Author Topic: Book: Game Hacking, by Nick Cano  (Read 392 times)

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  • Poptart
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Book: Game Hacking, by Nick Cano
« on: October 10, 2016, 10:49:50 pm »
Just saw this on  $44.99, looks to be self-published ... figured one of you guys wrote it.

Develop Autonomous Bots for Online Games!
You don't need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display, or instantly collect all that loot from your latest epic battle.

Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries.

Level up as you learn how to:
    Scan and modify memory with Cheat Engine
    Explore program structure and execution flow with OllyDbg
    Log processes and pinpoint useful data files with Process Monitor
    Manipulate control flow through NOPing, hooking, and more
    Locate and dissect common game memory structures

You’ll even discover the secrets behind common game bots, including:

    Extrasensory perception hacks, such as wallhacks and heads-up displays
    Responsive hacks, such as autohealers and combo bots
    Bots with artificial intelligence, such as cave walkers and automatic looters

Game hacking might seem like black magic, but it doesn't have to be. Once you understand how bots are made, you'll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.


  • MasstKer
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Re: Book: Game Hacking, by Nick Cano
« Reply #1 on: October 11, 2016, 08:03:32 pm »
could be an oldie that wrote it , we still know the value of a good book.
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