Ok I can see you are trying..
Bloodshed dev c , visual studio express , masm , etc can all handle asm.
Basically this routine in laymen's terms does:
1: knows the enemy is attacking (or it would not be executed but instead skipped ) ,then stores the enemy's attack direction (in my location that i chose to name: attackdirection.. could of been anything instead of attackdirection it could of been anticheatersareallkidsthatgotdroppedontheirheadasasmallchild) (for another routine to read)
2: returns to the game ( jumps back to the location stored in AutoChamber_Ret the ret part at the end is short hand to me for return address )and the game continues..
-- -- -------------------------------------------------------------------
Another routine reads the attack direction of the enemy attack ( which was previously stored )
then sets my attack direction to the same as the attacker.
The result is ( the impossible ) an autochamber hack.
btw since posting the routine i have found a much simpler way
tip : push 06 no .. push 07 yes.
next part : anti guest size control in effect QUOTE TO READ.
in theory there are always more than 1 way to accomplish the task, in this game what i am finding the more i dig deeper is it is quite badly coded ( programed )
.
for example:
the other day i was testing something else and literally froze all the players in a server and i was not disconnected and to my amazement i could still move freely ...
inbetween i ran round and killed all the players ( they were all stood still ) i then changed what i had previously changed and the server gave me the points, i havent been able to reproduce this yet but i will im sure of it so there's another avenue for you to peruse.
i remember it being close to the autoblock routine , some routines around there will reproduce the effect and its probably linked to a bool which will be something like ismultiplay issingleplay so have a wander inside them routines and see if you can find it.
note: im starting to believe that 'its all server side' is complete bullshit to be truthful , its more likely to be a background thread backing up data and then restoring it.