff sead.

M. O.

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Re: the truth behind subsky
« Reply #2 on: March 21, 2007, 07:18:59 pm »
Yea, obviously he's a selfish elitist. Probably he's just saying he downloaded that starter kit himself and needs help with it.

We've had loads of patience with him but now we've had enough. Rascist remarks, chatbox spam, pm spam, all together with the stuff he did earlier gave him the ol' boot.
Heckling is an art, and game hacking a science.

[TKC]thejoker

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Re: the truth behind subsky
« Reply #3 on: March 21, 2007, 07:46:06 pm »
Interesting.

ZOldDude

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Re: the truth behind subsky
« Reply #4 on: March 21, 2007, 09:02:54 pm »
I told you all his "stickys" were cut-n-past.
Medic told you weeks ago (on a few forums in fact) that Subsky got all the info from him on MSN.

Subsky made wild claims everyplace that the world would end without his help after he was removed from Dev sctions (along with the other anticheater)....neither have made anything from that day on.

Illum-in-eye was a cut-n-past job from another site that Mr Medic is staff on and his "protection and run key system" is the worst program ever made from a company in the NE USA that has not been able to sale a copy for years.

Anyone notice Subskys new sig? :icon_laugh

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Oynky

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Re: the truth behind subsky
« Reply #5 on: March 21, 2007, 09:21:39 pm »
Hmm Little subsky..  :icon_o_o

ZOldDude

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Re: the truth behind subsky
« Reply #6 on: March 21, 2007, 09:30:21 pm »
No the whole thing.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Oynky

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Re: the truth behind subsky
« Reply #7 on: March 21, 2007, 10:08:26 pm »
Yes i saw it but what/who is little subsky  :icon_o_o :icon_o_o

ZOldDude

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Re: the truth behind subsky
« Reply #8 on: March 21, 2007, 10:28:37 pm »
Little....like a small child.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

MrMedic

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Re: the truth behind subsky
« Reply #9 on: March 31, 2007, 07:27:03 pm »
the guy is overdue for a shock to wake him up.
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MrMedic

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Re: the truth behind subsky
« Reply #10 on: March 31, 2007, 07:36:13 pm »
Roflmfaomg  :icon_laugh

Also look what he pmed me:

Hey Ruben

^^ >< -_- and all your gay ascii art queer asian shit.

Just wanted to say... you can't hack for shit man; so don't even bother downloading the D3D starter kit- I'll tlel you now you'll get owned on the first line of code dude.  :icon_sad2

Subsky

P.S.  Leachers AKA RUUBBEEEN suck cock  :icon_mad2

Wow i never did anything to him. He seems mad at me.
Ill tell u, I have looked about 2 times in a C++ BASIC tutorial for like,.. 5 minutes.
And now he tells me i get owned and stuff...
Err...
I think he is getting owned with those PMs here  :icon_laugh
 He called me a leacher.. Hmm, the only thing I leached are torrents ''M8''

P.S nuff sead.

nuff said m8 deffinately .. and that is just plain not nice what he pm'd you oynky

@subsky .. oynky/ruben is one of the most tollerant people around this forum and todate i have never seen him show anything but respect towards others , word from the wise subsky..  you need to back off and remove that rather large treetrunk sized chip from your shoulder m8 or people will start hateing.
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https://www.youtube.com/watch?v=62_7-AYfdkQ
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ZOldDude

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Re: the truth behind subsky
« Reply #11 on: April 01, 2007, 02:12:54 pm »
« Last Edit: April 01, 2007, 02:23:41 pm by ZOldDude »

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Marecek

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Re: the truth behind subsky
« Reply #12 on: April 01, 2007, 11:29:38 pm »
soon you?ll get ban from HAC forum :icon_mad2

Oynky

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Re: the truth behind subsky
« Reply #13 on: April 01, 2007, 11:43:26 pm »
Damn now my live is totally screwed  :icon_laugh

ZOldDude

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Re: the truth behind subsky
« Reply #14 on: April 02, 2007, 03:39:12 am »
soon you?ll get ban from HAC forum :icon_mad2

What makes you think anyone will ban Oynky or Medic?

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*