In one RTS game you have cash by which you can buy troops(for example 14 tousand- most units cost about 500-1500). You can add statistic boost as a experience chevron for any unit which cost about 10% of unit cost. And my problem is when i change unit cost to very low like 1 from 1500, and add all experience chevrons, very good unit cost now extremely low but in multiplayer it still checks if all units cost are under server cash limit, even if i changed unit cost(so it counts 1500 unit changed to 1 still as 1500 unit) and when i buy units for more than those cash limit all players get kicked from this server. How can i bypass that? If something is not clear i gonna write details. I use ChE for changing all those statistics etc