Author Topic: AK47 fire 50 bullets per second  (Read 4807 times)

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[TKC]thejoker

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AK47 fire 50 bullets per second
« on: September 10, 2005, 02:56:55 am »
A person who wants to remain anonymous created this.

Go to ini\weap.txt and replace the AK47 coding with this

Code: [Select]
//-- -----------------------------------------------------------------------------------
// AK47
//-------------------------------------------------------------------------------------
`w_new 2 2030 2230
`w_animgroup K
`w_slot 3
`w_stamina 180
`w_model AK47
`w_ai_props 0 0 10
`w_use 1 0 0
`w_magazine 0 3 999 4.52
`w_mag_reload 0  1.93  0
`w_aimswing 1.7   1.1    1.3  1.61     0.93  1.97  6.11

`w_reload_signal 10    0.3
`w_bayonet 2.1 2.1 0.5 0.6
`w_aim_rotmult 0.76  0.42  0.25
`w_aim_zoom 1.4  3.6
`w_noaim_zoom 1.32

//--------------------------
`w_b_new 1 2130
`w_b_heardist 60  1  1
`w_b_repeat 99.9
`w_b_magazine 0      1
`w_b_camshock 0 -0  0   0.0   0.0 -0.0  0.00  0.0
`w_b_camshock_aim 0 -0  0   0.0    0   0.0  0.00  0.0


`w_b_ai_use 0   0    0.1   0.3   0.2   10
`w_b_ai_use -1  -1   0.1   3.0   0.0   10

`w_b_ai_use 0   10   0.0   0.8   0.0   3
`w_b_ai_use 10  20   0.2   0.3   0.2   4
`w_b_ai_use 10  20   0.2   0.5   0.0   1
`w_b_ai_use 20  30   0.2   0.5   0.0   3
`w_b_ai_use 30  40   0.2   0.5   0.0   1
`w_b_ai_use 40  50   0.3   0.3   0.1   5
`w_b_ai_use 50  60   0.1   0.2   0.0   3
`w_b_ai_use 60  70   0.2   0.8   0.0   4
`w_b_ai_use 70  1000 0.3   0.1   0.5   3
`w_b_ai_use 80  1000 0.3   0.2   0.0   1

`w_b_accur_run 0.00  0.00  
`w_b_accur_walk 0.00  0.00
`w_b_accur_stand 0.00  0.00     1   4
`w_b_accur_crouch 0.00  0.00     1   3
`w_b_accur_lie 0.00  0.00     1   2

`w_b_accur_aimmove 0.00  0.00
`w_b_accur_aimstand 0.00  0.00     1   4
`w_b_accur_aimcrouch 0.00  0.00     1   3
`w_b_accur_aimlie 0.00  0.00     1   3

`w_b_accur_firechng   2.51
`w_b_accur_timechng 3.41

`w_b_shot 0  3  0


`w_b_shot_force2_move 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 0.8  1.0  0.7  1.0    67    0.7 1.0 0.9 1.0  30     0.3

`w_b_shot_force2_stand 1.1  1.2  1.1  1.3    64    1.4 1.5 1.7  1.5   40    0.5
`w_b_shot_force2_stand_aim 0.4  0.3  0.5  0.4    64    0.4 0.5 0.4 0.31   34    0.3

`w_b_shot_force2_crouch 0.75 0.82 0.83 0.85   65    0.8  0.8  0.88 0.75  40   0.5
`w_b_shot_force2_crouch_aim 0.2  0.3  0.31  0.28  65    0.3 0.21 0.25 0.34   37   0.2

`w_b_shot_force2_prone_aim 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


 
 
`w_b_shot_snd 4000 4100 4200
`w_b_snd 4054 4053 4053


`w_b_shot_light 243 217 171   2.01  0.12    0.0  0.1  0.71   0.1  0.2  0.0


`w_b_new_bayonet
`w_b_repeat 2

`w_b_shot 0.0 25 0
`w_b_shot 0.6 23 0
`w_b_shot 0.6 24 25
`w_b_shot 0.6 24 25
 

`w_b_shot_snd           10241 0 0


`w_b_new_butthit
`w_b_repeat 2.5


`w_b_shot 0.0 35 0
`w_b_shot 0.3 33 0
`w_b_shot 0.3 34 25
`w_b_shot 0.3 34 25
 


//--------------------------
`w_b_new 0 2129
`w_b_heardist 60 1 1
`w_b_repeat        10.3
`w_b_magazine 0  1
`w_b_camshock 0 4  0   0.5   2.5 -0.8  0.01  0.1
`w_b_camshock_aim 0 4  0   0.25   3   0.1  0.01  0.1


`w_b_accur_run 2.81  3.71  
`w_b_accur_walk 2.10  3.03
`w_b_accur_stand 1.51  2.62    1   4
`w_b_accur_crouch 0.83  2.08    1   3
`w_b_accur_lie 0.61  1.41    1   2

`w_b_accur_aimmove 1.11  2.41
`w_b_accur_aimstand 0.52  1.52     1   4
`w_b_accur_aimcrouch 0.33  0.81     1   3
`w_b_accur_aimlie 0.21  0.45     1   3

`w_b_accur_firechng   2.51
`w_b_accur_timechng 3.41

`w_b_shot 0  3  0


`w_b_shot_force2_move 1.4  1.6  1.8  1.4   63    1.8 1.8 1.9 1.8  40     0.5
`w_b_shot_force2_move_aim 0.8  1.0  0.7  1.0   67    0.7 1.0 0.9 1.0  30     0.3

`w_b_shot_force2_stand 1.1  1.7  1.1  1.7   64    1.7 1.6 1.8 1.7   40    0.5
`w_b_shot_force2_stand_aim 0.4  0.3  0.5  0.4   64    0.4 0.5 0.4 0.31  34    0.3

`w_b_shot_force2_crouch 0.8  0.9  0.9   0.9  65    0.8 0.8  0.9  0.7   40   0.5
`w_b_shot_force2_crouch_aim 0.2  0.3  0.31  0.28 65    0.3 0.21 0.25 0.34  37   0.2

`w_b_shot_force2_prone_aim 0.11  0.10  0.11  0.12   65  0.12  0.11 0.11 0.10  37  0.2


`w_b_shot_snd 4000 4100 4200
`w_b_snd 0 0 0


`w_b_shot_light 243 217 171   2.5  0.12    0.0  0.0  0.45   0.1  0.2  0.0


He sais hradba doesnt detect it, try it out and find out for yourself if hradba detects it or not  :D

Jimmy

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AK47 fire 50 bullets per second
« Reply #1 on: September 10, 2005, 03:46:59 am »
Do you actually repack the bit, or do it old-school way?

[TKC]thejoker

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AK47 fire 50 bullets per second
« Reply #2 on: September 10, 2005, 05:08:26 am »
Repack it. Im pretty sure they all need repacked.

ZOldDude

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AK47 fire 50 bullets per second
« Reply #3 on: September 10, 2005, 05:12:48 am »
Would be nice to point out (highlite) the line that controls the fire rate.
KR has the ammo system done allready.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

[TKC]thejoker

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AK47 fire 50 bullets per second
« Reply #4 on: September 10, 2005, 05:14:56 am »
KR doesnt seem to be sharing anything though.

ZOldDude

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AK47 fire 50 bullets per second
« Reply #5 on: September 10, 2005, 05:17:18 am »
Well yes he has not posted the code....but no one asked him for it yet as well.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Jimmy

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AK47 fire 50 bullets per second
« Reply #6 on: September 10, 2005, 08:29:10 am »
Making some interesting developments at the moment with a friend of mine, more details later on ;)

Jimmy

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AK47 fire 50 bullets per second
« Reply #7 on: September 10, 2005, 10:10:48 am »
Quote from: ZOldDude
Would be nice to point out (highlite) the line that controls the fire rate.
KR has the ammo system done allready.


//`w_b_repeat [batchs per sec]

vlasjtrab

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AK47 fire 50 bullets per second
« Reply #8 on: April 11, 2006, 04:44:33 pm »
Can you also do this whit the sten? Like 50 or so bullets in 1 shot. Wich line do I have to change then?

ZOldDude

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AK47 fire 50 bullets per second
« Reply #9 on: April 11, 2006, 05:18:55 pm »
Seems so as per above posts.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

vlasjtrab

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AK47 fire 50 bullets per second
« Reply #10 on: April 11, 2006, 06:35:17 pm »
Yep I did it  :)  Supersten with no recoil :twisted:

hotdog

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AK47 fire 50 bullets per second
« Reply #11 on: May 19, 2006, 08:14:32 pm »
Yes, this is a old post but ill reply to the question, iv been checking and so far you can get every weapon to shoot basically as fast as you want. :-) Trust me
-Dont Hate The Player..Hate The Game-

CheAtFreAk

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hi
« Reply #12 on: July 05, 2006, 07:42:06 am »
is it a file or something u put it in im new to cheatin sry just askin

CheAtFreAk

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hi
« Reply #13 on: July 05, 2006, 08:34:47 am »
sry couldnt type to tired lol/drunk/ can yall tell me how to find the ini\weap.txt thing

Oynky

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AK47 fire 50 bullets per second
« Reply #14 on: July 05, 2006, 02:36:53 pm »
U gota extract VC2 first.
Then u get a whole new bunch of folers and files.
Its sooo easy with an program called TOTALCOMMANDER and the CBF plugin.

U just press ''EXTRACT''
And bam u got ur self some new files.

And there u can find the INI crap in, to mod the players weapons, speed, bullets and jump and ... ect

There are like 6 DIFFRENT extraction manuals in this forum.
SEARCH for thoes, EXTRACT, MOD, REPACK and if u have done that u will get an FREE CHOCOLATE COOKY