Author Topic: Is there any way...  (Read 1129 times)

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Pwntj00

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Is there any way...
« on: March 07, 2007, 04:44:49 am »
That I can get a shoot through wall hack? I've emailed snake for his full version of super cheat but he hasnt sent it...why? Do i need to do something?? Or can someone teach me how it would work so i can make it myself?
« Last Edit: March 07, 2007, 05:43:24 am by Pwntj00 »

ZOldDude

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Re: Is there any way...
« Reply #1 on: March 07, 2007, 05:55:52 am »
Have you extracted the game?

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50 cent

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Re: Is there any way...
« Reply #2 on: March 07, 2007, 07:59:58 pm »
download wall.cbf and you shoot throught walles

Pwntj00

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Re: Is there any way...
« Reply #3 on: March 07, 2007, 09:27:52 pm »

[TKC]King-M2o

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Re: Is there any way...
« Reply #4 on: March 08, 2007, 07:23:21 pm »
where can you download wall.cbf ?
my wallhack is working but , sometimes it don't damage the others and sometimes works
... hmmmm ... you know why?
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Oynky

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Re: Is there any way...
« Reply #5 on: March 08, 2007, 09:18:19 pm »
Yes.
It does not goes treu everything.
It doesnt work if u aim on a special kind of rock and some objects dont pass ether.

[TKC]King-M2o

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Re: Is there any way...
« Reply #6 on: March 08, 2007, 11:41:53 pm »
aha thx oynky  :icon_laugh
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Pwntj00

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Re: Is there any way...
« Reply #7 on: March 09, 2007, 02:09:44 am »
Lol I played you(i was SomeDewd i think)...that was good...im jealous cuz you have piss off player hack

bando

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Re: Is there any way...
« Reply #8 on: September 06, 2007, 09:36:54 am »
where can you download wall.cbf ?
my wallhack is working but , sometimes it don't damage the others and sometimes works
... hmmmm ... you know why?

can t see it in the download section , readed it used to be ?

Subsky

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Re: Is there any way...
« Reply #9 on: September 12, 2007, 11:36:29 am »
To make a univeral shoot through walls- that will work on all maps and penetrate all objects- you need a debugger- like ollydbg; and a bit of patience.

One by one- go through the export functions in game.dll and logs.dll; paying close attention to the COL_ prefixed functions (which stand for collision- obviously).  In each function, insert JMP's or NOP's over code to force the procedure to exit as quickly as possible (eg. hit the RETN x86b instruction; and hence not calculate collision information).

It's not the easiest hack in the world to make; but it's definately one of the most rewarding.

Subsky