Author Topic: Idea's  (Read 1250 times)

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hoax-ravenheckler

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« on: September 19, 2004, 08:37:08 pm »
These are some idea's a guy gave me:

What i have is probably been discussed before but here goes is it possible to remove all the features of the rainerstoff wallhack apart from colored models and use it with the ogc colour aimbot i had some great sucess with this after removing the crosshair (as its red) also running the game in opengl mode to use a hook not sure about this one as it may mean you need to recode half the game engine to do it im not sure but just 2 things that sprang to mind while reading your forums thnx again for the time to hear my idea's
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ZOldDude

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« Reply #1 on: September 20, 2004, 06:25:15 am »
HradBa 204 makes ANY program the alters the graphics engine in VC/FA triger the anti-cheat.
Even programs that are NOT cheats (such as FRAPS).

The programmers were too lazy or just plain unskilled enough to program 204 in a proper manor.

With a stand alone .cbf packer you can then modify the game engine OR the currant HradBa versions file....repack and run anything you wish.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

Blizzard

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« Reply #2 on: September 20, 2004, 06:15:39 pm »
Unfortunately i dont have idea about how to make this cbf packer :(, really dont have ideas at all, i've never made a program that compress some files into one :(, i'd need some help about that.

M. O.

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« Reply #3 on: September 20, 2004, 06:22:02 pm »
Thats a very big topic, it's not possible to explain it here, but check google for methods and samples.
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hoax-ravenheckler

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« Reply #4 on: September 21, 2004, 08:33:14 pm »
ZoldDude, could you maybe make a topic were you just learn us all  :D
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« Reply #5 on: September 21, 2004, 09:04:12 pm »
i cant find something real usefull on google, what precisely have i to search?

hoax-ravenheckler

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« Reply #6 on: September 21, 2004, 10:03:45 pm »
dunno if it is something, but just check it out:

http://journals.iucr.org/iucr-top/cif/cbf/imgcif-l/msg00077.html
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« Reply #7 on: September 22, 2004, 05:53:11 pm »
Yeah this could be useful, but it seems to be hard to understand anyway :(

[TKC]thejoker

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« Reply #8 on: September 22, 2004, 08:18:53 pm »
cbf files, it may not mean the vc cbf files as icewind dale uses cbf files, could be talking about them and they could be completely different, could be something COMPLETELY different also. I dont plan on reading through it to find out

ZOldDude

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« Reply #9 on: September 22, 2004, 10:44:05 pm »
Nice find....to bad some people don't care to read it as it shows HOW .cbf "should work"....as though this was part of the diffenition standerds for the new ext format.

What can I say.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

[TKC]thejoker

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« Reply #10 on: September 22, 2004, 11:24:10 pm »
i dunno what u can say because i didnt understand that just there either

hoax-ravenheckler

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« Reply #11 on: September 23, 2004, 05:17:15 pm »
Zold, just answer this:

Can't you make a tutorial on how to do all of this
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« Reply #12 on: October 04, 2004, 02:09:48 am »
Since i cannot reply Old post about how to enter DEV section i wanted to say one thing.....making a cbf compress program isnt basic of programming, im studying programming by 1 year and i know compressing files isnt a basic program to make, hopefully somebody knows how to do it  :( , but if nobody knows how to do it (exept Old DUde), nobody will ever know how to make a "general" compressing file program, Z is the only sad hope...

[TKC]thejoker

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« Reply #13 on: October 04, 2004, 02:37:02 am »
mullah said to me he could make 1

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« Reply #14 on: October 05, 2004, 12:14:46 am »
it would be THE BEST TUTORIAL EVER MADE   :lol: