Author Topic: Graphics suggestions this way please :)  (Read 1143 times)

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[TKC] Aphex

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Graphics suggestions this way please :)
« on: November 12, 2004, 08:22:22 pm »
Ok, im here to do some graphics dont forget ;)
So please, any suggestions throw them at me here.

This means any type of graphics as in upcoming trainer skins, website graphics, anything for [TKC] that you think may need improovement or just altering im here to do it all.

If you have any trainers on the way for anything, tell me the details and sizes and i will create a fancy skin as you desire..etc.

I will have my 3dsmax back in a few days so the 3d will be raging back in no time for much better looks.
I am capable of ANY style of digital art, so i have no limits at all. I can do anything.

Broken

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« Reply #1 on: November 13, 2004, 12:17:50 pm »
Well I guess it depends what other TKC Members want, but personally, I think the website is good, but could do with a bit of a touch-up to add a bit more professionalism; like logo's etc. :)

[TKC] Aphex

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« Reply #2 on: November 13, 2004, 03:40:54 pm »
Well yes obviously, so as ive said ANYTHING that comes to mind i will jot into my ideas section for everything i get from the community. Im trying to get more of a professional look but i just need ideas from you guys to put together the ideas for anything :)

Koopa Troopa

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« Reply #3 on: November 13, 2004, 04:31:40 pm »
Aphex, do you use 3dsmax7?

[TKC] Aphex

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« Reply #4 on: November 14, 2004, 10:44:46 am »
I use anything ever made for graphics pretty much much. So in simpler term, Yes. I do. May be a little bit sloppy, but depending on what your after i should be able to do it.
Only thing i still need a bit of working on is Character Bone rigging and animations. After that i can do pretty much anything in 3dsmax.

So yeah, i can make objects for games, levels, terrain, character skins, vehicles.. everything man. Not only for games, but i can do every style of 3d gfx such as, abstract, HDRi, low / high poly modeling, normal mapping, cartoon, etc.. the lists go on.

Teach me C++ and ill teach you 3dsmax or Photoshop. ;)  :P

Koopa Troopa

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« Reply #5 on: November 14, 2004, 03:03:25 pm »
well i don't know anything about c++, but i would be glad if you could help me sometimes if i asked you about 3dsmax

[TKC] Aphex

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« Reply #6 on: November 15, 2004, 07:56:37 pm »
Yeah sure man thats fine, i sent you a PM if your after talking to me on IM, or if you wish just get someone to consider placing a graphics category / topic for easy access there if you wish for the public to see.
I should be able to help with pretty much everything you need help with.

[TKC] Aphex

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« Reply #7 on: November 18, 2004, 07:23:51 pm »
I just found 3dsmax on a CD here at home! So now i can do some gfx to impress.. mind you though..its only 3dsm 3.1 so there are some things that i am not able to do too well with this version :/ lol But modeling is still the same and it still rocks ;)


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« Reply #8 on: November 18, 2004, 09:13:47 pm »
cool, how do you paint it?

[TKC] Aphex

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« Reply #9 on: November 19, 2004, 09:45:28 am »
Start with a paintbrush and some "rust-be-gone" paint  :lol:  :lol:  :lol:
BWAAHAHAHHAHA...
*ahem*  :shock:

I make the textures in photoshop. Its the hardest part and the most time consuming part. Alot of messing around.  :(

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« Reply #10 on: November 19, 2004, 08:35:28 pm »
don't know how to spell it but if u use cell-shading, do you do it in photoshop then?

[TKC] Aphex

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« Reply #11 on: November 20, 2004, 05:34:06 am »
Well, cell-shading is only used for animation and renders. Not exactly for a game unless it can support it ( which would look pretty wierd )
It just gives the models a really REALLY "cartoony" look. So the outlines are 3mm thick black lines and your colour can have either one flat colour or you can apply as many different shades as you would want it to use.