Author Topic: the MYTH of texture crc REVEALED  (Read 4646 times)

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MrMedic

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the MYTH of texture crc REVEALED
« on: March 20, 2007, 10:51:53 pm »
Code: (cpp) [Select]
//Globals

int Mrmedic;
bool bCrcTextureGot;
int Get_crc_counter;
DWORD CrcTextureClamp;
DWORD ArrayofCrc[30000] = {0x000000};


// Put in SetTexture
//start of texture crc
bCrcTextureGot = false;

CrcTextureClamp = QuickChecksum((DWORD*)pTexture,48);
for (UINT Mrmedic = 0; Mrmedic <= Get_crc_counter; Mrmedic++)
{
if (ArrayofCrc[Mrmedic] == CrcTextureClamp) bCrcTextureGot = true;
continue;
}
if (!bCrcTextureGot && Get_crc_counter < 25000)
{
ArrayofCrc[Get_crc_counter] = CrcTextureClamp;
Get_crc_counter++;
}

// end of texture crc

thats all there is to it ... texture crc ;)

« Last Edit: March 20, 2007, 11:03:48 pm by mrm »
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[TKC]thejoker

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Re: the MYTH of texture crc REVEALED
« Reply #1 on: March 21, 2007, 07:53:49 pm »
 :icon_o_o

*stays away from this section forever*

b00n

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Re: the MYTH of texture crc REVEALED
« Reply #2 on: March 21, 2007, 08:27:21 pm »
:p
i really want to learn this...
i most put this is a .dll or somthing :icon_o_o  :smile

b00n


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Re: the MYTH of texture crc REVEALED
« Reply #3 on: March 21, 2007, 08:51:21 pm »
:p
i really want to learn this...
i most put this is a .dll or somthing :icon_o_o  :smile

b00n
No, it's gotta put in as part of a C++ source code and then compiled.

The Illusive Man

b00n

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Re: the MYTH of texture crc REVEALED
« Reply #4 on: March 22, 2007, 12:30:12 am »
ok....
what programs i need and how can i do that??

b00n


Oynky

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Re: the MYTH of texture crc REVEALED
« Reply #5 on: March 22, 2007, 11:00:14 am »
Visual Studio professional would be a good one i suppose.
I had the ''express'' but it sucked so dun get that one if u are looking for a visual studio.

MrMedic

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Re: the MYTH of texture crc REVEALED
« Reply #6 on: March 22, 2007, 05:43:43 pm »
ok....
what programs i need and how can i do that??

b00n

c++ and directx summer update 2004 sdk , try and get 2003 of c++ it has more includes than later versions as stock
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b00n

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Re: the MYTH of texture crc REVEALED
« Reply #7 on: March 31, 2007, 08:15:26 pm »
thanks mrm
i'm going to try out  :icon_thumbsup


[TKC]Anothercheater

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Re: the MYTH of texture crc REVEALED
« Reply #8 on: April 08, 2007, 12:14:56 am »
thanks mrm
i'm going to try out  :icon_thumbsup


Goooooooooood luck  :icon_biggrin2


"omg wtf it doesnt do shit"

[TKC]Anothercheater

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Re: the MYTH of texture crc REVEALED
« Reply #9 on: April 08, 2007, 12:18:32 am »
Code: (cpp) [Select]
//Globals

int Mrmedic;
bool bCrcTextureGot;
int Get_crc_counter;
DWORD CrcTextureClamp;
DWORD ArrayofCrc[30000] = {0x000000};


// Put in SetTexture
//start of texture crc
bCrcTextureGot = false;

CrcTextureClamp = QuickChecksum((DWORD*)pTexture,48);
for (UINT Mrmedic = 0; Mrmedic <= Get_crc_counter; Mrmedic++)
{
if (ArrayofCrc[Mrmedic] == CrcTextureClamp) bCrcTextureGot = true;
continue;
}
if (!bCrcTextureGot && Get_crc_counter < 25000)
{
ArrayofCrc[Get_crc_counter] = CrcTextureClamp;
Get_crc_counter++;
}

// end of texture crc

thats all there is to it ... texture crc ;)



r u sure ur not missing a while loop?

MrMedic

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Re: the MYTH of texture crc REVEALED
« Reply #10 on: April 08, 2007, 06:51:45 pm »
...
« Last Edit: April 08, 2007, 07:54:21 pm by MrMedic »

[TKC]Anothercheater

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Re: the MYTH of texture crc REVEALED
« Reply #11 on: April 08, 2007, 07:15:06 pm »
Code: (cpp) [Select]
//Globals

int Mrmedic;
bool bCrcTextureGot;
int Get_crc_counter;
DWORD CrcTextureClamp;
DWORD ArrayofCrc[30000] = {0x000000};


// Put in SetTexture
//start of texture crc
bCrcTextureGot = false;

CrcTextureClamp = QuickChecksum((DWORD*)pTexture,48);
for (UINT Mrmedic = 0; Mrmedic <= Get_crc_counter; Mrmedic++)
{
if (ArrayofCrc[Mrmedic] == CrcTextureClamp) bCrcTextureGot = true;
continue;
}
if (!bCrcTextureGot && Get_crc_counter < 25000)
{
ArrayofCrc[Get_crc_counter] = CrcTextureClamp;
Get_crc_counter++;
}

// end of texture crc
1st: Your defining at the beignning a normal unassigned integer called Mrmedic (int Mrmedic), why are u redfining an unsigned integer (UINT Mrmedic) later with the same name in the same scope?

2nd: Why are u incrementing the crc counter which is still not even initialized? it could have any value.
And why are you checking if the crc counter if it is smaller than 25000?

MrMedic

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Re: the MYTH of texture crc REVEALED
« Reply #12 on: April 09, 2007, 12:51:34 am »
thanks mrm
i'm going to try out  :icon_thumbsup

kk m8
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hater

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Re: the MYTH of texture crc REVEALED
« Reply #13 on: July 03, 2007, 05:15:29 am »
Gj on the crc'ing.

arma was a bit funny when i tried using crc for model detection, used to just crash alot so i pissed that off and use a different method for model detection. My model detection / logger is quite advanced and quick to use.


[TKC]Anothercheater

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Re: the MYTH of texture crc REVEALED
« Reply #14 on: July 07, 2007, 04:11:10 pm »
Gj on the crc'ing.

arma was a bit funny when i tried using crc for model detection, used to just crash alot so i pissed that off and use a different method for model detection. My model detection / logger is quite advanced and quick to use.



cheat detection/logger ?