Back online!
0 Members and 1 Guest are viewing this topic.
Quote from: MrMedic on May 12, 2014, 09:45:16 pmcry more it looks ace on the screenshots lol Just release one hack for warband and you will see...
cry more it looks ace on the screenshots lol
what im actually doing is trolling you ...
Quote from: MrMedic on May 12, 2014, 10:01:18 pmwhat im actually doing is trolling you ...
QuoteDWORD AutoChamber_Ret = 0x004F6C2B; //though my code is 4 lines, i decided to move on after 4 linesWhat is this address?
DWORD AutoChamber_Ret = 0x004F6C2B; //though my code is 4 lines, i decided to move on after 4 lines
Quote from: Troll on May 12, 2014, 09:36:19 pmQuoteDWORD AutoChamber_Ret = 0x004F6C2B; //though my code is 4 lines, i decided to move on after 4 linesWhat is this address?Well I thought if i have 4 lines of code, i will return 4 lines After the code. If i would jump back again to the First line of my code, i would get a loop. However my code wont work But mrmedic said i'm close to finish the code. But i have No clue what i should write to make it Hook at my found address.
//this is the main.cpp used for the dll. I have no header file or etc. Just the main.cpp#include <windows.h>#include <TlHelp32.h> #include <fcntl.h>#include <stdio.h>#include <io.h>#define FunctionCall 0x004F6C27DWORD AttackDirection = 0x004DF76A; //same like the one under it "what writes to the address" this is my attack directionDWORD AutoChamberAddy = 0x004F6C27; //found this with the ebx 0 1 2 3 method. Clicked "what writes to the addressDWORD AutoChamber_Ret = 0x004F6C2B; //though my code is 4 lines, i decided to move on after 4 linesDWORD myfunc = FunctionCall;//the basic code__declspec(naked) void AutoChamber(){ __asm { call dword ptr [myfunc]; //maybe this will tell where to hook??? pushad mov edx,[esp+10] // direction of the enemy swing mov dword ptr AttackDirection,edx // direction I will chamber (Attack Direction) is replaced with edx (enemys attack direction) call AutoChamberAddy //don't know why popad mov edx,[esp+0x10] // restoration of enemy swing jmp AutoChamber_Ret //don't know if this works? } }