Author Topic: Eggorado Discussion  (Read 11523 times)

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Oynky

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Re: Eggorado Discussion
« Reply #60 on: September 15, 2006, 05:47:43 pm »
Yes, i wanna know hows it going : )

M. O.

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Re: Eggorado Discussion
« Reply #61 on: September 15, 2006, 07:13:39 pm »
There's no active work going on right now. All devs are tied up with uni studies. It's impossible to say when it's going to be ready right now. The alpha(/engine test) is playable, isn't very buggy, but ugly.

I'll be able to continue work next summer  :lol: . Don't know about the others.
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[TKC] IC3M@N

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Re: Eggorado Discussion
« Reply #62 on: September 15, 2006, 07:26:39 pm »
It is possible to have one evantualy betatest version ?, iam really curious to see how good this is :)

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ZOldDude

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Re: Eggorado Discussion
« Reply #63 on: September 15, 2006, 09:31:41 pm »
It is possible to have one evantualy betatest version ?, iam really curious to see how good this is :)

The game CoJ is very close to Eggorado other than the TKC Engine is the creation of those in the project rather than another companys copyrighted product.

Also the "cowboys" in Eggorado have EGGS for bodys and thier blood is egg yolk!
If this was to ever be MARKETED then it would not have a "M" game rateing due to the bodys in the game and would be able to sale to all age groupes.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

[TKC] maphax

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Re: Eggorado Discussion
« Reply #64 on: October 16, 2006, 03:22:19 pm »
i think we should start talking about weapons, sometimes its the weapons in the game that makes it more fun than just the graphics no offense :) lava and koopa.

some weapons that r different like, wait for it a frying pan, every egg hates a frying pan :) :P  just a thought.
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[TKC] IC3M@N

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Re: Eggorado Discussion
« Reply #65 on: October 17, 2006, 05:41:46 pm »

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[TKC] maphax

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Re: Eggorado Discussion
« Reply #66 on: October 20, 2006, 07:39:49 am »
lmao
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[TKC]King-M2o

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Re: Eggorado Discussion
« Reply #67 on: March 27, 2007, 06:01:19 pm »
LoL Nice hehe
♂ → → → ٭٭٭??? █ K  |  /\/  G   ?   /\/\ 2 [] █ ???٭٭٭ ← ← ← ♂

[TKC] IC3M@N

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Re: Eggorado Discussion
« Reply #68 on: June 17, 2007, 01:42:29 pm »
Any news from eggorado project ?


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M. O.

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Re: Eggorado Discussion
« Reply #69 on: June 17, 2007, 03:20:48 pm »
All devs are busy with work or studies. But there might be some progress this summer. It's also possible that we wait for dx10 before we proceed.
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b00n

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Re: Eggorado Discussion
« Reply #70 on: June 17, 2007, 11:30:29 pm »
Any news from eggorado project ?



LMAO!


[TKC]Symantic

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Re: Eggorado Discussion
« Reply #71 on: January 02, 2009, 07:14:31 am »
Unlike other "software developers" it seems that TKC will in fact meet it's targeted realease date....on time! :!:

i know the topics old but ive been viewing a few people over the last few days that have been on this topic and i am really wondering whats out there as of now.

ive recently finished a semister in programming, more specifically programming objects with the c++ language.

hmmz

P.S. I had to quote you on that Z lol.

-Henry "Symantic" Elsner
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ZOldDude

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Re: Eggorado Discussion
« Reply #72 on: January 02, 2009, 07:24:07 am »
PM sent so you can get the files.
BTW the basic engine was finished and tested on time as planed.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

M. O.

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Re: Eggorado Discussion
« Reply #73 on: January 02, 2009, 04:01:44 pm »
No progress is being made at the moment. But the 3d engine is up and running.  :icon_thumbsup

There are no problems or things like that, it's just that we don't have time to continue (right now).
Heckling is an art, and game hacking a science.

M. O.

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Re: Eggorado Discussion
« Reply #74 on: October 01, 2009, 05:51:48 pm »


That's the current state of the game. There's a lot more to be done.

220 FPS ;)
Heckling is an art, and game hacking a science.