Author Topic: Knife and boobytrap  (Read 371 times)

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Crossmol

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Knife and boobytrap
« on: May 01, 2006, 12:29:24 pm »
The disscussion in the past was that boobytraps where serverbased. Well, it's not.

File: vietcong_160.cbf
Location: ini/dat/7CAC3C0C973A7874.DAT

Add this:
Code: [Select]
`a_ammotype 20 0 8000 // 8000 boobytraps :)


The US long range kniving:
File: vietcong_160.cbf
Location: ini/dat/7CAC3C0C973A7874.DAT

Add this:

Code: [Select]
// Us knife, 6x zoom with M16 data
//-------------------------------------------------------------------------------------
`w_new 29 2224 7985
`w_animgroup A
`w_slot 1
`w_model VvH_M16
`w_use 1 0 0
`w_magazine 0 1 23 2.84
`w_mag_reload 0 1.71 0
`w_ext 0.1 6 0.85 0
`w_aimswing 0 0 0 0 0 0 0
`w_hud 1 42 3 1
`w_tracer 3 250 95 86 1
`w_reload_signal 10 0.5
`w_flashrot 120
`w_pickinfo 0 0 0
`w_bayonet 2.1 2.1 0.5 0.6


//--------------------------
`w_b_new 1 2751
`w_b_heardist 50 1 1
`w_b_repeat 13 0
`w_b_magazine 0 1


`w_b_ai_use 0 0 0.1 0.3 0.2 10
`w_b_ai_use -1 -1 0.1 3.0 0.0 10

`w_b_ai_use 0 10  0.0 0.8 0.0 1
`w_b_ai_use 10 20  0.1 0.3 0.2 4
`w_b_ai_use 10 20  0.1 0.5 0.0 1
`w_b_ai_use 20 100 0.1 0.1 0.3 3
`w_b_ai_use 100 10800 0.1 0.3 0.0 1


`w_b_accur_run 0 0
`w_b_accur_walk 0 0
`w_b_accur_stand 0 0 0 0
`w_b_accur_crouch 0 0 0 0
`w_b_accur_lie 0 0 0 0

`w_b_accur_aimmove 0 0
`w_b_accur_aimstand     0 0 0 0
`w_b_accur_aimcrouch   0 0 0 0
`w_b_accur_aimlie 0 0 0 0

`w_b_accur_firechng 0 0
`w_b_accur_timechng 0 0


`w_b_shot 0 1 0 1 0.1

`w_b_shot_force_move 0 0 0 0 0 0
`w_b_shot_force_stand 0 0 0 0 0 0
`w_b_shot_force_crouch 0 0 0 0 0 0
`w_b_shot_force_lie 0 0 0 0 0 0

`w_b_shot_snd 3
`w_b_snd 12000
`w_b_shot_snd_rev 362
`w_b_shot_light 255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0

`w_b_shot 0.0 25 0 0 0
`w_b_shot 0.6 23 0 0 0
`w_b_shot 0.6 24 25 0 0
`w_b_shot 0.6 24 25 0 0
 
``w_b_shot_snd 3
`w_b_shot_snd_rev 0


//--------------------------
`w_b_new 0 2750
`w_b_heardist 50 1 1
`w_b_repeat 13 0
`w_b_magazine 0 1

`w_b_accur_run 0 0
`w_b_accur_walk 0 0
`w_b_accur_stand 0 0 0 0
`w_b_accur_crouch 0 0 0 0
`w_b_accur_lie 0 0 0 0

`w_b_accur_aimmove 0 0
`w_b_accur_aimstand     0 0 0 0
`w_b_accur_aimcrouch   0 0 0 0
`w_b_accur_aimlie 0 0 0 0

`w_b_accur_firechng 0 0
`w_b_accur_timechng 0 0


`w_b_shot 0 1 0 1 0.1

`w_b_shot_force_move 0 0 0 0 0 0
`w_b_shot_force_stand 0 0 0 0 0 0
`w_b_shot_force_crouch 0 0 0 0 0 0
`w_b_shot_force_lie 0 0 0 0 0 0


`w_b_shot_snd 2
`w_b_snd 1000
`w_b_shot_snd_rev 362
`w_b_shot_light 255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0


The VC long distance knife:
Add this:
Code: [Select]
// VC Knife, 6x zoom with AK-47 data
//-------------------------------------------------------------------------------------
`w_new 30 2224 7985
`w_animgroup A
`w_slot 3
`w_model VvH_AK47
`w_use 1 0 0
`w_magazine 0 3 33 2.91
`w_mag_reload 0 1.71  0
`w_ext 0.1 6 0.85 0
`w_aimswing 0 0 0 0 0 0 0
`w_hud 1 43 0 1
`w_tracer 3 174 254 7 1
`w_reload_signal 10 0.3
`w_bayonet 2.1 2.1 0.5 0.6
//--------------------------
`w_b_new 1 2751
`w_b_heardist 60  1  1
`w_b_repeat 11.1   0
`w_b_magazine 0      1


`w_b_ai_use 0   0    0.1   0.3   0.2   10
`w_b_ai_use -1  -1   0.1   3.0   0.0   10

`w_b_ai_use 0   10   0.0   0.8   0.0   3
`w_b_ai_use 10  20   0.2   0.3   0.2   4
`w_b_ai_use 10  20   0.2   0.5   0.0   1
`w_b_ai_use 20  30   0.2   0.5   0.0   3
`w_b_ai_use 30  40   0.2   0.5   0.0   1
`w_b_ai_use 40  50   0.3   0.3   0.1   5
`w_b_ai_use 50  60   0.1   0.2   0.0   3
`w_b_ai_use 60  70   0.2   0.8   0.0   4
`w_b_ai_use 70  1000 0.3   0.1   0.5   3
`w_b_ai_use 80  1000 0.3   0.2   0.0   1

`w_b_accur_run 0 0
`w_b_accur_walk 0 0
`w_b_accur_stand 0 0 0 0
`w_b_accur_crouch 0 0 0 0
`w_b_accur_lie 0 0 0 0

`w_b_accur_aimmove 0 0
`w_b_accur_aimstand     0 0 0 0
`w_b_accur_aimcrouch   0 0 0 0
`w_b_accur_aimlie 0 0 0 0

`w_b_accur_firechng 0 0
`w_b_accur_timechng 0 0

`w_b_shot 0  3  0  1.5  0.1

`w_b_shot_force_move 0 0 0 0 0 0
`w_b_shot_force_stand 0 0 0 0 0 0
`w_b_shot_force_crouch 0 0 0 0 0 0
`w_b_shot_force_lie 0 0 0 0 0 0

`w_b_shot_snd 10
`w_b_snd 12003
`w_b_shot_snd_rev 362

`w_b_shot_light 255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0

`w_b_new_bayonet
`w_b_repeat 2 0

`w_b_shot 0.0 25 0 0 0
`w_b_shot 0.6 23 0 0 0
`w_b_shot 0.6 24 25 0 0
`w_b_shot 0.6 24 25 0 0
 
`w_b_shot_snd 10241
`w_b_shot_snd_rev 0


Now Us and VC knife are replaced by a M16 and a Ak-47. Be sure to take a M16 as your main weapon on Us side and a AK-47 on VC side.
Don't overdo the knifing, it will get you kicked for ammo-cheat. If you 'knife' some peeps once in a while it will not get you kicked.

If you replace the AK-47 knifing by M16 data you will do Knife-Bayonet kills  :wink:
Start with FIST ALPHA.
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[TKC]thejoker

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Knife and boobytrap
« Reply #1 on: May 01, 2006, 05:33:50 pm »
You can also do that using artmoney.

Search VvH_M16 and VvH_US_Knife i believe it is


Just copy the m16 data over the knife data and select m16 as weapon.

Same with boobytraps.


VvH_boobytrap thingy and VvH_Map

Paste the booby trap stuff over the map and you now have booby traps.

Works for ammobags and medkits too.

n00bly

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Knife and boobytrap
« Reply #2 on: May 01, 2006, 06:23:33 pm »
:D  Lmao i have a much easier way for long distance knifing, dosent get u kicked either. Change the missiles, add in a few extra lines from the guns distance. Oh an idea we tossed around was a medkit that heals long distance. Was many for funny reasons tho..... Image this: You grab the flag under heavy fire from the enemy, you start to make your charge away...and bang.....u freeze for no apparent reason and start gettn healed, and lose flag.. lmao. Then we tossed around the idea of speed healing urself, same idea as speeding up knives and guns...we havent really tried the 2 above ideas.

 Oh and the above missile thing to make sniper knife is the same method as we have done for snipe knife and long distance bayonetting.
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HradBa history

===v206, 2004-10-26 21:00 gmt===

added new detection #151 and #152 for Direct3D altering
Thanks to T@Xman and n00bly for making cheating and vietcong a GAME again.