Wow, flamers heaven in here!
It is detected by HB and is a simple wireframe/color hack based on instuctions posted on EC two years ago.
Based on what- two .jpg images of it? I wrote my own CRC texture/stride logger class from scratch using the C++ STL's <set>/iterator template class, which is 10X+ faster than any of the texture CRC crap posted on EC (because it uses a binary search to find textures, and it's far nicer in code). The logger on game deception is the best version I've seen so far (rips EC apart)- because it uses <vector>; but still- linear searching X arrays is incredibly slow.
Subsky
[Offensive Lang/Content Edited/Removed - M. O.]