Author Topic: Debugging Statements in VC  (Read 417 times)

0 Members and 1 Guest are viewing this topic.

Subsky

  • Insane Joker
  • ****
  • Posts: 504
  • Subskii
    • View Profile
Debugging Statements in VC
« on: August 16, 2006, 06:04:54 pm »
I've been using IDA Pro to dissemble quite a lot of exported functions in logs.dll.  In the strings window- I've noticed there is a collection of debugging statements that Ptero developers would have relied on quite extensively when testing the game.

Anyone know how to turn these debugging statements ON?

It's probably some global variable somewhere- to be honest, I haven't really looked.

Just wondered if anyone knew?

M. O.

  • Administrator
  • MasstKer
  • *
  • Posts: 9185
    • View Profile
    • http://www.tkc-community.net
Re: Debugging Statements in VC
« Reply #1 on: August 16, 2006, 07:22:54 pm »
It's the same thing in the editor I think. But there one had to use a resource editor in order to access hidden menus and features.
Heckling is an art, and game hacking a science.