Topic says it all. I'd like to try this by using T-Search and not by editing the CBF files. Anybody knows the best way to do this?
simple m8 ..
you could look for
Cmp eax,01
jne somegamedlloffset
from my memory i think its 83 f8 01 ,7e(offsetjumpnotequal)
decompile to make sure m8
or...
find number of bullets in the clip , fire , search for new number .. repeat untill you got the correct value , now breakpoint it , then look backwards in the assembly , and pay carefull attention to mulu and flp's , there is a jne somewhere that will eliminate all kick for all guns but i cant remember the exact adress of it but its in the game dll somewhere change it from jne[s ] (7E) to jmp[s ] (EB), uninstalled vc ages ago now. sorry i cant help more.