Author Topic: superjump/sectret weapons/modding  (Read 10885 times)

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jazznas

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superjump/sectret weapons/modding
« on: January 21, 2004, 04:31:24 am »
have you ever wondered about how some players get the mc250cal or how they can jump 100 meters hight?
well heres the answer!
but first you have to extract the demo

superjump: go to your vc folder>ini>players and choose a skin with net_ in front of the filename for example net_us_bronson.ini
but the best is when you change poorvcimmortal.ini (then you have the vest with 10.000 hp, normal skin has 180...)
now find the line "PL_JUMP= 6.5"
and change it to PL_JUMP= 30 (with 30 you can jump on every rock but can also set it to 1000 or whatever you prefer

now find the line "PL_HIT_HP= 190, 100"
and change it to "PL_HIT_HP= 0.00001, 0.00001"

thats it now you have superjump

_______________________________

how to get the secret weapons:

go to vc>ini>mp.txt
copy and paste this over your soldier US:

Quote
// Soldier - US
`mp_class 1 1100 1101 1 2
`mp_class_w 1 27
`mp_class_w 2 20
`mp_class_w 3 2
`mp_class_w 3 6
`mp_class_w 3 23
`mp_class_w 3 15
`mp_class_w 5 59
`mp_class_w 6 14
`mp_class_w 7 1
`mp_class_w 8 28
`mp_class_w 9 21
`mp_class_w 10 58
`mp_class_eqpname soldier


this will give you 8 weapons for example the m2c50 cal and the  hounting shotgun

a list of the weapons with their ids is in the items.txt (same folder)

___________________________

weapon modding:
unlimit ammo:

find this lines in the vc>ini>weap.txt:

Quote
`a_ammotype 1 0 126   // 5.56mm - --------------------m16,                //m16m203,ar15
`a_ammotype 2 0 12   // 40mm grenade ----------------m79               //m203
`a_ammotype 3 0 140   // 7.62mm - --------------------ak47
         // -----------------------------SKS
         // -----------------------------RPD
`a_ammotype 4 0 24    // 7.62mm NATO -----------------M1 Garant   
         // -----------------------------m21
`a_ammotype 5 0 50   // 9mm CCCP (MAT-Parabellum)Makarov
`a_ammotype 6 0 213    // 7.62mm CCCP pistolov? -------
         // -----------------------------K50M
         // -----------------------------PPS-43
`a_ammotype 7 0 120    // Cal45, Us pistolovy ---------
         // -----------------------------colt45
         // -----------------------------M3
         // -----------------------------Thompson
`a_ammotype 8 0 36    // Cal38, Us pistolovy----------
`a_ammotype 9 0 35    // shotgun shell, (gauge?) -----rem870
`a_ammotype 10 0 18    // 30-06 American Army----------win70 (3030)
`a_ammotype 11 0 30   // 7.62-54R---------------------dragunov
         // -----------------------------Mosin
`a_ammotype 12 0 300   // 7.62mm - --------------------m60
`a_ammotype 13 0 300    // 7.62mm - --------------------RPD Degtarev
`a_ammotype 14 0 1000   // 12.7mm - --------------------M2c50
`a_ammotype 15 0 50    // US pistol -------------------S&W 39, M1911
`a_ammotype 16 0 60    // xxx - -----------------------M1/M2
`a_ammotype 17 0 5    // xxx - -----------------------M72   
`a_ammotype 18 0 50    // xxx - --------7.62 CCCP------Tokarev
`a_ammotype 19 0 4    // Grenade - do not change id (19)
`a_ammotype 20 0 3    // Booby Trap - do not change id (20)
`a_ammotype 21 0 0    // knife


look at the third number behind the weapons
example:
`a_ammotype 1 0 126   // 5.56mm - --------------------m16,                //m16m203,ar15

this numer stands for the maximum ammo of that weapon

so simplay change it to 10000 or something ;)

now scroll down to the weapon you want to edit for example the Mosin nagant
find the line:
`w_magazine       0 11 5 4.30

the second numer is for the ammount of magazines and the third for the shots per mag

if you changed the maximum ammo of that weapon to 1000 simply change it to
`w_magazine       0 1 1000 4.30



_______________________

rapid fire:
go to vc>ini>weap.txt
and then scroll down to the weapon you want to edit

for example the "SVD Dragunov"

find this line:

Quote
`w_b_accur_aimlie    0.02   0.9     0  2

`w_b_accur_firechng    2.11
`w_b_accur_timechng    3.25

`w_b_shot       0 11 0 1 0.03

`w_b_shot_force_move      0.2  -2.09  1  0.1  -0.53  0.1
`w_b_shot_force_stand       0.1  -1.93  1  0.1  -0.33  0.1
`w_b_accur_run       5      8

he game you shoot 2 bullets with one shot
i prefer 20 shots (insert it 20 times)
now mark the whole line copy it and insert it directly below the original
now when you shoot in t
looks like this:
Quote
`w_b_accur_aimlie    0.21    0.51    1  3

`w_b_accur_firechng    2.81
`w_b_accur_timechng    3.05


`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1
`w_b_shot       0 1 0 1 0.1

_________________________________

how to move VERY fast without using the speedhack or speeding up gameengine

were still in the weap.txt go to the weapon with that you want to move fast

find the line:
Quote
`w_ext          0.5 1.5 0.85


and change it to:
Quote
`w_ext          0.5 1.5 10


in combination with superjump you are now able to fly across the whole map with one jump!

ok thats it for now if you still have any questions eMail me or post them here

Anonymous

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Re: superjump/sectret weapons/modding
« Reply #1 on: January 21, 2004, 11:00:26 pm »
what abot modding the damage of every single bullet or grenades?
for example M16:

// MISSILES

// strela 5.56 M16
`m_new 1
`m_damage 65 0.98  0.8
`m_fly 500 0
`m_weight 0.05
`m_line 0.01 0.00001 100 200 200 0
`m_group 1
`m_piercing 100

just change the 65 into 200 and the m16 bullets are as powerfull as the m2c50.

BliZZa

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« Reply #2 on: January 21, 2004, 11:07:22 pm »
i forgot to log in. :roll:  look at this file, nas, also from weap.txt/missiles.          

// strela M72
`m_new 17
`m_damage 100 1 0.5
`m_fly 100 40
`m_group 4
`m_spectype 1
which gun uses this ones?

jazznas

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« Reply #3 on: January 21, 2004, 11:10:37 pm »
yes i tryed that to but it diddnt seem to work for me

[TkC]ballbreaker

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« Reply #4 on: January 21, 2004, 11:38:16 pm »
wont matter when you get hit with 20 bullets at once. :wink:

jazznas

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« Reply #5 on: January 21, 2004, 11:48:59 pm »
well 20 is good but the best thing is when youre on a very laggy server (the demo is full of them)
and you set the bullets per shot to um let us say to 50
now shoot at someone, at some servers it takes 30 seconds til this poor guy dies, now keep shooting at him til he dies
what will happen is: he dies... spawns and then he immediateley dies again, then he spawns and dies and so on and so on
 my record is 13 :heckler1

BliZZa

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« Reply #6 on: January 22, 2004, 12:38:40 am »
grenade launcher with 30 nades per shot is like an airstrike

Koopa Troopa

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« Reply #7 on: January 22, 2004, 12:43:53 am »
an airstrike is like 30 grenades

[TkC]ballbreaker

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« Reply #8 on: January 22, 2004, 02:55:19 am »
Quote from: jazznas
well 20 is good but the best thing is when youre on a very laggy server (demo demo is full of them)
and you set the bullets per shot to um let us say to 50
now shoot at someone, at some servers it takes 30 seconds til this poor guy dies, now keep shooting at him til he dies
what will happen is: he dies... spawns and then he immediateley dies again, then he spawns and dies and so on and so on
 my record is 13 :heckler1



lol :twisted:

Koopa Troopa

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« Reply #9 on: January 22, 2004, 10:08:52 pm »
Quote from: [TkC]ballbreaker
Quote from: jazznas
well 20 is good but the best thing is when youre on a very laggy server (demo demo is full of them)
and you set the bullets per shot to um let us say to 50
now shoot at someone, at some servers it takes 30 seconds til this poor guy dies, now keep shooting at him til he dies
what will happen is: he dies... spawns and then he immediateley dies again, then he spawns and dies and so on and so on
 my record is 13 :heckler1



lol :twisted:


i don't know if it was that funny

BliZZa

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« Reply #10 on: January 23, 2004, 12:12:09 pm »
Makin a copy of weap.txt or whole ini.folder(before moddin it) can be very helpful.

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« Reply #11 on: January 24, 2004, 02:06:16 pm »
change the weapon ID

Quote
`w_new                1 2201 7941



at evry weapon you see `w_new, that says somthig about the weapon kill id, you can swap the code of the radio there and then when you shoot you see ......killed......(radio)note: if 2 weapons have the same ID the game crashes.
you could make your own kil id. like  .........killed......(we need to get to the VI-LA-GE, or .......killed.........(damm vc camp)
you have to type some hex numbers, just experiment with it, it doesent realy matter what you type, like 46A634  that should do somthing to
southpark:
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« Reply #12 on: January 24, 2004, 02:09:21 pm »
THE shooting knive :

copy this over your knive text

Quote
//-------------------------------------------------------------------------------------
// Knife
//-------------------------------------------------------------------------------------
`w_new       29 2224 7985
`w_animgroup      F
`w_slot       3
`w_model    VvH_Knife
`w_use          1 0 30
`w_magazine      0 4 8 4.90
`w_ext          0.07 15 0.85
`w_aimswing      0.25  1.91    0.13  2.1    0.08   2.3
`w_hud         1 45 45 1
`w_tracer      1 255 255 136 1
`w_reload_signal    10 0.5
//--------------------------
`w_b_new       1 2750
`w_b_heardist       310 1 1
`w_b_repeat      1.52 0
`w_b_magazine       0 1



`w_b_ai_use        0   0      0.5    0.4   0.5   1
`w_b_ai_use       -1  -1     0.5    0.2   0.0   1

`w_b_ai_use       0    10    0.6    0.1   0.0   1
`w_b_ai_use       10   20    0.8    0.1   0.5   1
`w_b_ai_use       20   30    0.2    0.2   0.0   1
`w_b_ai_use       30   40    0.3    0.2   0.5   1
`w_b_ai_use       40   50    0.5    0.1   0.4   1
`w_b_ai_use       50   60    0.6    0.1   0.3   1
`w_b_ai_use       60   70    0.9    0.2   0.3   1
`w_b_ai_use       70   80    0.5    0.2   0.3   1
`w_b_ai_use       80   100   0.7    0.2   0.3   1
`w_b_ai_use       100  120   0.9    0.2   0.2   1
`w_b_ai_use       100  150   0.5    0.1   0.2   1
`w_b_ai_use       150  500   0.5    0.2   0.2   1



`w_b_accur_run       3    12
`w_b_accur_walk    2.5  9
`w_b_accur_stand    1.8  7   1   5
`w_b_accur_crouch    1.5  6   1   5
`w_b_accur_lie       1    6   1   4

`w_b_accur_aimmove    2     6
`w_b_accur_aimstand     0.10  2.1   1   4
`w_b_accur_aimcrouch    0.05  1.3   1   3
`w_b_accur_aimlie    0.03  0.9   1   3

`w_b_accur_firechng    3
`w_b_accur_timechng    5



`w_b_shot       0 4 0 1 0.1
`w_b_shot       0 4 0 1 0.1
`w_b_shot       0 4 0 1 0.1
`w_b_shot       0 4 0 1 0.1
`w_b_shot       0 4 0 1 0.1
`w_b_shot       0 4 0 1 0.1
`w_b_shot       0 4 0 1 0.1
`w_b_shot       0 4 0 1 0.1
`w_b_shot       0 4 0 1 0.1

`w_b_shot_force_move      0.4  -1.53  1  0.1  -0.33  0.1
`w_b_shot_force_stand       0.3  -1.11  1  0.1  -0.23  0.1
`w_b_shot_force_crouch       0.2  -0.75  1  0.1  -0.18  0.1
`w_b_shot_force_lie       0.1  -0.10  1  0.0  -0.15  0.1

`w_b_shot_snd       4
`w_b_shot_snd_rev    364

`w_b_shot_light       255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0

now your knive has a sniper fungtion + it shoots and says knive
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« Reply #13 on: January 24, 2004, 11:13:56 pm »
Very good LTC, could you do a .txt file of it and submit it to the TKC email, so I can upload it?
Heckling is an art, and game hacking a science.

jazznas

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« Reply #14 on: January 24, 2004, 11:16:18 pm »
ah crap if i had only knew that this is something new...
ah nvm :D