Author Topic: Best way to get NO rECOIL in T-Search?  (Read 543 times)

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Crossmol

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Best way to get NO rECOIL in T-Search?
« on: August 13, 2006, 06:56:55 pm »
Topic says it all. I'd like to try this by using T-Search and not by editing the CBF files. Anybody knows the best way to do this?
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[TKC]CoolBlood

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Best way to get NO rECOIL in T-Search?
« Reply #1 on: August 13, 2006, 07:03:31 pm »
umm.  no  never tried it before maybe something to work on =)
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Rav3n

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Re: Best way to get NO rECOIL in T-Search?
« Reply #2 on: August 19, 2006, 12:13:31 am »
I tried an Artmoney search Sequence of values  but nothing yet, they would be float right???

You can find allsorts with Artmoney and use this to get the value in T search let me explain

With the jump values in 1.01 i searched sequence of values 6.5 0.1 (float) found the address

then searched for exact value (6.5) float in T search now goin back to Artmoney i changed the value to 7.5,  back to T search and searched "Has Increased by" 1 VOILA!!

The address is in T search if that helps  :D :D :D

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MrMedic

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Re: Best way to get NO rECOIL in T-Search?
« Reply #3 on: September 06, 2006, 04:55:52 pm »
Topic says it all. I'd like to try this by using T-Search and not by editing the CBF files. Anybody knows the best way to do this?

simple m8 ..

you could look for

Cmp eax,01
jne somegamedlloffset

from my memory i think its 83 f8 01 ,7e(offsetjumpnotequal)

decompile to make sure m8

or...
find number of bullets in the clip , fire , search for new number .. repeat untill you got the correct value , now breakpoint it , then look backwards in the assembly , and pay carefull attention to mulu and flp's , there is a jne somewhere that will eliminate all kick for all guns but i cant remember the exact adress of it but its in the game dll somewhere change it from jne[s ] (7E) to jmp[s ] (EB), uninstalled vc ages ago now. sorry i cant help more.

« Last Edit: September 06, 2006, 05:13:34 pm by mrm »
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