Author Topic: Weapons Trainers 1.00/1.01  (Read 3980 times)

0 Members and 1 Guest are viewing this topic.

[TkC]ballbreaker

  • Insane Joker
  • ****
  • Posts: 536
    • View Profile
    • http://www.aljazeera.net/
Weapons Trainers 1.00/1.01
« Reply #15 on: December 19, 2004, 06:48:34 am »
are you that lazy?

first post hints on how to do it


http://www.tkc-community.net/Forums/viewtopic.php?t=1575&highlight=artmoney

took all but 2 seconds to find :roll:

Warrior

  • Online Villain
  • ***
  • Posts: 110
    • View Profile
Weapons Trainers 1.00/1.01
« Reply #16 on: December 19, 2004, 07:08:01 am »
what are you talking about,  first you send me to the downloads section which I have obviously already been to.  Now you give me a link to a post that I've already read, that has nothing to do with using artmoney in 1.00 .   Does the game have to be extracted to use artmoney to edit weapons in memory?  And if so , what is the starting offset?

[TkC]ballbreaker

  • Insane Joker
  • ****
  • Posts: 536
    • View Profile
    • http://www.aljazeera.net/
Weapons Trainers 1.00/1.01
« Reply #17 on: December 19, 2004, 07:20:26 am »
Quote
last time i used artmoney was on 1.01 and typed soldier
now i tryed on 1.60 and the weapons numbers are not there

Warrior

  • Online Villain
  • ***
  • Posts: 110
    • View Profile
Weapons Trainers 1.00/1.01
« Reply #18 on: December 19, 2004, 07:25:33 am »
i know that, but they do not talk about how to do it with 1.00 .  Searching the process for "soldier" doesn't really help much.  If I knew what settings to select in artmoney, so I could easily see the wepons (such as 58 for map, etc..)  then I would be able to figure it out.  I didn't think the info for the 1.00 version would be hard to get.

hoax-ravenheckler

  • Master Heckler
  • *****
  • Posts: 2429
  • Still the same old
    • View Profile
Weapons Trainers 1.00/1.01
« Reply #19 on: December 19, 2004, 12:22:18 pm »
VvH_

And then gunname.
Your lazy, to lazy
Quote
There's never time to do things right, but there's always time to do it over.

[TKC]theridler

  • Guest
Weapons Trainers 1.00/1.01
« Reply #20 on: December 19, 2004, 05:03:23 pm »
That is real info u just need to look in the other topics

[TKC]thejoker

  • Master Heckler
  • *****
  • Posts: 2429
    • View Profile
Weapons Trainers 1.00/1.01
« Reply #21 on: December 19, 2004, 05:18:42 pm »
Old forums is the key. They have EVERYTHING to do with older versions

Warrior

  • Online Villain
  • ***
  • Posts: 110
    • View Profile
Weapons Trainers 1.00/1.01
« Reply #22 on: December 19, 2004, 08:54:39 pm »
I've been looking, and trying all sorts of things.  But nothing seems to work right....   does the game have to be extracted to use artmoney correctly?

[TKC]thejoker

  • Master Heckler
  • *****
  • Posts: 2429
    • View Profile
Weapons Trainers 1.00/1.01
« Reply #23 on: December 19, 2004, 09:18:09 pm »
no, to use artmoney correctly you need a brain which we cannot provide

[TkC]ballbreaker

  • Insane Joker
  • ****
  • Posts: 536
    • View Profile
    • http://www.aljazeera.net/
Weapons Trainers 1.00/1.01
« Reply #24 on: December 19, 2004, 09:43:58 pm »
Quote from: [TKC]thejoker
no, to use artmoney correctly you need a brain which we cannot provide



 :lol:  :lol:  :lol:

[TKC]theridler

  • Guest
Weapons Trainers 1.00/1.01
« Reply #25 on: December 19, 2004, 11:08:01 pm »
Quote from: [TKC]thejoker
no, to use artmoney correctly you need a brain which we cannot provide
Did u lose urs :shock: That hapened to me to :D

hoax-ravenheckler

  • Master Heckler
  • *****
  • Posts: 2429
  • Still the same old
    • View Profile
Weapons Trainers 1.00/1.01
« Reply #26 on: December 19, 2004, 11:56:55 pm »
Quote from: [TKC]theridler
Quote from: [TKC]thejoker
no, to use artmoney correctly you need a brain which we cannot provide
Did u lose urs :shock: That hapened to me to :D


did you ever had one?
Quote
There's never time to do things right, but there's always time to do it over.

[TKC]theridler

  • Guest
Weapons Trainers 1.00/1.01
« Reply #27 on: December 20, 2004, 12:01:32 am »
u know what R thats a gd question/point :lol:  :lol:

hoax-ravenheckler

  • Master Heckler
  • *****
  • Posts: 2429
  • Still the same old
    • View Profile
Weapons Trainers 1.00/1.01
« Reply #28 on: December 20, 2004, 12:02:42 am »
i know ta
Quote
There's never time to do things right, but there's always time to do it over.

[TKC]theridler

  • Guest
Weapons Trainers 1.00/1.01
« Reply #29 on: December 20, 2004, 12:03:39 am »
:lol:  :lol: I can;t wait to get vc back :cry: