Author Topic: So if this is it where does it go?  (Read 1220 times)

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Taxman

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So if this is it where does it go?
« on: May 12, 2013, 02:09:30 pm »
Stride:
Quote
16
Skin n? 1:
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(NumVertices ==  2054 && PrimitiveCount == 2469)
(NumVertices ==  1256 && PrimitiveCount == 1306)
Skin n? 2:
Quote
(NumVertices ==  2834 && PrimitiveCount == 4528)
(NumVertices ==  617 && PrimitiveCount == 1097)
(NumVertices ==  1545 && PrimitiveCount == 2166)
Skin n? 3:
Quote
(NumVertices ==  1648 && PrimitiveCount == 2718)
(NumVertices ==  2016 && PrimitiveCount == 1588)
(NumVertices ==  1648 && PrimitiveCount == 2718)
(NumVertices ==  2288 && PrimitiveCount == 2792)
Skin n? 4:
Quote
(NumVertices ==  675 && PrimitiveCount == 1146)
(NumVertices ==  2081 && PrimitiveCount == 3798)
(NumVertices ==  1647 && PrimitiveCount == 2710)
(NumVertices ==  1718 && PrimitiveCount == 2916)
(NumVertices ==  675 && PrimitiveCount == 1146)
(NumVertices ==  868 && PrimitiveCount == 1378)
(NumVertices ==  866 && PrimitiveCount == 1292)
Skin n? 5:
Quote
(NumVertices ==  1524 && PrimitiveCount == 2590)
(NumVertices ==  1876 && PrimitiveCount == 2717)
(NumVertices ==  2242 && PrimitiveCount == 3534)
(NumVertices ==  1522 && PrimitiveCount == 2590)
(NumVertices ==  1173 && PrimitiveCount == 1724)
(NumVertices ==  977 && PrimitiveCount == 1107)

Where do i copy and paste this shit?
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c5

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Re: So if this is it where does it go?
« Reply #1 on: May 12, 2013, 02:42:50 pm »
Hook drawIndexedPrimitive and match that stuff with the parameters that its called with, if there's a match, you have what you are looking for - do what you want from there on (apply a shader/texture, wireframe it, whatever..)  :icon_thumbsup
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Taxman

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Re: So if this is it where does it go?
« Reply #2 on: May 12, 2013, 03:36:30 pm »
So under this:


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Jusat contine on from IF (Num bla bla right?
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c5

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Re: So if this is it where does it go?
« Reply #3 on: May 12, 2013, 05:21:40 pm »
Yep,

Code: [Select]
if ((Stride == 16) && ((NumVertices ==  2054 && PrimitiveCount == 2469) || (NumVertices ==  1256 && PrimitiveCount == 1306) || etc..))
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MrMedic

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Re: So if this is it where does it go?
« Reply #4 on: May 12, 2013, 11:21:47 pm »
(NumVertices ==  675 && PrimitiveCount == 1146)

(NumVertices ==  675 && primCount == 1146)

etc etc

plenty of tutorials around tax , have a look for some.


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Taxman

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Re: So if this is it where does it go?
« Reply #5 on: May 13, 2013, 07:56:41 am »
Thanks guys  :icon_thumbsup .
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