Author Topic: vc-toolz 2.5  (Read 8838 times)

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g-spot

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Re: vc-toolz 2.5
« Reply #45 on: January 13, 2007, 02:34:53 pm »
Antikick might be possible, but this is not a really working one how we want it.

CheAtFreAk

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Re: vc-toolz 2.5
« Reply #46 on: February 18, 2007, 07:49:17 am »
good work man looks cool cant wait till public  :icon_biggrin2 :icon_biggrin2 :icon_biggrin2

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Re: vc-toolz 2.5
« Reply #47 on: February 18, 2007, 08:13:21 am »
good work man looks cool cant wait till public  :icon_biggrin2 :icon_biggrin2 :icon_biggrin2
Version 3.2 is public and in the d/l section when you get your firewall fixed.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

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Re: vc-toolz 2.5
« Reply #48 on: March 24, 2007, 02:24:17 pm »
I Like Vc-Toolz a lot  :icon_razz2
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Blizzard

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Re: vc-toolz 2.5
« Reply #49 on: April 21, 2007, 05:30:03 pm »
Wow! It's been a long time since I last had the time to make cheats thanks to this forum.
I had too much activity away from the pc in these years so I couldn't follow this community with same attention as before. I'm sorry.
And I see that a lot of things have been created, I would really need to upgrade my knowledge to understand those.
To be In Thread, I want to say: really Good Work guys ;)

Crossmol

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Re: vc-toolz 2.5
« Reply #50 on: April 30, 2007, 10:24:54 pm »
Nice tosee you back Blizzard  :icon_thumbsup
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MrMedic

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Re: vc-toolz 2.5
« Reply #51 on: April 30, 2007, 10:33:01 pm »
Nice tosee you back Blizzard  :icon_thumbsup

holy batsh!t robin its alive   :icon_thumbsup !
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damix

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Re: vc-toolz 2.5
« Reply #52 on: August 03, 2007, 11:09:05 pm »
Hey ;/ I'm new on this forum :D where is link ? ?  \,,,/ ^.^ \,,,/

n00bly

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Re: vc-toolz 2.5
« Reply #53 on: August 14, 2007, 03:24:04 pm »
 Do people still play vc?
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===v206, 2004-10-26 21:00 gmt===

added new detection #151 and #152 for Direct3D altering
Thanks to T@Xman and n00bly for making cheating and vietcong a GAME again.

ZOldDude

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Re: vc-toolz 2.5
« Reply #54 on: August 14, 2007, 11:51:42 pm »
Do people still play vc?

I was one of the admin on the big 50 player server but I have been playing ArmA for the past many months when I am in L.A.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Crossmol

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Re: vc-toolz 2.5
« Reply #55 on: August 15, 2007, 03:42:37 am »
Do people still play vc?

They do m8, but not that active as they used to. Moved to other games etc. Drop me a line and I'll hook you up with the new TS. We'll have a blast on  :icon_thumbsup
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bando

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Re: vc-toolz 2.5
« Reply #56 on: September 02, 2007, 11:02:08 am »
that's nice.
i tried the superfly and it works perfect.  :icon_laugh

bando

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Re: vc-toolz 2.5
« Reply #57 on: September 19, 2007, 01:33:48 am »
tried the tool some more , lots of fun but seems to have few problems (maybe it s just my CPU):

1 the inf nades seems to work (me and the players hear the shouting "luda") but the nades don t exploses and when one out of the 50 throwed do explose , it s minutes after i sended it :(
2 for the invisible , works good but sometimes it crashes the server (mainly tested on coop maps). Also when i get kicked/banned and i rejoign the server or another one , it says all the classes are taken and i have to go back to windows and restart the game to be able to joign again. A smaller thing about it too that could maybe be changed is that my name is appearing in the players list (best would be to be invisible in the player list & the console list).
3 super jump has a sliding problem.

Subsky

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Re: vc-toolz 2.5
« Reply #58 on: September 19, 2007, 04:22:03 am »
1 the inf nades seems to work (me and the players hear the shouting "luda") but the nades don t exploses and when one out of the 50 throwed do explose , it s minutes after i sended it :(

In order to have infinite exploding nades- you have to nop out the grenade decrement code- and also have to send a reload packet to the server each time you throw a grenade.  Basically; it's server-side, and VC tools doesn't take this into consideration- so they won't explode...

#define GRENADE         0x32

#pragma pack(1)

typedef struct _VC_MSG
{
   USHORT usUnknown;
   BYTE byMsgID;
} VC_MSG, *PVC_MSG;

typedef struct _SAMMO_REFILL
{
   VC_MSG vcMsg;
   ULONG ulTargetPlayerID;
} SAMMO_REFILL, *PSAMMO_REFILL;

case GRENADE:
{
   //Player is about to throw a grenade- send a ammo refill
   //packet off to the server first.  (It takes roughly 3 seconds
   //for the server to update the ammo/grenades).

   SAMMO_REFILL AmmoRefill;
   AmmoRefill.vcMsg.usUnknown = pVCMsg->usUnknown;
   AmmoRefill.vcMsg.byMsgID = AMMO_REFILL;
   AmmoRefill.ulTargetPlayerID = GetDPIDFromVCID(pVCMsg->usUnknown);

   DPN_BUFFER_DESC dpnAmmoRefill;
   dpnAmmoRefill.dwBufferSize = sizeof(SAMMO_REFILL);
   dpnAmmoRefill.pBufferData = (BYTE*)&AmmoRefill;

   m_pdPlay8Client->Send(&dpnAmmoRefill, 1,
      dwTimeOut, pvAsyncContext, phAsyncHandle, dwFlags);

   break;
}

2 for the invisible , works good but sometimes it crashes the server (mainly tested on coop maps). Also when i get kicked/banned and i rejoign the server or another one , it says all the classes are taken and i have to go back to windows and restart the game to be able to joign again. A smaller thing about it too that could maybe be changed is that my name is appearing in the players list (best would be to be invisible in the player list & the console list).

It's a dodgy, unstable invisible- check out the one on my illumineye wallhack.

3 super jump has a sliding problem.

Same as 2.

Most of the pokes avail on vctools where found by accident and don't behave the way they should.  I'll release my superjump in a few days- just need to build it into a trainer... it behaves like the real superjump back in 1.01- where you can set the height etc; no sliding- getting stuck.

Subsky

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Re: vc-toolz 2.5
« Reply #59 on: September 19, 2007, 04:50:15 am »
thank you  :smile