Author Topic: edited missiles non-working  (Read 736 times)

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Bitch

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edited missiles non-working
« on: June 24, 2006, 07:30:36 am »
like bullet damage, percing or distance
otherwise everything else works when edited but not bullet properties part
oddly the file of crossmole with knife 190dmg and 700m works fine, but things I edit dont work

any idea why?
thanks  :oops:

n00bly

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edited missiles non-working
« Reply #1 on: June 24, 2006, 07:50:46 am »
I think damage is server side, try make your own server with modded damage or try singleplayer 1 shot in the leg kills.
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HradBa history

===v206, 2004-10-26 21:00 gmt===

added new detection #151 and #152 for Direct3D altering
Thanks to T@Xman and n00bly for making cheating and vietcong a GAME again.

Bitch

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edited missiles non-working
« Reply #2 on: June 24, 2006, 08:26:59 am »
you were right

so...is there a way to past through this?

and also, i have the same problem with total ammo, for exemple i change 126 of the m16 to 1260 but i still have 8 clip max instead of 80. And i cant change number of bullet in one clip to increase ammo cause it is fastly detect.

n00bly

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edited missiles non-working
« Reply #3 on: June 24, 2006, 10:40:42 am »
Yeah ammo is also detected unless you are the server.. #5. Crossmol makes cbf's with like 3-5 extra bullets.
DNA is for Hacking Humans

HradBa history

===v206, 2004-10-26 21:00 gmt===

added new detection #151 and #152 for Direct3D altering
Thanks to T@Xman and n00bly for making cheating and vietcong a GAME again.

[TKC] nino42

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edited missiles non-working
« Reply #4 on: June 24, 2006, 02:42:35 pm »
same if one adds only 3 balls one east detects and moreover 3 balls moreover is not rather  interesting .test to make your adjustment of the dimension of the presicion of balles.com me Ca all your balls go to the same place like only one impact
that the force is with us .....................