Author Topic: auto healer medic bag! much more health  (Read 650 times)

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[TKC]Russ

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auto healer medic bag! much more health
« on: September 23, 2006, 09:10:46 am »
i am trying to find out how to make the medic bag be used automatic so you can hold it and you can move and when thay shoot you it will heal automaticly. only problem is how! i dont see a reapeat or anything! theres gota be a seprate file or something that codes the items. i couldint find it in the weap. if it works the health will keep healing as you hold it but the red wont heal. but it gives you much more health tecnicly  :D. if anyone can find the line that controls how fast it heals plz tell me.

Rav3n

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Re: auto healer medic bag! much more health
« Reply #1 on: September 25, 2006, 12:06:31 am »
Hey russ im working on something similar get my MSN off your brother and we'll talk

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[TKC]Russ

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Re: auto healer medic bag! much more health
« Reply #2 on: September 26, 2006, 04:14:40 am »
:)

Rav3n

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Re: auto healer medic bag! much more health
« Reply #3 on: September 26, 2006, 11:42:56 pm »
Ive made a server side autohealer your life doesnt go down at all and it works for all classes
ill try and make one for all servers

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[TKC]Russ

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Re: auto healer medic bag! much more health
« Reply #4 on: September 28, 2006, 04:37:58 am »
Kool im looking forward to getting it. health is such a drag. :lol:

Subsky

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Re: auto healer medic bag! much more health
« Reply #5 on: October 04, 2006, 05:34:54 am »
Hey guys,

Kind of giving rebirth to this older post- but I'm interested in knowing if you guys ever figured it out?

I've got a really cool idea for flooding the server with medpack/ammobag refills every iteration through the main game refresh loop...

It involves finding the DMA address in T-Search- setting a hardware breakpoint on this DMA address in a debugger like olly/windbg; then healing/refilling yourself to trigger the breakpoint.  By examining the call stack carefully in the debugger- it should be possible to pin point which function 'does' the recover/refill- and if you the parameters are known- it can be called each time through the main game loop via a code cave... Complex?  Sure- but definately do-able...

I'm not at home at the moment, but I will try it later :).

Fuck CBF edits... lol...

Subsky