Author Topic: [RELEASE] Sniper ghost warrior 2 Wallhack / chams.  (Read 5836 times)

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MrMedic

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[RELEASE] Sniper ghost warrior 2 Wallhack / chams.
« on: February 22, 2014, 08:06:17 am »


run game in direct x 9 mode.

start game, start hack.

look in downloads section.

have fun  :smile

and if anyone is interested here is the code.
Code: [Select]
if (  Nverts == 0xEB && Pcount == 0xD5
|| Nverts == 0x72 && Pcount == 0xA4
|| Nverts == 0x995 && Pcount == 0x96B
|| Nverts == 0xDCA && Pcount == 0xB9D
|| Nverts == 0x5B && Pcount == 0x64
|| Nverts == 0x168 && Pcount == 0x1C4
|| Nverts == 0x762 && Pcount == 0xA04
|| Nverts == 0x393 && Pcount == 0x678
|| Nverts == 0x5A && Pcount == 0x30
|| Nverts == 0x29 && Pcount == 0x3E
|| Nverts == 0x4A && Pcount == 0x58
|| Nverts == 0x138 && Pcount == 0x130
|| Nverts == 0x4A2 && Pcount == 0x5D8
|| Nverts == 0xA0 && Pcount == 0xD0
|| Nverts == 0x181 && Pcount == 0x1AE
|| Nverts == 0x6E && Pcount == 0x76
|| Nverts == 0x106 && Pcount == 0x142
|| Nverts == 0x60C && Pcount == 0x87E
|| Nverts == 0xBB && Pcount == 0xE3
|| Nverts == 0xAA && Pcount == 0xC8
|| Nverts == 0x4E8 && Pcount == 0x51A
|| Nverts == 0x3B7 && Pcount == 0x70C
|| Nverts == 0x44 && Pcount == 0x5A
|| Nverts == 0x8E && Pcount == 0xF0
|| Nverts == 0x2E4 && Pcount == 0x3EB
|| Nverts == 0x135 && Pcount == 0x16D
|| Nverts == 0x1CC && Pcount == 0x292
|| Nverts == 0xAA4 && Pcount == 0x106F
|| Nverts == 0x131 && Pcount == 0x1BC
|| Nverts == 0xE7 && Pcount == 0x12C
|| Nverts == 0x806 && Pcount == 0x9A5
|| Nverts == 0x722 && Pcount == 0xD84
|| Nverts == 0x8E && Pcount == 0xD6
|| Nverts == 0xB6 && Pcount == 0x140
|| Nverts == 0x93 && Pcount == 0xB7
|| Nverts == 0xB12 && Pcount == 0x11B0
|| Nverts == 0x50A && Pcount == 0x8FB
|| Nverts == 0x48A && Pcount == 0x732
|| Nverts == 0x5C && Pcount == 0x96
|| Nverts == 0x56 && Pcount == 0x4E
|| Nverts == 0x609 && Pcount == 0x876
|| Nverts == 0x269 && Pcount == 0x448
|| Nverts == 0x22B && Pcount == 0x32C
|| Nverts == 0x2EE && Pcount == 0x400
|| Nverts == 0x1DF && Pcount == 0x286
|| Nverts == 0xBB && Pcount == 0xB2
|| Nverts == 0x53 && Pcount == 0x8E
|| Nverts == 0x8C2 && Pcount == 0xDCE
|| Nverts == 0x23A && Pcount == 0x25
|| Nverts == 0x754 && Pcount == 0xA9D
|| Nverts == 0x5F4 && Pcount == 0xA1E
|| Nverts == 0x1ED && Pcount == 0x239
|| Nverts == 0x138 && Pcount == 0x164
|| Nverts == 0x495 && Pcount == 0x6BC
|| Nverts == 0x171 && Pcount == 0xCB
|| Nverts == 0x3D1 && Pcount == 0x453
|| Nverts == 0x5F2 && Pcount == 0xA1E
|| Nverts == 0x2BE && Pcount == 0x3CE
|| Nverts == 0x362 && Pcount == 0x50C
|| Nverts == 0x108 && Pcount == 0x1C0
|| Nverts == 0x2A3 && Pcount == 0x47A
|| Nverts == 0x322 && Pcount == 0x3F6
|| Nverts == 0x1A6 && Pcount == 0x269
|| Nverts == 0x33E && Pcount == 0x4C8
|| Nverts == 0x268 && Pcount == 0x38C
|| Nverts == 0x364 && Pcount == 0x562
|| Nverts == 0xA0 && Pcount == 0xCE
|| Nverts == 0x821 && Pcount == 0xED6
|| Nverts == 0x4BE && Pcount == 0x720
|| Nverts == 0x66F && Pcount == 0xA96
|| Nverts == 0x321 && Pcount == 0x3EF
|| Nverts == 0x2EB && Pcount == 0x4AE
|| Nverts == 0x525 && Pcount == 0x814
|| Nverts == 0x45F && Pcount == 0x714
|| Nverts == 0x6B6 && Pcount == 0xB64
|| Nverts == 0x10B && Pcount == 0x198
|| Nverts == 0x68 && Pcount == 0xA0
|| Nverts == 0x7E0 && Pcount == 0x634
|| Nverts == 0xF69 && Pcount == 0xF74
|| Nverts == 0x1613 && Pcount == 0x165E
|| Nverts == 0x272 && Pcount == 0x35C
|| Nverts == 0x670 && Pcount == 0xA9E
|| Nverts == 0xB3 && Pcount == 0x76
|| Nverts == 0x8F0 && Pcount == 0xAE8
|| Nverts == 0x158 && Pcount == 0x1AA
|| Nverts == 0xD73 && Pcount == 0xA09
|| Nverts == 0x1BB && Pcount == 0x1F4
|| Nverts == 0x11E && Pcount == 0x14C
|| Nverts == 0x11A && Pcount == 0x208
|| Nverts == 0x127 && Pcount == 0x204
|| Nverts == 0x354 && Pcount == 0x588
|| Nverts == 0x9C0 && Pcount == 0x1128
|| Nverts == 0x11A && Pcount == 0x17C
|| Nverts == 0xEDF && Pcount == 0x182D
|| Nverts == 0x39E && Pcount == 0x553
|| Nverts == 0x3C6 && Pcount == 0x5DE
|| Nverts == 0xA61 && Pcount == 0x12EC
|| Nverts == 0x34A && Pcount == 0x47C
|| Nverts == 0x3B7 && Pcount == 0x4A6
|| Nverts == 0x10E && Pcount == 0x148
|| Nverts == 0x378 && Pcount == 0x3E4
|| Nverts == 0x4A2 && Pcount == 0x706
|| Nverts == 0x5C0 && Pcount == 0x740
|| Nverts == 0x252 && Pcount == 0x164
|| Nverts == 0x597 && Pcount == 0x9B8
|| Nverts == 0x4E9 && Pcount == 0x5D6
|| Nverts == 0x527 && Pcount == 0x7C9
|| Nverts == 0x733 && Pcount == 0xAA8
|| Nverts == 0x1E2 && Pcount == 0x2A4
|| Nverts == 0xE5 && Pcount == 0x19A
|| Nverts == 0x86D && Pcount == 0xE17
|| Nverts == 0x3B3 && Pcount == 0x260
|| Nverts == 0x9B5 && Pcount == 0xD12
|| Nverts == 0x3A2 && Pcount == 0x592
|| Nverts == 0x97D && Pcount == 0xECC
|| Nverts == 0x7DF && Pcount == 0xC54
|| Nverts == 0x260 && Pcount == 0x468
|| Nverts == 0x4DD && Pcount == 0x7E0
|| Nverts == 0x103 && Pcount == 0x1D2
|| Nverts == 0x1F7 && Pcount == 0x25E
|| Nverts == 0x533 && Pcount == 0x766
|| Nverts == 0x348 && Pcount == 0x522
|| Nverts == 0x35A && Pcount == 0x546
|| Nverts == 0x2C8 && Pcount == 0x270
|| Nverts == 0x121 && Pcount == 0x14C
|| Nverts == 0x4BA && Pcount == 0x6C7
|| Nverts == 0x1AB && Pcount == 0x1F8
|| Nverts == 0x9BC && Pcount == 0x11AC
|| Nverts == 0x2B3 && Pcount == 0x36A
|| Nverts == 0x86 && Pcount == 0x4C
|| Nverts == 0x2EE && Pcount == 0x438
|| Nverts == 0x8CA && Pcount == 0xDDC
|| Nverts == 0x2C0 && Pcount == 0x36B
|| Nverts == 0x4F3 && Pcount == 0x67C
|| Nverts == 0x1C8 && Pcount == 0x126
|| Nverts == 0x1A4 && Pcount == 0x2E9
|| Nverts == 0x76B && Pcount == 0xC52
|| Nverts == 0x4CA && Pcount == 0x83E
|| Nverts == 0xA53 && Pcount == 0x1186
|| Nverts == 0xD2 && Pcount == 0x162
|| Nverts == 0x36B && Pcount == 0x552
|| Nverts == 0x1CD && Pcount == 0x350
|| Nverts == 0x21B && Pcount == 0x2EC
|| Nverts == 0x85E && Pcount == 0xD90
|| Nverts == 0x9F3 && Pcount == 0x886
|| Nverts == 0x7C6 && Pcount == 0xE54
|| Nverts == 0x65E && Pcount == 0xA8C
|| Nverts == 0x46A && Pcount == 0x69A
|| Nverts == 0x5CF && Pcount == 0x3E3
|| Nverts == 0x3B9 && Pcount == 0x70C
|| Nverts == 0x363 && Pcount == 0x56C
|| Nverts == 0x393 && Pcount == 0x460
|| Nverts == 0x151 && Pcount == 0x198
|| Nverts == 0x80 && Pcount == 0x8E
|| Nverts == 0x4A1 && Pcount == 0x702
|| Nverts == 0x1D8 && Pcount == 0x1A0
|| Nverts == 0x5BE && Pcount == 0x6F8
|| Nverts == 0x5AD && Pcount == 0x9E6
|| Nverts == 0x643 && Pcount == 0x916
|| Nverts == 0x27A && Pcount == 0x37E
|| Nverts == 0xE3 && Pcount == 0x12C
|| Nverts == 0x870 && Pcount == 0xE19
|| Nverts == 0xAA4 && Pcount == 0xF7B
|| Nverts == 0x26A && Pcount == 0x1B5
|| Nverts == 0xD8A && Pcount == 0x1586
|| Nverts == 0x3AA && Pcount == 0x656
|| Nverts == 0x49E && Pcount == 0x732
|| Nverts == 0x6B0 && Pcount == 0xBF0
|| Nverts == 0x126 && Pcount == 0x1BE
|| Nverts == 0x74B && Pcount == 0xBE8
|| Nverts == 0xA5B && Pcount == 0x1186
|| Nverts == 0x639 && Pcount == 0xB04
|| Nverts == 0x12A1 && Pcount == 0x1C87
|| Nverts == 0x523 && Pcount == 0x5BE
|| Nverts == 0x2DA && Pcount == 0x320
|| Nverts == 0x2AC && Pcount == 0x362
|| Nverts == 0x433 && Pcount == 0x694
|| Nverts == 0x1D1 && Pcount == 0x2B6
|| Nverts == 0x97E && Pcount == 0x10D4
|| Nverts == 0x1198 && Pcount == 0x1599
|| Nverts == 0xAAF && Pcount == 0x783
|| Nverts == 0x4A && Pcount == 0x78
|| Nverts == 0x53E && Pcount == 0x8EE
|| Nverts == 0x109 && Pcount == 0x198
|| Nverts == 0x3D6 && Pcount == 0x6B8
|| Nverts == 0x2EF && Pcount == 0x490
|| Nverts == 0x282 && Pcount == 0x406
|| Nverts == 0x432 && Pcount == 0x790
|| Nverts == 0x7B6 && Pcount == 0xD6C
|| Nverts == 0x6E6 && Pcount == 0xCF0
|| Nverts == 0x72 && Pcount == 0xC0
|| Nverts == 0x39A && Pcount == 0x51E
|| Nverts == 0x940 && Pcount == 0xCC0
|| Nverts == 0x89E && Pcount == 0xD6C
|| Nverts == 0x81C && Pcount == 0xCC4
|| Nverts == 0x479 && Pcount == 0x724
|| Nverts == 0x5AD && Pcount == 0x9EC
|| Nverts == 0x39E && Pcount == 0x4A4
|| Nverts == 0x246 && Pcount == 0x310
)
{ // start


if (bChams==1)
{
pD3DEv->SetRenderState(D3DRS_ZENABLE,false);
pD3DEv->SetRenderState(D3DRS_FILLMODE,D3DFILL_WIREFRAME);
pD3DEv->SetTexture( 0, texGreen);
oDipMHook(pD3DEv, Pt, Bvi, MVIndex, Nverts, sindex, Pcount);
pD3DEv->SetRenderState(D3DRS_ZENABLE, true);
pD3DEv->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pD3DEv->SetTexture( 0, texRed);
}
if (bChams==2)
{
pD3DEv->SetRenderState(D3DRS_ZENABLE,false);
pD3DEv->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pD3DEv->SetTexture( 0, texYellow);
oDipMHook(pD3DEv, Pt, Bvi, MVIndex, Nverts, sindex, Pcount);
pD3DEv->SetRenderState(D3DRS_ZENABLE, true);
pD3DEv->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pD3DEv->SetTexture( 0, texOrange);
}

if (bChams==3)
{
pD3DEv->SetRenderState(D3DRS_ZENABLE,false);
pD3DEv->SetRenderState(D3DRS_FILLMODE,D3DFILL_WIREFRAME);
pD3DEv->SetTexture( 0, texPurple);
oDipMHook(pD3DEv, Pt, Bvi, MVIndex, Nverts, sindex, Pcount);
pD3DEv->SetRenderState(D3DRS_ZENABLE, true);
pD3DEv->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pD3DEv->SetTexture( 0, texBlue);
}
if (bChams==4)
{
pD3DEv->SetRenderState(D3DRS_ZENABLE,false);
pD3DEv->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pD3DEv->SetTexture( 0, texGreen);
oDipMHook(pD3DEv, Pt, Bvi, MVIndex, Nverts, sindex, Pcount);
pD3DEv->SetRenderState(D3DRS_ZENABLE, true);
pD3DEv->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pD3DEv->SetTexture( 0, texBlue);
}
if (bChams==5)
{
pD3DEv->SetRenderState(D3DRS_ZENABLE,false);
pD3DEv->SetRenderState(D3DRS_FILLMODE,D3DFILL_WIREFRAME);
pD3DEv->SetTexture( 0, texBlue);
oDipMHook(pD3DEv, Pt, Bvi, MVIndex, Nverts, sindex, Pcount);
pD3DEv->SetRenderState(D3DRS_ZENABLE, true);
pD3DEv->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pD3DEv->SetTexture( 0, texGreen);
}

} // end
« Last Edit: February 22, 2014, 08:36:47 am by MrMedic »
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

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KAS7RGA

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Re: [RELEASE] Sniper ghost warrior 2 Wallhack / chams.
« Reply #1 on: October 11, 2015, 08:13:28 pm »
hi i want to download sniper ghost warrior 2 v.1.09 wallhack...
Please help me!!!

celticwonder

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Re: [RELEASE] Sniper ghost warrior 2 Wallhack / chams.
« Reply #2 on: October 25, 2015, 06:22:03 pm »
when I try to use this it just causes the game to crash help needed

MrMedic

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Re: [RELEASE] Sniper ghost warrior 2 Wallhack / chams.
« Reply #3 on: October 25, 2015, 07:31:22 pm »
check your dip function to make sure its returning ok thats the only reason it would crash.
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

feldmarschall

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Re: [RELEASE] Sniper ghost warrior 2 Wallhack / chams.
« Reply #4 on: October 25, 2015, 10:48:50 pm »
check your dip function to make sure its returning ok thats the only reason it would crash.
Comrade MrMedic, i want to hack some fps based on Unreal Engine 2.5. When you gonna be on teamspeak? I want to ask a question about it.
"Strategy is a system of expedients; it is more than a mere scholarly discipline. It is the translation of knowledge to practical life, the improvement of the original leading thought in accordance with continually changing situations."

zionzzz

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Re: [RELEASE] Sniper ghost warrior 2 Wallhack / chams.
« Reply #5 on: January 19, 2016, 01:27:13 am »
check your dip function to make sure its returning ok thats the only reason it would crash.

Dip function whats that , cuz its happening to me aswell , dont know much of programing , but im open to learn

MrMedic

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Re: [RELEASE] Sniper ghost warrior 2 Wallhack / chams.
« Reply #6 on: January 19, 2016, 02:12:29 am »
dip = drawindexedprimitive, it is a direct x function most commonly used to draw ..indexed.. primitives ( ie models )

example
the most common primitive is this:



thousands of these ^ = one of these

« Last Edit: January 19, 2016, 02:17:43 am by MrMedic »
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

MrMedic

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Re: [RELEASE] Sniper ghost warrior 2 Wallhack / chams.
« Reply #7 on: January 19, 2016, 02:17:16 am »
check your dip function to make sure its returning ok thats the only reason it would crash.
Comrade MrMedic, i want to hack some fps based on Unreal Engine 2.5. When you gonna be on teamspeak? I want to ask a question about it.

i will be on tomorrow around 7 pm gmt
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
you need a paypal account for the private versions.

Website:
http://bit.ly/medic101

Teamspeak 3: 85.236.101.5:10157

brijsniper

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Re: [RELEASE] Sniper ghost warrior 2 Wallhack / chams.
« Reply #8 on: April 16, 2016, 11:19:38 am »
hey medic i am brijsniper i brought sgw 2 waalhack but now it expire plzz hel me
---------------------------
MrMedic
---------------------------
The expiration date of your license has arrived.

You need to renew your license key.



This software WILL NOT! run without a VALID license key.



Please, Email Exine98uk@hotmail.com



for an unlock key.



include this information in the Email.



(105A-F257-96A0-DE3B-50EA-5D4D-A28F-5F35)



You can copy this information



by holding down ctrl + C.


---------------------------
OK   
---------------------------

mReURO

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Re: [RELEASE] Sniper ghost warrior 2 Wallhack / chams.
« Reply #9 on: April 16, 2016, 06:09:30 pm »
contact him over that email.

tkc was not selling you the hack, medic was


brijsniper

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Re: [RELEASE] Sniper ghost warrior 2 Wallhack / chams.
« Reply #10 on: April 16, 2016, 06:48:38 pm »
i already sent mail to him but not respose thats why i contact hear help me any ohter contact information  about medic

mReURO

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Re: [RELEASE] Sniper ghost warrior 2 Wallhack / chams.
« Reply #11 on: April 16, 2016, 07:51:38 pm »
he reads his emails. so if he dont respond he dont want to