Author Topic: TKC Supercheatpack 1.26c / Relased: 1st August 2006  (Read 13682 times)

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GRU_sniper

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #15 on: January 22, 2006, 10:59:57 pm »
Im not fan of idea of Total Cheating. I dont want to have controll over everything. I dont want to see enemy possition in CTI or Coop, base position, tanks position. It will kill the game.
My radar idea is just for security purposes. To not drive in front of enemy tank on hill that is waiting for noobs who drite on road :)
Just a little improvement of normall game. If purchased tanks have radar, then TKC vehicles also should have it. But becouse CHP make oir life alvays better, also cars should have radar :)

And if AC can, then he should add this M1A1 from Andersen Gunship where player can drive and move turret in the same time, siting in driver position. This should be nice "improvement" in CTI.
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[TKC]Wesker

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #16 on: January 22, 2006, 11:16:54 pm »
Quote from: GRU_sniper
And if AC can, then he should add this M1A1 from Andersen Gunship where player can drive and move turret in the same time, siting in driver position. This should be nice "improvement" in CTI.

its name is "M1A1 With 1 AI"
I made a small modification to my SCP  :P

M1AbramsAuto
T80Auto

Code: [Select]
_t="M1AbramAuto" createvehicle getpos player
_t setdir getdir player
player moveindriver _t
_t setpos [(getpos player select 0), (getpos player select 1), (getpos player select 2)+3];

hint "M1A1 With 1 AI spawned!"

exit

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[TKC]Anothercheater

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #17 on: January 26, 2006, 09:35:07 am »
Quote
 + Realtime editing of script files in a new folder structure
  + No extracting or compressing of pbos nessecary anymore
  + Added a nice new effect: a big animated Roughnecks-Logo
  + Added Scripting-Refernces into a new folder called "/_Help/"
  + Added example file to the tools directory (and menu) where u can experiment with realtime editing of a script, like playing direct with players of which u know the playername:
;========================EXAMPLE / TEST SCRIPT==============================================
; 1 = lock keyboard
; 2 = black screen
; 3 = crash to desktop
; 4 = make him say a custom message
; 5 = select player so its available in the objects menu
; Select here how u want to punish the player:

TKC__ch34ts_type_of_punish = 4;

;======================================================================
; (allways) here u just write the active player name of the victim between the "":

TKC__ch34ts_name_of_victim = "Spetsnaz 77";

[...]

Ofp Premium

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #18 on: February 12, 2006, 04:37:06 am »
after being one month off i am back ;) ;)

i see ther is a lot of upgrades to the forum!!
have to keeo learning for about one day loll

just to say keep up the good work ac  ;) ;)

[TKC]Anothercheater

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #19 on: March 21, 2006, 05:12:08 pm »
Quote
1.26c:
  + Fixed a few menu linking errors (couldnt exit some camera scripts)
  + Vehicle Booster works now (better) again
  + Testing the "Force disembark" function again
  + Put in Tank/Chopper now select west or east vehicles automatically
  + Jump another Player improved
  + Prison script now really moves the respawn zones into the prison
  + Added more End-Variables to force the end of missions
  + Realtime editing of script files in a new folder structure
  + No extracting or compressing of pbos necessary anymore
  + Added a big animated Roughnecks-Logo which explodes
  + Added Scripting-Refernces into a new folder called "/_Help/"
  + ESP Hack modified and restyled
  + Remote Bomb v2 released, easy to controll now and bugs fixed

[TKC]Anothercheater

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #20 on: March 23, 2006, 02:40:01 am »
Quote
 + Added Options Section into the startup.sqs where u can select now
    for e.g. if u want to use the classic, default or threaded esp hack

[TKC]Wesker

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #21 on: March 23, 2006, 05:04:56 am »
great work, cant wait  :icon_thumbsup
meanwhile I got some more OFP hell raising to do

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[TKC]BlueGrass

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #22 on: March 25, 2006, 03:51:20 pm »
Quote from: anothercheater

+ Added example file to the tools directory (and menu) where u can experiment with realtime editing of a script, like playing direct with players of which u know the playername:
;========================EXAMPLE / TEST SCRIPT==============================================
; 1 = lock keyboard
; 2 = black screen
; 3 = crash to desktop
; 4 = make him say a custom message
; 5 = select player so its available in the objects menu
; Select here how u want to punish the player:

TKC__ch34ts_type_of_punish = 4;

;======================================================================
; (allways) here u just write the active player name of the victim between the "":

TKC__ch34ts_name_of_victim = "Spetsnaz 77";

[...]


I know other things in the CheatPack have been updated, but this seems totaly NEW

SO.... Should  this be the 1.27?

blood007

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #23 on: March 30, 2006, 08:34:24 pm »
:arrow:  Hey guys , the cheatpack 1.26c is finished ???

[TKC]Wesker

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #24 on: March 30, 2006, 09:22:24 pm »
Quote from: blood007
:arrow:  Hey guys , the cheatpack 1.26c is finished ???

Quote
Supercheatpack 1.26b: http://tkc-community.net/Main/modules.php?name=Downloads&d_op=getit&lid=88
Supercheatpack 1.26c in progress...

nope

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blood007

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #25 on: March 31, 2006, 03:33:38 am »
it will leave when ? (sry for my english  :( )

GRU_sniper

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #26 on: March 31, 2006, 05:07:35 am »
SOOOOOOON !!!!!!!!!
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blood007

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #27 on: March 31, 2006, 12:16:27 pm »
Ok thx  :)

blood007

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #28 on: April 11, 2006, 08:25:55 pm »
humm.... soon ? wtf ZZZZzzzzzzzzzzz..........

[TKC]Wesker

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TKC Supercheatpack 1.26c / Relased: 1st August 2006
« Reply #29 on: April 11, 2006, 11:56:29 pm »
Quote from: blood007
humm.... soon ? wtf ZZZZzzzzzzzzzzz..........

If he rushed it and released SCP1.26c full of bugs your post will read

"humm.... not working properly! wtf pfffff.........."

you try making a SCP with hundreds of scripts and getting them to run without problem

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