So, i know alot of people dont play the demo anymore, but sometimes I do, its fun
I modified the colt, so it shoots like an m16, with SVD bullets, and infinite ammo, so dont worry about reloading
Copy this over your m1911 section in weap.text
//-------------------------------------------------------------------------------------
// m1911
//-------------------------------------------------------------------------------------
`w_new 7 2205 7949
`w_animgroup B
`w_slot 2
`w_model VvH_M1911_A1
`w_use 1 0 499
`w_magazine 999 11 999 1.40
`w_ext 0.5 1.5 10
`w_aimswing 0.83 1.34 0.52 1.56 0.31 2.11
`w_hud 1 44 4 1
`w_tracer 1 255 255 136 1
`w_reload_signal 5 0.3
//--------------------------
`w_b_new 1 2751
`w_b_heardist 500 1 1
`w_b_repeat 120 0
`w_b_magazine 0 1
`w_b_ai_use 0 0 0.1 0.4 0.5 2
`w_b_ai_use -1 -1 0.1 2.0 0.0 3
`w_b_ai_use 0 10 0.1 0.7 0.0 2
`w_b_ai_use 10 20 0.2 0.4 0.5 3
`w_b_ai_use 20 30 0.1 0.3 0.0 1
`w_b_ai_use 30 40 0.2 1.0 0.5 2
`w_b_ai_use 40 50 0.2 0.5 0.4 1
`w_b_ai_use 50 60 0.3 0.8 0.3 2
`w_b_ai_use 60 100 0.3 1.5 0.2 1
`w_b_accur_run 2.35 2.84
`w_b_accur_walk 2.06 2.53
`w_b_accur_stand 1.68 1.97 1 5
`w_b_accur_crouch 1.20 1.71 1 5
`w_b_accur_lie 1.03 1.58 1 4
`w_b_accur_aimmove 1.53 2.51
`w_b_accur_aimstand 1.23 1.91 1 4
`w_b_accur_aimcrouch 0.79 1.51 1 3
`w_b_accur_aimlie 0.56 1.11 1 3
`w_b_accur_firechng 3.12
`w_b_accur_timechng 3.41
`w_b_shot 0 11 0 1 0.03
`w_b_shot_force_move -0.18 -1.63 1 -0.06 -0.25 0.1
`w_b_shot_force_stand -0.10 -0.73 1 -0.05 -0.19 0.1
`w_b_shot_force_crouch -0.05 -0.63 1 -0.04 -0.17 0.1
`w_b_shot_force_lie -0.03 -0.53 1 -0.03 -0.09 0.1
`w_b_shot_snd 25
`w_b_shot_snd_rev 361
`w_b_shot_light 255 240 200 3.0 0.1 0 0 0.1 0.05 0.2 0.0