Author Topic: Menu using In-Game Renderer  (Read 418 times)

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Seb

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Menu using In-Game Renderer
« on: December 13, 2016, 09:15:48 am »
Hey guys, I've been reversing the game a lot lately and I recently stumbled upon the Widget base within IDA. From my previous reversing thread I figured out basically any popup is created using a widget and they're all named differently. By finding the base vtable I believe I can completely make my own in-game menu using this widget system. Here's an example of what it looks like. I want to know if anyone's done this before and if it's worked out?


K700

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Re: Menu using In-Game Renderer
« Reply #1 on: December 13, 2016, 11:36:37 pm »
Check my project
https://bitbucket.org/Ruslan_K700/warband-script-enhancer/src
if you can do something interesting, feel free send a pull request

MrMedic

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Re: Menu using In-Game Renderer
« Reply #2 on: December 16, 2016, 08:27:14 pm »
Good idea seb.
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Seb

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Re: Menu using In-Game Renderer
« Reply #3 on: December 17, 2016, 08:34:45 am »
Looking further into the widget base, I found a pretty easy way to instantly complete all actions which call the progress bar.


Have fun!