Author Topic: Hacks tried in 1.60  (Read 884 times)

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n00bly

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Hacks tried in 1.60
« on: June 08, 2006, 01:37:49 pm »
Ok heres a start..

Underground using cbfs (works)
Coloring models (works)
Super Jump and flying (made but detected in secure #138)
Player ini modding (detected, no way found to dodge it yet..)
Sounds (works)
Changing any writing or intro screens (works)
Zoom and Weapon mods (works) ..most
DNA is for Hacking Humans

HradBa history

===v206, 2004-10-26 21:00 gmt===

added new detection #151 and #152 for Direct3D altering
Thanks to T@Xman and n00bly for making cheating and vietcong a GAME again.

Rav3n

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Hacks tried in 1.60
« Reply #1 on: June 09, 2006, 01:21:36 am »
THANKYOU this is very helpful it gives me some direction ..
 :D

Ok noobly ive found this and could do with a little help if thats ok

I modded the Class DAT E bla bla i loaded it on my unsecure server had 8 weapons.

Ok i searched for soldier with artmoney and found it i then copied all the address's to TMK (there was a lot) the values were definitely different i done them as POKE (address here) (value) i didnt use the wizard and i made the trainer  and started up Vc again unsecured but nothing....

There are 3 instances of "soldier" im debating whether to try all at once or just see wot values change wot and see if i can pinpoint the actual weapon values.

Im wondering if this will work in memory without being detected but im doubting it still.

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Crossmol

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Hacks tried in 1.60
« Reply #2 on: June 09, 2006, 03:31:24 am »
Most adresses aren't the 'real' adresses, they change every time you start the game. If you found an adress you can use for your trainer make sure that you look for the DMA as well. The DMA is the most important.
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n00bly

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Hacks tried in 1.60
« Reply #3 on: June 09, 2006, 12:43:38 pm »
If u are keen to impress and really want to dive in try to find where the player ini is read from and where its loaded from, then maybe even mod and try get it to load instead of the real one using any method in this section.
DNA is for Hacking Humans

HradBa history

===v206, 2004-10-26 21:00 gmt===

added new detection #151 and #152 for Direct3D altering
Thanks to T@Xman and n00bly for making cheating and vietcong a GAME again.

n00bly

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Hacks tried in 1.60
« Reply #4 on: June 23, 2006, 01:08:23 pm »
Crossmol what have u got that works?
DNA is for Hacking Humans

HradBa history

===v206, 2004-10-26 21:00 gmt===

added new detection #151 and #152 for Direct3D altering
Thanks to T@Xman and n00bly for making cheating and vietcong a GAME again.

Crossmol

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Hacks tried in 1.60
« Reply #5 on: June 23, 2006, 02:37:33 pm »
Phranz and me are working on something.

- He has got the dropping the medbag and radio finished so everybody can be a radioman or medic.
- I am working on the multiple guns and got it working with bayonets only.

Here's how I did it:
When you enter a server you pick a class and weapon (Standard class and slots file is loaded)
Then it loads the weapons (a modded one)
Change all the guns with bayonets into a differend slot:

Original M16:
Code: [Select]
`w_slot 3
Modded M16:
Code: [Select]
`w_slot 8

Now you will be able to pickup the dropped enemy main guns and put it into slot 8. You can shoot with them but they won't kill (yet). The bayonets works fine. The simple way to get it working is to change all guns with knife, then it works fine but that isn't what I'm trying to achive.
Any help is appriciated  :wink:

There's a picture in the public section of it.
Watch out where the huskies go, and don't you eat that yellow snow...

n00bly

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Hacks tried in 1.60
« Reply #6 on: June 23, 2006, 02:41:44 pm »
Yeah i seen the pic and today thought id give it a try, worked on my own server but picked up in others. I also tried modding the files implemented when fistalpha came out hoping that would let me do it but that is seen, altho i did have a standard 30 bullets in the m16...picked up #5 of course.

 Oh and ill give u a hand if u wanna meet up on ts or something.
DNA is for Hacking Humans

HradBa history

===v206, 2004-10-26 21:00 gmt===

added new detection #151 and #152 for Direct3D altering
Thanks to T@Xman and n00bly for making cheating and vietcong a GAME again.

Crossmol

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Hacks tried in 1.60
« Reply #7 on: June 23, 2006, 03:46:37 pm »
This is what I tested in my own Hradba server (using 2 computers):

Most weapons let you have 2 extra clips without being kicked.
Some weapons let you have extra bullets per clip.

M16 example:
Maximum extra bullets per clip is 5 so it will be like this:
Code: [Select]
`w_magazine 0 1 23 2.84 (Standard is 18)
Add 2 more clips to it (Standard 7, now 9)
So 9 clips x 23 bullets make 207 bullets total so you ammotype will be like this:
Code: [Select]
`a_ammotype 1 0 207 // 5.56mm - --------------------m16 (standard was 126, 7 clips x 18 bullets)

Some don't take that much extra clips like the M60 and Degtarev. Just change their ammotype from 300 to 400 for 12 extra clip.

Quote from: n00bly
Oh and ill give u a hand if u wanna meet up on ts or something.

Would be cool  :wink:
Watch out where the huskies go, and don't you eat that yellow snow...