Author Topic: In need of Nogova with cheatactivators  (Read 2580 times)

0 Members and 1 Guest are viewing this topic.

Jacky

  • Cheater Apprentice
  • *
  • Posts: 10
    • View Profile
In need of Nogova with cheatactivators
« on: February 28, 2005, 07:00:28 pm »
Hi all,


Before I discovered how easy it is to get OFP hacked, even with little knowledge, I was mainly busy with AAO, and the new SWAT4, which made alot of fun :D

Well, after I have installed the SuperCheatPack 0.9, altered the paths' names, modified the cheats.pbo, and cheatactivator.pbo, and so on to hide the files from being detected, I was very happy to get it working.

Now the only thing I miss is a modified Nogova map (with many, many doors/Cheatactivators on it).

I would be very, very thankful, if somebody could help me with that...


Jacky
SubZ3R0 || Junfan || Jacky @MPC

http://www.mpcforum.com

Ofp Premium

  • Relentless Teamkiller
  • **
  • Posts: 57
    • View Profile
Re: In need of Nogova with cheatactivators
« Reply #1 on: March 01, 2005, 04:24:18 pm »
Quote from: Jacky
Hi all,


Before I discovered how easy it is to get OFP hacked, even with little knowledge, I was mainly busy with AAO, and the new SWAT4, which made alot of fun :D

Well, after I have installed the SuperCheatPack 0.9, altered the paths' names, modified the cheats.pbo, and cheatactivator.pbo, and so on to hide the files from being detected, I was very happy to get it working.

Now the only thing I miss is a modified Nogova map (with many, many doors/Cheatactivators on it).

I would be very, very thankful, if somebody could help me with that...


Jacky





Hello!!
can you tell me pls how i can altered the paths' names, modified the cheats.pbo, and cheatactivator.pbo, and so on to hide the files from being detected?
the id that you have when you start the game with the supercheat.exe is a normal id or a fake one with 11-12 numbers?
thx :)

Jacky

  • Cheater Apprentice
  • *
  • Posts: 10
    • View Profile
Hide what is unhidden
« Reply #2 on: March 01, 2005, 07:35:27 pm »
Sure I'll tell you how to do it; Hiding what is unhidden is easier than you might think, especially for OFP:

Prerequisites[/size]
    Hex-Editor:
    - I prefer HexWorkshop (http://www.bpsoft.com)
    MakePBO & UnPBO
    - Can be downloaded from the TKC site
    Notepad:
    - For editing the Ini-Files (.sqs or whatever)
    - Comes with every O/S
    - I prefer proton (http://www.meybohm.de/proton.html)[/list:u]
    Unpacking[/size]
      CHEATS.pbo, CHEATACTIVATOR.pbo
      - Unpack both .pbo
      - Folders for each .pbo will be created in the same directory where the .pbo are situated[/list:u]
      Setting it up[/size]
        1. Renaming the just unpacked folders, and files:
        1.1 Rename the folder [CHEATACTIVATOR] to whatever you want; I will take "adata" as example --> [CHEATACTIVATOR] = [ADATA]
        1.2 Rename cheat.p3d to whatever you want; --> CHEAT.p3d = BIATCH.p3d
        1.3 Rename the folder [CHEATS] to whatever you want; --> [CHEATS] = [CDATA]

        2. Editing the CONFIG.cpp:
        2.1 Open CONFIG.cpp in the folder [ADATA] with Notepad
        - Replace all the paths that you have just altered with the new ones
        - In my case it would look like that:
        Code: [Select]
        model="\CheatActivator\cheat.p3d"
        -into-
        model="\ADATA\BIATCH.p3d"

        killed="this exec ""\cheats\init.sqs""";
        -into-
        killed="this exec ""\CDATA\init.sqs""";


        3. Edtiting the INIT.sqs:
        3.1 Open INIT.sqs in the folder [CDATA] with Notepad
        - Replace all the paths that you have just altered with the new ones
        - E.g.:
        Code: [Select]
        b=player addaction ["Move Object","\cheats\move.sqs"]
        -into-
        b=player addaction ["Move Object","\CDATA\move.sqs"]

        - Do the same replacing with the file SEAGULL.sqs, if you still want to use this feature in the future

        4. Make them PBOs again:
        4.1 Use MakePBO on both new folders
        4.2 Erase the old CHEATS.pbo, and CHEATACTIVATOR.pbo[/list:u]

        Final step[/size]
          1. Editing the .WRP files
          1.1 Open the .WRP files that came with the SuperPack with a Hex-Editor
          - Replace all the paths that you have altered with the new ones
          - Due to the fact that you have less letters in the paths than the original one, you have to replace it cleverly
          - For no letter you write 00 in Hex, e.g.:
          Code: [Select]
          [ASCII]cheatactivator\cheat.p3d
          [HEX..]6368656174616374697661746F725C63686561742E703364
          -into-
          [ASCII]ADATA\BIATCH.p3d
          [HEX..]61646174615C6269617463682E7033640000000000000000

          - Do this with all the .WRP in that folder, and make use of the REPLACEALL button, comes in pretty handy if you have 19000 occurences ...

          2. Final comment:
          - Nonetheless, you should apply RND.exe on your Supercheat.exe to rename the folders
          - If you use the TKC ID Changer then your ID will be 10-12 digits long; same as mine
          - Now you are ready for going online, undetected of course :D[/list:u]

          Have fun :D

          Junfan
          SubZ3R0 || Junfan || Jacky @MPC

          http://www.mpcforum.com

          Ofp Premium

          • Relentless Teamkiller
          • **
          • Posts: 57
            • View Profile
          Re: Hide what is unhidden
          « Reply #3 on: March 01, 2005, 10:53:33 pm »
          Quote from: Jacky
          Sure I'll tell you how to do it; Hiding what is unhidden is easier than you might think, especially for OFP:

          Prerequisites[/size]
            Hex-Editor:
            - I prefer HexWorkshop (http://www.bpsoft.com)
            MakePBO & UnPBO
            - Can be downloaded from the TKC site
            Notepad:
            - For editing the Ini-Files (.sqs or whatever)
            - Comes with every O/S
            - I prefer proton (http://www.meybohm.de/proton.html)[/list:u]
            Unpacking[/size]
              CHEATS.pbo, CHEATACTIVATOR.pbo
              - Unpack both .pbo
              - Folders for each .pbo will be created in the same directory where the .pbo are situated[/list:u]
              Setting it up[/size]
                1. Renaming the just unpacked folders, and files:
                1.1 Rename the folder [CHEATACTIVATOR] to whatever you want; I will take "adata" as example --> [CHEATACTIVATOR] = [ADATA]
                1.2 Rename cheat.p3d to whatever you want; --> CHEAT.p3d = BIATCH.p3d
                1.3 Rename the folder [CHEATS] to whatever you want; --> [CHEATS] = [CDATA]

                2. Editing the CONFIG.cpp:
                2.1 Open CONFIG.cpp in the folder [ADATA] with Notepad
                - Replace all the paths that you have just altered with the new ones
                - In my case it would look like that:
                Code: [Select]
                model="\CheatActivator\cheat.p3d"
                -into-
                model="\ADATA\BIATCH.p3d"

                killed="this exec ""\cheats\init.sqs""";
                -into-
                killed="this exec ""\CDATA\init.sqs""";


                3. Edtiting the INIT.sqs:
                3.1 Open INIT.sqs in the folder [CDATA] with Notepad
                - Replace all the paths that you have just altered with the new ones
                - E.g.:
                Code: [Select]
                b=player addaction ["Move Object","\cheats\move.sqs"]
                -into-
                b=player addaction ["Move Object","\CDATA\move.sqs"]

                - Do the same replacing with the file SEAGULL.sqs, if you still want to use this feature in the future

                4. Make them PBOs again:
                4.1 Use MakePBO on both new folders
                4.2 Erase the old CHEATS.pbo, and CHEATACTIVATOR.pbo[/list:u]

                Final step[/size]
                  1. Editing the .WRP files
                  1.1 Open the .WRP files that came with the SuperPack with a Hex-Editor
                  - Replace all the paths that you have altered with the new ones
                  - Due to the fact that you have less letters in the paths than the original one, you have to replace it cleverly
                  - For no letter you write 00 in Hex, e.g.:
                  Code: [Select]
                  [ASCII]cheatactivator\cheat.p3d
                  [HEX..]6368656174616374697661746F725C63686561742E703364
                  -into-
                  [ASCII]ADATA\BIATCH.p3d
                  [HEX..]61646174615C6269617463682E7033640000000000000000

                  - Do this with all the .WRP in that folder, and make use of the REPLACEALL button, comes in pretty handy if you have 19000 occurences ...

                  2. Final comment:
                  - Nonetheless, you should apply RND.exe on your Supercheat.exe to rename the folders
                  - If you use the TKC ID Changer then your ID will be 10-12 digits long; same as mine
                  - Now you are ready for going online, undetected of course :D[/list:u]

                  Have fun :D

                  Junfan




                  thx very much my friend!!
                  I will try out when i have time because i am at job know!!
                  Onether question

                  You open game with the normal operationflashpointbeta.exe or with the supercheat.exe?
                  I ask you because if i don't use the TKC ID Changer the game with the supercheat.exe don't open!!I have first to use the utility to change the id and then open the game with the supercheat.exe but the problem is that it gives me always a 10-12 number id that is fake and the always kick you from the servers!!!!

                  So i want to ask you if ther is a way to open the game with the supercheat.exe and have the original id from tha game!!!

                  Thx again for you help :)

                  El Presidente

                  • Poptart
                  • *
                  • Posts: 5
                    • View Profile
                  In need of Nogova with cheatactivators
                  « Reply #4 on: March 09, 2005, 04:27:58 am »
                  thanks for the info.

                  The only problem that I always have had, is the ID change

                  Is there a way to create a fake id but small enough to look like true?

                  Also another problem is that when I shoot the triggers after a while I get the message Original Games do not Fade and get disconnected

                  Why is this happening???

                  Louden

                  • Online Villain
                  • ***
                  • Posts: 140
                    • View Profile
                  In need of Nogova with cheatactivators
                  « Reply #5 on: March 09, 2005, 09:07:31 pm »
                  You guys are getting the fade message because you are using fake ids

                  Heres how to use the cheatpacks with your original ID:

                  Open Supercheat.exe in a hex editor
                  Search for hex string 74 12 68 FC 8B 77 00 E8
                  Change the first 74 to 75
                  Save It.
                  Now open the id changer and restore your old ID
                  PLAY.

                  Be carful because you will be playing with your personal ID, the one you payed for, if you get banned on it you cant change to another 7 digit ID.
                  Blow me.

                  Jacky

                  • Cheater Apprentice
                  • *
                  • Posts: 10
                    • View Profile
                  In need of Nogova with cheatactivators
                  « Reply #6 on: March 10, 2005, 02:02:40 am »
                  Works like a charm. THX.


                  Jacky
                  SubZ3R0 || Junfan || Jacky @MPC

                  http://www.mpcforum.com

                  M. O.

                  • Administrator
                  • MasstKer
                  • *
                  • Posts: 9185
                    • View Profile
                    • http://www.tkc-community.net
                  In need of Nogova with cheatactivators
                  « Reply #7 on: March 12, 2005, 11:57:50 pm »
                  Jacky, you need no cheat activators. Join the dev group and you'll see how.  :wink:

                  Btw. El Presidente. Nice name
                  Heckling is an art, and game hacking a science.

                  El Presidente

                  • Poptart
                  • *
                  • Posts: 5
                    • View Profile
                  In need of Nogova with cheatactivators
                  « Reply #8 on: March 13, 2005, 02:28:56 am »
                  thanks Mulah Omar

                  By the way how you manage Nogova??

                  Has anyone a ready file to send me???

                  Jacky

                  • Cheater Apprentice
                  • *
                  • Posts: 10
                    • View Profile
                  In need of Nogova with cheatactivators
                  « Reply #9 on: March 15, 2005, 03:17:57 am »
                  Just unpack the noe.pbo, open the noe.wrp with WRPedit, and place some cheatactivators (magical doors :D)


                  Jacky
                  SubZ3R0 || Junfan || Jacky @MPC

                  http://www.mpcforum.com

                  Death

                  • Online Villain
                  • ***
                  • Posts: 244
                    • View Profile
                  In need of Nogova with cheatactivators
                  « Reply #10 on: March 18, 2005, 03:00:23 pm »
                  why is the dev section kept so secret? spose BIS might get hold of cheats, but even then, game is so old they wont bother making a new patch.

                  Ive heard all about this cheatactivator stuff, was wondering when the new supercheat will get released, looking forward to it

                  Louden

                  • Online Villain
                  • ***
                  • Posts: 140
                    • View Profile
                  In need of Nogova with cheatactivators
                  « Reply #11 on: March 18, 2005, 08:25:47 pm »
                  Dev section is secret because of the amount of infiltrators we get, they spy on what we do and make counter measures. But yeah BIS said they'll never do another update for OFP.
                  Blow me.

                  Death

                  • Online Villain
                  • ***
                  • Posts: 244
                    • View Profile
                  In need of Nogova with cheatactivators
                  « Reply #12 on: March 18, 2005, 10:29:47 pm »
                  So who is there to worry about?

                  do you mean the anti-cheaters who make filecheckers etc?

                  Louden

                  • Online Villain
                  • ***
                  • Posts: 140
                    • View Profile
                  In need of Nogova with cheatactivators
                  « Reply #13 on: March 19, 2005, 04:48:37 am »
                  Basicly yes, they know how we hide our files and they make the filecheckers pick them up, they also know what to look out for in-game to spot a cheater.
                  Blow me.

                  Death

                  • Online Villain
                  • ***
                  • Posts: 244
                    • View Profile
                  In need of Nogova with cheatactivators
                  « Reply #14 on: March 19, 2005, 03:24:24 pm »
                  damn, can some1 send me the new cheatpack, i just wanna see what has changed, so files are hidden, i can edit this and use it in other cheats aswell.

                  This is rly annoying, i know that one of my mates is in TKC, but they wont let on to who they are, it could be maphax. All i care about is getting files hidden, so they can actually be used, plz let me into the dev section.