Author Topic: [RELEASE] Mount and Blade: Autoblock 1.160  (Read 17993 times)

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Sajtz

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #30 on: July 16, 2014, 08:24:18 pm »
Thanks!

MrDarkblade

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #31 on: July 16, 2014, 11:40:16 pm »
Anyway to get it to work with cRPG WSE2 beta??

Tomtom17

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #32 on: July 17, 2014, 12:42:36 am »
Much luve joopig  :icon_thumbsup

Warzin

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #33 on: July 19, 2014, 06:34:46 pm »
1
« Last Edit: February 02, 2015, 09:52:43 pm by Warzin »

MrMedic

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #34 on: July 19, 2014, 06:48:29 pm »
Anyway you can make this work for Persistant World, cRPG, etc? Much appreciated!

the way he's doing it isnt compatible with pw or crpg man , needs a re-do and a change of some other locations.
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sasm37

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #35 on: July 20, 2014, 08:31:28 am »
Works perfect in all mods thanks!

ekmeleddin

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #36 on: July 20, 2014, 01:36:46 pm »
GJ THANKS

feldmarschall

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #37 on: July 20, 2014, 08:36:46 pm »
Joopig, this autoblock is great i have used old version for a year or something like this. But can you make one for mb_warband_old.exe? Name of this process is like this because some mods must be run through WSE loader and if i would change .exe name to wb_warband.exe WSE loader gonna crash. It only runs when exe has name mw_warband_old.exe. That would be very nice if you would make one.
Regards
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MrMedic

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #38 on: July 21, 2014, 04:00:20 pm »
this is the problem

Code: [Select]
Func enable()
If ProcessExists("mb_warband.exe") Then
$pid = ProcessExists("mb_warband.exe")


recompile it with an or for warband_old etc , joopig posted the source if i recall correctly.
« Last Edit: July 21, 2014, 04:12:26 pm by MrMedic »
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feldmarschall

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #39 on: July 21, 2014, 06:42:29 pm »
Yea Joopig posted code in "how to do and autoblocker" topic but when i edited it and added _old it didnt  detect the game. Now i did it again and I gonna see if it works.
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feldmarschall

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #40 on: July 22, 2014, 08:20:30 pm »
unfortunately it didnt work for mb_warband_old  :icon_sly even when if i edited autoblocker to detect this process,  :icon_mad2
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VictoryAndGlory

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #41 on: July 22, 2014, 08:45:30 pm »
Edit: Can you add a timer? It didnt work for me btw.
« Last Edit: July 22, 2014, 08:52:39 pm by VictoryAndGlory »

AngryFriendly

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #42 on: July 23, 2014, 03:36:57 pm »
What happens here with me is I have to still anticipate from what side the attack is coming, so it doesn't really autoblock, just does blocking seamlessly. How do I make it block automatically, like in singleplayer tho? And yes I tried ticking every option

Tomtom17

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #43 on: July 24, 2014, 04:54:00 am »
Options - block: automatic  :icon_mad2

SobrietyTest

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Re: [RELEASE] Mount and Blade: Autoblock 1.160
« Reply #44 on: July 24, 2014, 02:18:11 pm »
Mount and Blade: Autoblock 1.160

* Start the MB_Hack.exe as admin

* If you have none steam click "None Steam"

* If you want to be able to just hold the right mouse and it automatically updates the block
direction tick "Auto Update Block"

* In game rebind your defend key to the middle mouse button (In Controls)

* In a server just hold/press right mouse button and you should block in the right direction


http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=331






Does it work for Persistent World? If not, anyone know of one that works?