Author Topic: dragon emi - blatant evidence of his anti cheatness - ban him  (Read 1055 times)

0 Members and 1 Guest are viewing this topic.

bettygta

  • Online Villain
  • ***
  • Posts: 185
  • I love you all xx
    • View Profile
after having had this guy rant and rave at me for no reason when i first joined
to 6 months ago decompile my stuff and put it on here and laugh at me
and then do the same a week ago
(thanks for deleting his post btw)

i did a bit of research

and it turns out this is him

http://forums.taleworlds.com/index.php?topic=320151.15


Re: Hacking/glitching
? Reply #15 on: December 13, 2014, 06:32:06 PM ?
Here is the exploit:
Code: [Select]

script_game_receive_network_message:
(else_try),
      (eq, ":event_no", 122),
      (store_script_param, ":sub_event", 3),
      (try_begin),
        (eq, ":sub_event", 1),
        (store_script_param, ":agent_id", 4),
        (store_script_param, ":animation_id", 5),
        (store_script_param, ":channel_no", 6),
        (try_begin),
          (agent_is_active, ":agent_id"),
          (agent_is_alive, ":agent_id"),
          (agent_set_animation, ":agent_id", ":animation_id", ":channel_no"),
        (try_end),


And here is how you can use the exploit:
Code: [Select]

(multiplayer_send_4_int_to_server, 122, 1, <agent_id>, <anim_id>, [channel_no]),


FIX IT!

Why is the client allowed to do that? Can't you make it server side (of course you can but my question is why making it client side?) ?



ps this is how we know the dragon is him
it was linked ages ago the warband co-op he was working on to that very same profile
http://forums.taleworlds.com/index.php/topic,322770.msg7619304.html#msg7619304
its fairly common knowledge not going to go into it all but can if need be, but it was proved without doubt that that was dragon emi
and also..

exactly how he decompiled my stuff and loves to point out what is client side (nobody else in the world is as obsessed with it as him)
he does it there too!


also the more you look at it
and the more you look at a ceasim post (here)
the style of writing is identical, the phrases used etc

http://forums.taleworlds.com/index.php?topic=327924.0


[HOW TO] Cheer on any server and any module
? on: March 10, 2015, 09:02:53 AM ?
Certain people have been trying to take credit for my cheer mod for NW, so I decided to simply release the source so everyone could rip me off.  :wink:

Basically for some weird reason, if you spam a lot of network messages, the server makes your agent cheer. This works on every module and every server (unless you yourself host from the game menu). You can cheer max 3 times per life.

The most effective way to do this is to spam lots of strings:
Code: [Select]

# module_mission_templates.py
(0, 0, 0, [
    (key_clicked, key_numpad_9), # Or whatever key you want
], [
    (try_for_range, reg0, 0, 100), # 100 times is optimal
        (multiplayer_send_string_to_server, 0, "str_music_calls"), # Basically any string with approx. 15 chars
    (try_end),
]),
   :icon_laugh   :icon_mad2



in other words absolutly nobody else is obsessed with going on and on and on about client side server side and network messages
and insists on decompiling peoples stuff
and always does it in that way too, its so damn obvious ceasim is dragonemi - a person who as i showed above directly leeches to the anti cheet brigade

this really needs to be dealt with!






also more proof

http://forums.taleworlds.com/index.php?action=profile;u=122946;area=showposts;start=0



The Forge - Mod Development / Re: Mount & Blade Mod Makers Q&A Thread
? on: June 11, 2015, 12:52:41 PM ?
Using a trigger like this:
Code: [Select]

(0, 0, 0, [(key_clicked, key_e)],[
## your code here ##
]),





75
The Forge - Mod Development / Re: Thank you all for your help the last week, I have 3 last questions! xD
? on: February 10, 2015, 03:28:17 PM ?
For showing a string into a client:
Code: [Select]

(multiplayer_send_string_to_player, ":player_no", multiplayer_event_show_server_message, "@This is the string! It can also be just a plain string regis




again identical writing
not just the code but the style of presentation the manner of talking
obsessed with multiplayer send string to commands

it is clearly the same person

and i also knew this even before all this cos 6 months ago when ceasim was insulting me, dragonemi aka real name Vlad Emilian would magically log on a minute later and agree with the insulting despite the fact i didnt know either of them!
« Last Edit: July 24, 2015, 01:48:28 pm by bettygta »

mReURO

  • The Central Committee
  • Heckler Apprentice
  • *
  • Posts: 1364
    • View Profile
    • >>>>>> free porn <<<<<<
Re: dragon emi - blatant evidence of his anti cheatness - ban him
« Reply #1 on: July 24, 2015, 04:31:45 pm »
lol

we know it long time betty and hes not the only one here.

now u know why medic protect his cheats with a licence key :P

bettygta

  • Online Villain
  • ***
  • Posts: 185
  • I love you all xx
    • View Profile
Re: dragon emi - blatant evidence of his anti cheatness - ban him
« Reply #2 on: July 24, 2015, 05:24:19 pm »
lol

we know it long time betty and hes not the only one here.

now u know why medic protect his cheats with a licence key :P

yeh i know people can say well its just code of course code looks the same

but its everything about him
the way he presents it, the way he types  there is nobody else in the world who does it like him in the mount blade community

also, even without all this i knew it was him ages ago as ceasim and dragonemi (dont know about the ip or care as its not of my business but proxys can easily be used), seemed to be on almost the same time,  and type virtually the same style,
now he plays it cool and doesnt log on the same days with them.

i didnt care till now, but after his rant at me the other day and putting my scripts decompiled up for the whole world to take them, and now seeing that post on the main taleworlds forum deliberatly proove he is anti cheat,  has made me realise there are far too many coincidences and the evidence points way too much in the favour of ceasim being dragonemi

and even in the unlikely 1 in a million chance that ceasim isnt dragonemi (which he is)  
we at least know dragonemi is the dragon guy that i linked to from the taleworld forum with absolute proof that he is anti cheat and tries to leech our stuff to get it patched

so i dont know why he is alllowed to remain on a cheats forum?

mReURO

  • The Central Committee
  • Heckler Apprentice
  • *
  • Posts: 1364
    • View Profile
    • >>>>>> free porn <<<<<<
Re: dragon emi - blatant evidence of his anti cheatness - ban him
« Reply #3 on: July 24, 2015, 06:48:46 pm »
cause its not against the rules of tkc (beeing an anticheat).

if he get banned, do u think he will not get your cheats to patch them? sure he will.

maybe u should change your release habits. give them only to ppl u know and trust (maybe they are thankful, not like the most lechers here).

if taleworld keep patching their games, they will always be a hunt for progs and cheats to keep their games alive.

bettygta

  • Online Villain
  • ***
  • Posts: 185
  • I love you all xx
    • View Profile
Re: dragon emi - blatant evidence of his anti cheatness - ban him
« Reply #4 on: July 24, 2015, 07:41:28 pm »
cause its not against the rules of tkc (beeing an anticheat).



but being rude to me and twice decompilng my stuff and publicly putting it on the forums to do,
once the other day and in the past this

http://tkc-community.net/forum/index.php?topic=13028.0


DragonEmi
Online Villain
***
Posts: 181



View Profile Personal Message (Offline)
   
   
Re: NW Multiplayer - Spawn pirate hat hack
? Reply #4 on: November 24, 2014, 07:18:38 PM ?
   
Just in case you think that I am talking bullshits (you don't but the rest might do), here is your 'magic' code:
Quote
    (0, 0, 0.1,
    [
      (neg|multiplayer_is_dedicated_server),
      (neg|is_presentation_active, "prsnt_multiplayer_admin_chat"),
      (neg|is_presentation_active, "prsnt_game_multiplayer_admin_panel"),
      (key_clicked, key_o),
    ],
    [
      (try_begin),
        (call_script, "script_client_get_my_agent"),
        (assign, ":my_agent_id", reg0),
        (agent_is_active, ":my_agent_id"),
        (agent_is_alive, ":my_agent_id"),
        (agent_set_hit_points, ":my_agent_id", 100, 1),
        (agent_set_no_death_knock_down_only, ":my_agent_id", 1),
        (agent_equip_item, ":my_agent_id", "itm_pirate_hat"),
        (agent_set_wielded_item, ":my_agent_id", "itm_pirate_hat"),
        (try_for_range, ":player_no", 1, multiplayer_player_loops_end),
          (player_is_active, ":player_no"),
          (multiplayer_send_3_int_to_player, ":player_no", multiplayer_event_return_agent_set_item, ":my_agent_id", "itm_pirate_hat", ek_head),
        (try_end),
    ]),


dont worry i wont moan about it anymore just saying


DragonEmi

  • Online Villain
  • ***
  • Posts: 185
    • View Profile
Re: dragon emi - blatant evidence of his anti cheatness - ban him
« Reply #5 on: July 25, 2015, 01:25:33 am »
Hey betty! (just to be 'nice')

Just to make it clear once more, I am not ceasim, I don't even know who he is, what he does, etc... I don't even talk with him.
Points to prove that? You said that my style of writing and his style are exactly the same... same coding, same everything...
Let's see...
In this post (caesim's post) http://forums.taleworlds.com/index.php?topic=327924.0 , the coding indent is 4 spaces.
In this one http://forums.taleworlds.com/index.php/topic,320151.15.html , the coding indent is 2 spaces (except the first line because of the copy - pasting).
So no, betty, the coding style is NOT the same.


I just love the fact that you spent your 'precious' time to research on me to get me banned...
You don't get it, do you?
For you, I was a no one and I should still be a no one... but I am not anymore because you think that I get your 'hacks' patched up... so I am somehow 'important' for you.
Do you really think that? Do you really think that I get your things patched up?

I had to report the VC bugs because the dlc itself was a fail from the beginning and you trolling the servers would make it fail even more.
Also it seems that you haven't noticed this post: http://forums.taleworlds.com/index.php/topic,319652.0.html
I knew about all VC mp bugs BEFORE the client was released on steam and in any other way... I warned them... they didn't give a s#it until you appeared.
So I didn't start researching the bugs after you made your 'dancing' show... they were already known :)

Stop thinking that I get your things patched up... as long as it doesn't affect me, nothing happens (I don't play NW, so your 'hacks' doesn't affect me)... plain and simple.

Also, do you think that people around here knows how to use the decompiled things that I posted?
I am having fun doing what I do... that's all.

loves to point out what is client side (nobody else in the world is as obsessed with it as him)
For some strange reasons this ^^ makes me laugh... but it is true.

Have a 'nice' day, betty!
« Last Edit: July 25, 2015, 01:33:35 am by DragonEmi »