Author Topic: Server IP's?  (Read 421 times)

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fushi

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Server IP's?
« on: October 10, 2016, 10:37:53 am »
Anyone know a way to find out a servers IP address on Warband?

Seb

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Re: Server IP's?
« Reply #1 on: December 06, 2016, 02:01:55 am »
Server IP's are located in like 10 places within the Multiplayer client class.

For example: At 0x0178 of the MultiplayerClient, the Server IP is defined as a pChar, then just 8 bytes below that it's defined as a regular char with the size of 12.
176 Bytes into the MultiplayerClient class you'll find the ServerInfo pointer, then inside that, 188 bytes down you'll find the server IP defined again as a pChar.
Hope this helps.

JazzIvan

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Re: Server IP's?
« Reply #2 on: December 08, 2016, 07:57:32 am »
欢迎加入群骑砍外G炸服破解共享,群号:512307629
I had ghosted around Chinese M & B community outragously for a long time since 2015...I had done server bombs,  second-gen TW/Fiana dual access servers and translated/sold hacks to Chinese players... now I'm doing AOE 3 hacks as well as exploits.

MrMedic

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Re: Server IP's?
« Reply #3 on: December 08, 2016, 08:19:58 pm »
Server IP's are located in like 10 places within the Multiplayer client class.

For example: At 0x0178 of the MultiplayerClient, the Server IP is defined as a pChar, then just 8 bytes below that it's defined as a regular char with the size of 12.
176 Bytes into the MultiplayerClient class you'll find the ServerInfo pointer, then inside that, 188 bytes down you'll find the server IP defined again as a pChar.
Hope this helps.

You should Make a helper for them , something along the lines of simply displaying an ip when they run it of the server they are connected to , then maybe have it copy it to the copy buffer then close, something simple like that and they will get to know your name by doing it.

Keep it simple at the beginning and things wont go badly wrong, this will build trust if it works with the members.
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Seb

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Re: Server IP's?
« Reply #4 on: December 09, 2016, 01:57:44 am »
Server IP's are located in like 10 places within the Multiplayer client class.

For example: At 0x0178 of the MultiplayerClient, the Server IP is defined as a pChar, then just 8 bytes below that it's defined as a regular char with the size of 12.
176 Bytes into the MultiplayerClient class you'll find the ServerInfo pointer, then inside that, 188 bytes down you'll find the server IP defined again as a pChar.
Hope this helps.

You should Make a helper for them , something along the lines of simply displaying an ip when they run it of the server they are connected to , then maybe have it copy it to the copy buffer then close, something simple like that and they will get to know your name by doing it.

Keep it simple at the beginning and things wont go badly wrong, this will build trust if it works with the members.

Good idea, I'll just trim down the one I have currently and make it into an application instead of a dll to inject,

MrMedic

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Re: Server IP's?
« Reply #5 on: December 09, 2016, 11:05:26 pm »
ok.
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