Author Topic: Maphack: Removing the water  (Read 1068 times)

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[TKC]Hubertus

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Maphack: Removing the water
« on: March 25, 2004, 05:14:36 pm »
I have noticed a nice bug in OFP: If you use an extreme skiptime-value, the water will disappear. For example, use skiptime 1000000000000000000 in you init.sqs. Sktiptime is a local command, so the other players wont notice anything. You can now hide in water and kill people on the beach without dieing.

M. O.

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Maphack: Removing the water
« Reply #1 on: March 25, 2004, 06:38:27 pm »
Lool, nice find, got to try it out as soon as I get some more time.
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Jacky

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Maphack: Removing the water
« Reply #2 on: March 14, 2005, 03:03:52 am »
How exactly do i have to integrate the command in the init.sqs. I dont know the ofp syntax too well :(

Do I have to set it as extra action?
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Jacky

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Maphack: Removing the water
« Reply #3 on: March 14, 2005, 03:25:10 am »
ok it works like a charm if i add

skiptime 9999999999999999999; exit

to init.sqs


But how do I disable that it becomes dark when its night?


Jacky
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Death

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Maphack: Removing the water
« Reply #4 on: March 18, 2005, 03:02:39 pm »
is it only water that it removes.. will it remove windows aswell?

and can the water be shot through now?

[TKC]Hubertus

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Maphack: Removing the water
« Reply #5 on: March 18, 2005, 03:09:51 pm »
It only removes the water and the sky textures. You can not only shoot through he water, you can also walk, drive and fly through it without getting killed.

Quote

But how do I disable that it becomes dark when its night?


As far as I know, theres no way to disable that.

Death

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Maphack: Removing the water
« Reply #6 on: March 18, 2005, 03:13:02 pm »
rgr, good work, works like a charm, tnt maps are becoming much more fun when you dont drown