Author Topic: Request,wallhack production help  (Read 1938 times)

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bysnoby

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Request,wallhack production help
« on: August 18, 2014, 01:25:04 pm »
I try to make a wallhack but try many times can't use, so I want to ask you to help me, thank you very much :icon_cry2

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Re: Request,wallhack production help
« Reply #2 on: August 19, 2014, 05:39:03 pm »
I will write a tutorial how to make a texture wallhack shorty (making this takes up to 5 min)...  currently I am working on chams,I hope that I'll be able 2 make it with Medic assistance.


texture wh looks like here //just forgot about heads  :icon_laugh

« Last Edit: August 19, 2014, 08:58:00 pm by FriendsKnow »

MrMedic

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Re: Request,wallhack production help
« Reply #3 on: August 19, 2014, 08:13:44 pm »
you can do it many ways , the easiest is stride

then stride + numverts , there are many other ways but i think they will be outside of your current ability range at the moment.

psuedo code would be:

if ( dx_stride == 50 && numverts == 1680 ) // we have our stride and the model we want
{
set colour behind // colours green
draw indexed primitive // draws the model with colour green
set colour infront // colour red
return to origional // draw red model and carry on rendering
}
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Re: Request,wallhack production help
« Reply #4 on: August 19, 2014, 08:19:06 pm »
you can do it many ways , the easiest is stride

then stride + numverts , there are many other ways but i think they will be outside of your current ability range at the moment.

psuedo code would be:

if ( dx_stride == 50 && numverts == 1680 ) // we have our stride and the model we want
{
set colour behind // colours green
draw indexed primitive // draws the colour red
set colour infront // colour red
return to origional // draw red model and carry on rendering
}

AlRight I am aware of this way but I don't have any template,those sources from google are wack + d3d starter kit doesn't work on Win7... :smile

 

bysnoby

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Re: Request,wallhack production help
« Reply #5 on: August 19, 2014, 08:26:39 pm »
thank you MrMedic and FriendsKnow .The rest I will try my every effort to learn how to make it and thank you for your selfless share :icon_rolleyes2

MrMedic

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Re: Request,wallhack production help
« Reply #6 on: August 19, 2014, 08:34:23 pm »
this is how i do it , heres a snippet of code used in my hack

Code: [Select]
if ( Tools.Dx_Stride(&DxPointer) == 64 && Tools.ModelScan() == 0xEA6977F ) Tools.Walls->Chams(&DxPointer,&White,&Red);

result is this :

EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
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Re: Request,wallhack production help
« Reply #7 on: August 19, 2014, 08:39:10 pm »
heres a snippet of code used in my hack

Code: [Select]
if ( Tools.Dx_Stride == 64 && Tools.ModelScan == 0xEA6977F ) Tools.Walls->Chams(&DxPointer,&White,&Red);

result is this :





now question How I apply it.

I must include some functions from dx  like
IndexDrAWpRImitve and something more is needed...

send me any project with working wh to whatever...

otherwise I will not know how to start off and how it's constructed.
Dont wanna be lech last days were blessed to learning... so I dont need to know how to create new project and how to include libs and so on and much more simple stuff..

Need just a scheme.

thx

btw

this is a game titled 'unturned' :D was playing wit friend and after 30 min it became quite funny  :smile

http://s21.postimg.org/uwejxj8yu/PWNED.jpg

MrMedic

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Re: Request,wallhack production help
« Reply #8 on: August 19, 2014, 08:44:08 pm »
someone sent me that game the other day , i tried it and uninstalled it , its a very 'strange' game  :icon_laugh

in reply to your question i posted a working dx hook a few days ago review the last posts.
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Re: Request,wallhack production help
« Reply #9 on: August 19, 2014, 08:45:39 pm »
someone sent me that game the other day , i tried it and uninstalled it , its a very 'strange' game  :icon_laugh

it has anti cheat which detects no clip but I can have infinite stats like stamina,flying around and all that...  :icon_laugh

//EDIT

OK I see,I hope its gonna work on vs12.


MrMedic

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Re: Request,wallhack production help
« Reply #10 on: August 19, 2014, 08:48:10 pm »
in reply to your question i posted a working dx hook a few days ago review the last posts.

http://tkc-community.net/forum/index.php?topic=12821.msg118307#msg118307

new project > dll > create 2 files with the names , and compile , inject into game.
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Re: Request,wallhack production help
« Reply #11 on: August 19, 2014, 09:20:21 pm »
Error   1   error LNK1561: entry point must be defined   C:\Users\MrRomantic\documents\visual studio 2012\Projects\chams\chams\LINK   Chams


something wrong with my compiler or another error?

It doesn't point at place in the project.

MrMedic

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Re: Request,wallhack production help
« Reply #12 on: August 20, 2014, 01:29:36 am »
Error   1   error LNK1561: entry point must be defined   C:\Users\MrRomantic\documents\visual studio 2012\Projects\chams\chams\LINK   Chams


something wrong with my compiler or another error?

It doesn't point at place in the project.

entry point : DllMain

click here to fix
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bysnoby

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Re: Request,wallhack production help
« Reply #13 on: August 20, 2014, 01:52:01 am »
error C2065: 'DetourFunction' : undeclared identifier        Could you tell me why I will appear such mistakes @MrMedic  :icon_cry2 I m using the c + +

MrMedic

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Re: Request,wallhack production help
« Reply #14 on: August 20, 2014, 06:24:45 am »
error C2065: 'DetourFunction' : undeclared identifier        Could you tell me why I will appear such mistakes @MrMedic  :icon_cry2 I m using the c + +

Click here to fix the problem

try using google in future.

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