Author Topic: Learn how to make cheats for games  (Read 1528 times)

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M. O.

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Learn how to make cheats for games
« on: June 30, 2005, 01:44:57 pm »
First off you need a few tools,

A debugger (Softice or OllyDBG),
A mem searcher (Code Engine, T-Search),
A trainermaker (GTS or TMK; or a programming language like C++).

The tools can be found on www.gamehacking.com. There's also an articles section there that lets you read the theory and a few samples.
Once you're finished there, you can get back here and work as a cheat developer. Once you know how to train games you're one step closer to making wallhacks and whatever cheat you like.
Heckling is an art, and game hacking a science.

LastResort

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« Reply #1 on: June 30, 2005, 02:31:49 pm »
Ok, just downloaded all of them. I'll see what i can do.. hope it't not to hard! :wink:
I want revenge.

[TKC]thejoker

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« Reply #2 on: June 30, 2005, 04:43:42 pm »
Check out my tutorial on making inf ammo for VC. Very basic and very easy, the tutorial might not be well written but it has helped a few people  :D . Inf ammo trainers are best to start with.

burn1n470r

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« Reply #3 on: July 07, 2005, 04:08:39 pm »
i have microsoft visual studio.net
will that work?

n00bly

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« Reply #4 on: December 17, 2005, 02:58:58 am »
I have the values for aiming, how can i put them into a trainer that lets u increase the zoom range. Help needed asap. I have 8x zoom already done, but i want to do it through a trainer.
DNA is for Hacking Humans

HradBa history

===v206, 2004-10-26 21:00 gmt===

added new detection #151 and #152 for Direct3D altering
Thanks to T@Xman and n00bly for making cheating and vietcong a GAME again.

M. O.

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« Reply #5 on: December 17, 2005, 03:12:24 pm »
need more info than that. Does the addr change etc? Waht kind of values is it? Post an example.
Heckling is an art, and game hacking a science.

n00bly

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« Reply #6 on: December 17, 2005, 04:29:14 pm »
Ok well here are the values of the memmory addresses....



And here it is after autohack..



 In tsearch the value changes between 0 unaimed and 8 aimed. (Only 8 bcoz i have it 8x zoom already...by ini files).

 Theres usually one or too more in the second pic..but it was rushed..and not set on read/write.
DNA is for Hacking Humans

HradBa history

===v206, 2004-10-26 21:00 gmt===

added new detection #151 and #152 for Direct3D altering
Thanks to T@Xman and n00bly for making cheating and vietcong a GAME again.

M. O.

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« Reply #7 on: December 17, 2005, 07:30:35 pm »
If the address is static just Writeprocessmemory to it. Just push 8 to that address.
Heckling is an art, and game hacking a science.

[TKC]Wesker

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« Reply #8 on: December 17, 2005, 11:53:32 pm »
I got a question
when I make a trainer with TMK
i use "Debug your project"
when ever I click on any of my project buttons i get the error

"0 of 1 bytes wrote in memory"

is my memory protected or somthing??
all FW and AntiVirus security is disabled

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M. O.

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« Reply #9 on: December 18, 2005, 12:56:37 am »
I don't remember much about TMK, use some of the new trainermakers instead. But what OS have you got?
Heckling is an art, and game hacking a science.

[TKC]Wesker

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« Reply #10 on: December 18, 2005, 07:52:29 am »
Quote from: Mullah Omar
I don't remember much about TMK, use some of the new trainermakers instead. But what OS have you got?

XP sp2
what new trainer maker would you recommend

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M. O.

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« Reply #11 on: December 18, 2005, 01:51:16 pm »
I think it's called Game Trainer Maker Studio or something. You can find it in the downloads section (probably there are new versions of it too). But coding a trainer in a programming language is always the best option ;)
Heckling is an art, and game hacking a science.