Author Topic: m2. 50 CAL  (Read 398 times)

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[TKC] ~<{LTC}>~

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m2. 50 CAL
« on: January 04, 2004, 04:01:56 pm »
Step 1 - Start up the VC game

Step 2 - press Alt-Tab to hide the VC screen and get back to your main windows display (note I sometimes have to press Alt-Tab 2 or 3 times before this works).

Step 3 - Start Artmoney (I use version 6.27 - it is downloadable from web for free)

Step 4 - In the box were it says "select process" click and choose where it says "Ptero-Engine-II : Vietcong"

Step 5 - Press search - a box will pop up

Step 6 - In the Search field choose "Exact value"
In the Value field type "soldier" (without the quotes)
In the Type field choose "Text"

Step 7 - Press OK (and again OK)

Step 8 - The left box will now have something like

00D9F680 Text 7 bytes
00DA08F0 Text 7 bytes

with the top line highlighted press the red arrow

Step 9 - The right box will now say
00D9F680 soldier Text 7 bytes
Left click on soldier (so it is highlighted) then right mouse click so a pop up menu comes up

Step 10 - On the popup menu select "Memory Editor"

Step 11 - A new screen will come up at the top it will say something like this

00D95680 115,111,108,100,105,101,114,0,0,0,0,0,0,0,0,0 soldier
00D95690 0,0,0,0,0,0,0,0.....
00D956A0 29,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0 ||
00D956B0 59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ;
00D956C0 0,0,0,0,58,0,0,0,0,0,0,0,0,0,0,0 :

The numbers 29 to 58 are the soldiers load out. For example 29 is the
US knife, 7 is the US pistol, 58 is the map.

To replace the knife with say the VC sniper rifle simply replace the number 29 with the number 14 (14 is the number of the VC sniper rifle) and so on.

Note how the numbers are seperated by at least 3 zeros, - this means only put numbers 3 zeros apart. For example I might rewrite one of the above lines as

00D956A0 29,0,0,0,7,0,0,0,0,0,0,0,11,0,0,0 ||
00D956B0 59,0,0,0,20,0,0,0,4,0,0,0,21,0,0,0 ;

where 11 is the shotgun gun, 20 is the M2 0.5 cal, 4 is the US sniper,
and 21 is the Thompson. Note also that I didn't put anything between 7 and 11 at 7,0,0,0,0,0,0,0,11 this is because anything put in this slot will be erased as this is where the weapon you choose from the in game menu goes.

Note also that in the top left hand corner of the screen that
"hexadecimal view" and "hexadecimal edit" should be left unchecked (so that we are working with decimal and not hexadecimal numbers)

Step 12 - Press OK
Step 13 - Press Save (and then save again)
Step 14 - Go back to your VC game and start playing (and make sure if you did the
above example that you select US-Soldier

Note that in the above example while we edited the US soldier we also
could have similarly edited the engineer or radioman etc.

Note also that in step 8 if we had chosen to go to the 2nd address 00DA08F0 instead of the 1st address 00D9F680 then you would be editing VC soldier load outs instead of US ones but other than that things work the same, except that the VC weapon numbers are different - but you can still give them US weapons.

There is a more comprehensive weapon list somewhere else on this site but the common values I use are
20- M2 0.5 Cal !!!!!!!!!!!
4 - US Sniper - garand (can use even if server has banned snipers)
14 - VC sniper - Draganov
16 - Don't use (crashes)
21 - US Thompson SMG
17 - US heavy machine gun
24 - Don't use (crashes)
27 - Grenade launcher (can see it but it doesn't work)

Note also that if you run artmoney after you have played a VC game then you'll get a stack of adresses instead of just the two listed (In other words run artmoney straight after starting up VC- before selecting
anything on the menus).

Note also that you only seem to be able to Alt-tab in and out of the VC game (to set up artmoney) once - after that, for me anyway, the VC screen just goes blank

thanks to ScreamingChicken
southpark:
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