Author Topic: 1.02 retail ammo trainer and 1.03 demo trainer released  (Read 3670 times)

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Rebell

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #15 on: January 16, 2007, 11:59:11 am »
i am shure an aimbot is techicaly possible.

if u have see the last coming out aimbot from helios for bf2, u see whats possible with computer languages how c++ e.c.t.

but its really hard with arma i think
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M. O.

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #16 on: January 16, 2007, 01:16:17 pm »
Make sure you downloaded the right trainer. It's very possible to create an aimbot, but I don't know what its use would be. There are great distances etc. One has to take gravity and (wind?) into account. Ok there are models for that but then we need some way to measure wind and direction etc.

Still, it could be a fun thing to do.

I think the standard speedhack works for ArmA though.
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spanky

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #17 on: January 17, 2007, 02:00:02 am »
Hey Joker, I actually am using the German version 1.02, reinstalled game again, patched it with 6thsense .9 language pack German to English, seems the keys for f5 are mapped to command, just makes the status and command come up in arma, maybe thats why it doesnt turn on, but even when I alt tab out of game I can turn it on with f5 at desktop, but still doesnt seem to work, think there is a way to free up the f5 in game to maybe turn it on, nothing seems to work,  just dont get it, is there a way to change the program default f5 to turn it on to something else that may not be mapped in the game or binded? example, using the no fog had to rebind home key and arrows to get it to work and bring up console etc, any  thoughts, damn want to get to use this thing, frustrating as hell. thanks... SpaNKy

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #18 on: January 17, 2007, 02:17:29 am »
Don't use the hotkeys. Alt-Tab and select either of the On and Off radio-boxes, using the mouse.
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spanky

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #19 on: January 17, 2007, 02:51:07 am »
It doesnt work for me period, no matter how I turn it on outside the game, or inside the the game, it shows on, but doesnt work period.....

[TKC]Wesker

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #20 on: January 17, 2007, 02:55:14 am »
i am shure an aimbot is techicaly possible.

if u have see the last coming out aimbot from helios for bf2, u see whats possible with computer languages how c++ e.c.t.

but its really hard with arma i think
If we make D3D colored chams for ARMA any basic color aimbot should work fine.

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spanky

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #21 on: January 17, 2007, 05:09:47 am »
great, do it, can you explain the color chams? and more in details of how it works, what needs to be done etc?

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #22 on: January 17, 2007, 08:33:45 am »
great, do it, can you explain the color chams? and more in details of how it works, what needs to be done etc?

Chams (chameleons) are like wallhacks but with an added bonus.
Eg: When the opposition players are in front of a wall or object, they would appear red (shootable). When they're behind them, they're yellow (non shootable).
It is pulled off by altering Directx's way of working by injecting a hook dll

There are a load of Color Aimbot programs that can be set to target specific colors on screen.
Like setting it to lock onto red (shootable) targets  :lol:

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Godlike

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #23 on: January 17, 2007, 08:38:20 am »
Or pixel shading if u want em reaaaaly bright.



[TKC]thejoker

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #24 on: January 17, 2007, 05:24:04 pm »
It still turns on with the hotkeys even though the menu comes up. I couldnt find any free keys to use for the hotkeys (damn them and their war simulator using lots of buttons  :x)

Godlike

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #25 on: January 17, 2007, 06:16:06 pm »
0.o most ingames use insert that game hogs insert button?.. why not make it a combination of 2 hotkeys for one.. ex: CTRL + Insert



[TKC]thejoker

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #26 on: January 18, 2007, 02:51:17 am »
Because I havent a clue how with the TKC safe engine  :P

It was real hard using that thing, confusing as hell.



Also, please stop discussing aimbots etc here. Make another thread for that. This thread is for discussing the ammo trainers.

Kruniac

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #27 on: January 22, 2007, 03:58:29 pm »
The 1.03 trainer works to an extent...

You get infinite ammunition, but the game auto-kills you when you shoot. Happened to me with two different weapons, on two different servers, half a dozen times.

ZOldDude

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #28 on: January 22, 2007, 07:02:23 pm »
The 1.03 trainer works to an extent...

You get infinite ammunition, but the game auto-kills you when you shoot. Happened to me with two different weapons, on two different servers, half a dozen times.

The 1.03 ammo hack is for the demo and it works 100% all of the time...it will not cuase a kick.

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Re: 1.02 retail ammo trainer and 1.03 demo trainer released
« Reply #29 on: January 22, 2007, 08:36:54 pm »
The 1.03 trainer works to an extent...

You get infinite ammunition, but the game auto-kills you when you shoot. Happened to me with two different weapons, on two different servers, half a dozen times.

That's strange, but could be possible that it triggers some fade mechanism for some. Is that the case for the 1.02 trainer as well?
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