Author Topic: Macro feints  (Read 4849 times)

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DragonEmi

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Re: Macro feints
« Reply #30 on: April 12, 2014, 05:07:59 pm »
The client doesn't tell to server that he blocked an attack, it tells the server in wich way he blocked, and i think that it also says the time of block starting(fog high ping issues)(again, i only think this happens, but is very small probability the thing with the starting time). then the server sees if the block direction is valid(because different items block in different positions) and then it sees if the attack position correspond with the block position...so only the direction of the block is client side.

Noone will make masskill...cuz it can't be made...

The fly is only client side(other players doesn't see you flying, they see you staying or moving(but only on ground, no actual fly))


You can partially control in wich way you attack...if how i think it works is true, then the client only sends the value of the attack direction option(mouse look, movement keys, inverse mouse look, relative enemy position), so for ex if you want to attack from left, then you analise to see if any of those options would make you attack in left direction. If you find out one, then you send that specific option.
« Last Edit: April 12, 2014, 05:13:58 pm by DragonEmi »

MrMedic

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Re: Macro feints
« Reply #31 on: April 12, 2014, 05:22:53 pm »
ok , can a mod move the discussion regarding none feinting macro replys to a new thread titled: Warband control direction discussion.

then we can debate more about it instead of cluttering up this thread with unrelated comments.

in reply , which 'script' are you referring to dragonemi because i think what your saying is based upon the game rules and all rules can be broken when playing a game ( some call it cheating i call it playing the game how i want to play it ).
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MrMedic

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Re: Macro feints
« Reply #32 on: April 12, 2014, 05:27:19 pm »
The client doesn't tell to server that he blocked an attack, it tells the server in wich way he blocked, and i think that it also says the time of block starting(fog high ping issues)(again, i only think this happens, but is very small probability the thing with the starting time). then the server sees if the block direction is valid(because different items block in different positions) and then it sees if the attack position correspond with the block position...so only the direction of the block is client side.

Noone will make masskill...cuz it can't be made...

The fly is only client side(other players doesn't see you flying, they see you staying or moving(but only on ground, no actual fly))


You can partially control in wich way you attack...if how i think it works is true, then the client only sends the value of the attack direction option(mouse look, movement keys, inverse mouse look, relative enemy position), so for ex if you want to attack from left, then you analise to see if any of those options would make you attack in left direction. If you find out one, then you send that specific option.


example , my aimbot sees the chance to get a over head swing onto the attacking players head .. so my aimbot sends over head swing, on my screen i see an over head swing hit the player so on his screen he sees an over head swing from me or he sees pink pretty flowers with me running away? .. thats right .. he sees me over head swinging and then he dies.

so question if we 'cant  control  attack  direction' then why does the player see me swinging over head as my aimbot sends the command to 'swing over head'.. that to me = controlling attack direction wouldnt you say?

btw note for future reference :

attack lunge is 0 overhead 1 left 2 right 3 inside the engine. [eax+offset] is returned to the aiming function ( different with blocking its 4 5 6 7 )
« Last Edit: April 12, 2014, 05:33:40 pm by MrMedic »
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DragonEmi

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Re: Macro feints
« Reply #33 on: April 12, 2014, 05:30:52 pm »
example , my aimbot sees the chance to get a over head swing onto the attacking players head .. so my aimbot sends over head swing, on my screen i see an over head swing hit the player so on his screen he sees an over head swing from me or he sees pink pretty flowers with me running away? .. thats right .. he sees me over head swinging and then he dies.

so question if we 'cant  control  attack  direction' then why does the player see me swinging over head as my aimbot sends the command to 'swing over head'.. that to me = controlling attack direction wouldnt you say?

he sees the normal direction, the one that would appear if you would not use your cheat.

MrMedic

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Re: Macro feints
« Reply #34 on: April 12, 2014, 05:35:56 pm »
example , my aimbot sees the chance to get a over head swing onto the attacking players head .. so my aimbot sends over head swing, on my screen i see an over head swing hit the player so on his screen he sees an over head swing from me or he sees pink pretty flowers with me running away? .. thats right .. he sees me over head swinging and then he dies.

so question if we 'cant  control  attack  direction' then why does the player see me swinging over head as my aimbot sends the command to 'swing over head'.. that to me = controlling attack direction wouldnt you say?

he sees the normal direction, the one that would appear if you would not use your cheat.

your response is inaccurate , when i was designing the aimbot for maximum effect and hit ratio i tested on lan with a dedicated server with another pc running warband and when i attacked the player on the other lan machine ( connected through the internet the dedicated was a live internet server) to the dedicated server , the attack i made on the main machine resulted in the exact same attack as seen on the other lan machine. so where are you getting your information from ? seems like you are 'surmising' that what your saying is exact where as i have seen what i say with my own eyes.
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MrMedic

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Re: Macro feints
« Reply #35 on: April 12, 2014, 05:41:36 pm »
btw note : the aimbot released here is nothing like the aimbot i use now , the hit ratios is 1:1 with this one and it can also easily hit a player using autoblock.

so another question regarding 'its all server side' how can my aimbot hit a player that is blocking rapidly using autoblock and how can it feint so accurately?

im starting to wonder actually if the client does most of the 'work' then the server accepts what ever the client tells it( i havent had time too look into this aspect but i may have to eventually to clarify this ).
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DragonEmi

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Re: Macro feints
« Reply #36 on: April 12, 2014, 05:45:22 pm »
Go get a scimitar and attack thrust...what will you see?

MrMedic

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Re: Macro feints
« Reply #37 on: April 12, 2014, 05:46:30 pm »
Go get a scimitar and attack thrust...what will you see?

im now done with this debate , seems as though your just trying to throw people off with your ideas , shame on you. :smile

you can control attack direction peeps , ignore dragonemi he is wrong.
« Last Edit: April 12, 2014, 06:03:43 pm by MrMedic »
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DragonEmi

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Re: Macro feints
« Reply #38 on: April 12, 2014, 06:03:15 pm »
the scimitar can only attack left right and up, but not down.

lel...nice comment cut...

MrMedic

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Re: Macro feints
« Reply #39 on: April 12, 2014, 06:04:57 pm »
the scimitar can only attack left right and up, but not down.

lunge?
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MrMedic

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Re: Macro feints
« Reply #40 on: April 12, 2014, 06:07:05 pm »
the scimitar can only attack left right and up, but not down.

lel...nice comment cut...

yeah i edited it out it was just explaining why you were wrong so i cut it short.

basically you can control attack direction and that is the point of this debate , so you are wrong .. simple.

what you should of said was you cant ( as of now ) modify a wepon to attack in a direction it isnt meant to be able to.
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DragonEmi

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Re: Macro feints
« Reply #41 on: April 12, 2014, 06:11:24 pm »
Ok...you are right....just tested it out...on older versions it was controlled by server...now it is by client...

MrMedic

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Re: Macro feints
« Reply #42 on: April 12, 2014, 06:13:39 pm »
Ok...you are right....just tested it out...on older versions it was controlled by server...now it is by client...

i know  :smile
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Re: Macro feints
« Reply #43 on: April 12, 2014, 10:58:45 pm »
that is the beginning of masskill , thats what that is.

Hmm...masskill...? You mean all players dies because you magically kill them?Impossibru...lul

100% possible and used often by some people.
How do you think Medic has won the World Team Kill Championship Contest so many times?

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Re: Macro feints
« Reply #44 on: April 12, 2014, 11:38:45 pm »
that is the beginning of masskill , thats what that is.

Hmm...masskill...? You mean all players dies because you magically kill them?Impossibru...lul

100% possible and used often by some people.
How do you think Medic has won the World Team Kill Championship Contest so many times?



he was cheating!   :icon_razz2