cause its not against the rules of tkc (beeing an anticheat).
but being rude to me and twice decompilng my stuff and publicly putting it on the forums to do,
once the other day and in the past this
http://tkc-community.net/forum/index.php?topic=13028.0DragonEmi
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Re: NW Multiplayer - Spawn pirate hat hack
? Reply #4 on: November 24, 2014, 07:18:38 PM ?
Just in case you think that I am talking bullshits (you don't but the rest might do), here is your 'magic' code:
Quote
(0, 0, 0.1,
[
(neg|multiplayer_is_dedicated_server),
(neg|is_presentation_active, "prsnt_multiplayer_admin_chat"),
(neg|is_presentation_active, "prsnt_game_multiplayer_admin_panel"),
(key_clicked, key_o),
],
[
(try_begin),
(call_script, "script_client_get_my_agent"),
(assign, ":my_agent_id", reg0),
(agent_is_active, ":my_agent_id"),
(agent_is_alive, ":my_agent_id"),
(agent_set_hit_points, ":my_agent_id", 100, 1),
(agent_set_no_death_knock_down_only, ":my_agent_id", 1),
(agent_equip_item, ":my_agent_id", "itm_pirate_hat"),
(agent_set_wielded_item, ":my_agent_id", "itm_pirate_hat"),
(try_for_range, ":player_no", 1, multiplayer_player_loops_end),
(player_is_active, ":player_no"),
(multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":my_agent_id", "itm_pirate_hat", ek_head),
(try_end),
]),
dont worry i wont moan about it anymore just saying