found this on the net.... i think sharing this information is very important...
dont ask me how to load the script
private["_mags","_weps","_items","_packs","_resupply","_resupply_time","_type","_boxn","_bType","_cfgweapons","_weapons","_magazines","_cur_wep","_classname","_wep_type","_scope","_picture","_items","_backpacks","_bpos","_bdir","_local"];
//**************************************************************************//
//
// Options
//
//**************************************************************************//
// What the box should look like
_bType = "Box_NATO_Wps_F";
// What kind of box
// 0 = Weapons and Mags, Items, Backpacks
// 1 = Weapons and Mags
// 2 = Items
// 3 = Packs
_type = 0;
// Make box resupply every X seconds
// Default resupplies it every 5 minutes.
_resupply = true;
_resupply_time = (60 * 5);
// Spawn the box local or remote
// _local = true; // Spawn local
// _local = false; // Spawn normal
_local = true;
// How many of each item to spawn
// Don't spawn to many, can cause your game to lag if you spawn a ton.
_mags = 20;
_weps = 5;
_items = 5;
_packs = 5;
_bdir = getdir player;
_bpos = getposATL player;
_bpos = [(_bpos select 0)+1*sin(_bdir),(_bpos select 1)+1*cos(_bdir), (_bpos select 2)];
if (_local) then {
_boxn = _bType createVehiclelocal _bpos;
} else {
_boxn = _bType createVehicle _bpos;
};
_boxn setDir _bdir;
_boxn setposATL _bpos;
clearWeaponCargo _boxn;
clearMagazineCargo _boxn;
clearItemCargo _boxn;
clearBackpackCargo _boxn;
switch (_type) do
{
//Master ammo crate (EVERYTHING).
case 0:
{
_cfgweapons = configFile >> "CfgWeapons";
_weapons = [];
for "_i" from 0 to (count _cfgWeapons)-1 do
{
_cur_wep = _cfgweapons select _i;
if(isClass _cur_wep) then
{
_classname = configName _cur_wep;
_wep_type = getNumber(_cur_wep >> "type");
_scope = getNumber(_cur_wep >> "scope");
_picture = getText(_cur_wep >> "picture");
if(_scope >= 2 && _wep_type in [1,2,4,4096] && _picture != "" && !(_classname in _weapons) && _classname != "NVGoggles") then
{
//diag_log format["Class: %1 - Type: %2 - Scope: %3 - Pic: %4 - WEP: %5",_classname,_wep_type,_scope,_picture,_cur_wep];
_weapons set[count _weapons, _classname];
};
};
};
_cfgweapons = configFile >> "CfgMagazines";
_magazines = [];
for "_i" from 0 to (count _cfgWeapons)-1 do
{
_cur_wep = _cfgweapons select _i;
if(isClass _cur_wep) then
{
_classname = configName _cur_wep;
//_wep_type = getNumber(_cur_wep >> "type");
_scope = getNumber(_cur_wep >> "scope");
_picture = getText(_cur_wep >> "picture");
if(_scope >= 2 && _picture != "" && !(_classname in _magazines)) then
{
_magazines set[count _magazines, _classname];
};
};
};
{ _boxn addWeaponCargo [_x,_weps]; } foreach _weapons;
{ _boxn addMagazineCargo [_x,_mags]; }foreach _magazines;
_cfgweapons = configFile >> "CfgWeapons";
_items = [];
for "_i" from 0 to (count _cfgWeapons)-1 do
{
_cur_wep = _cfgweapons select _i;
if(isClass _cur_wep) then
{
_classname = configName _cur_wep;
_wep_type = getNumber(_cur_wep >> "type");
_scope = getNumber(_cur_wep >> "scope");
_picture = getText(_cur_wep >> "picture");
//diag_log format["Class: %1 - Type: %2 - Scope: %3 - Pic: %4 - WEP: %5",_classname,_wep_type,_scope,_picture,_cur_wep];
if(_scope >= 2 && _wep_type in [131072,4096] && _picture != "" && !(_classname in _items) && _classname != "Binocular") then
{
//diag_log format["Class: %1 - Type: %2 - Scope: %3 - Pic: %4 - WEP: %5",_classname,_wep_type,_scope,_picture,_cur_wep];
_items set[count _items, _classname];
};
};
};
{ _boxn addItemCargo [_x,_items]; } foreach _items;
_cfgweapons = configFile >> "CfgVehicles";
_backpacks = [];
for "_i" from 0 to (count _cfgWeapons)-1 do
{
_cur_wep = _cfgweapons select _i;
if(isClass _cur_wep) then
{
_classname = configName _cur_wep;
_wep_type = getText(_cur_wep >> "vehicleClass");
_scope = getNumber(_cur_wep >> "scope");
_picture = getText(_cur_wep >> "picture");
if(_scope >= 2 && _wep_type == "Backpacks" && _picture != "" && !(_classname in _backpacks)) then
{
//diag_log format["Class: %1 - Type: %2 - Scope: %3 - Pic: %4 - WEP: %5",_classname,_wep_type,_scope,_picture,_cur_wep];
_backpacks set[count _backpacks, _classname];
};
};
};
{ _boxn addBackPackCargo [_x,_packs]; } foreach _backpacks;
};
//Fill box with Guns & Ammo only
case 1:
{
_cfgweapons = configFile >> "CfgWeapons";
_weapons = [];
for "_i" from 0 to (count _cfgWeapons)-1 do
{
_cur_wep = _cfgweapons select _i;
if(isClass _cur_wep) then
{
_classname = configName _cur_wep;
_wep_type = getNumber(_cur_wep >> "type");
_scope = getNumber(_cur_wep >> "scope");
_picture = getText(_cur_wep >> "picture");
if(_scope >= 2 && _wep_type in [1,2,4,4096] && _picture != "" && !(_classname in _weapons) && _classname != "NVGoggles") then
{
//diag_log format["Class: %1 - Type: %2 - Scope: %3 - Pic: %4 - WEP: %5",_classname,_wep_type,_scope,_picture,_cur_wep];
_weapons set[count _weapons, _classname];
};
};
};
_cfgweapons = configFile >> "CfgMagazines";
_magazines = [];
for "_i" from 0 to (count _cfgWeapons)-1 do
{
_cur_wep = _cfgweapons select _i;
if(isClass _cur_wep) then
{
_classname = configName _cur_wep;
//_wep_type = getNumber(_cur_wep >> "type");
_scope = getNumber(_cur_wep >> "scope");
_picture = getText(_cur_wep >> "picture");
if(_scope >= 2 && _picture != "" && !(_classname in _magazines)) then
{
_magazines set[count _magazines, _classname];
};
};
};
{ _boxn addWeaponCargo [_x,_weps]; } foreach _weapons;
{ _boxn addMagazineCargo [_x,_mags]; }foreach _magazines;
};
//Items only
case 2:
{
_cfgweapons = configFile >> "CfgWeapons";
_items = [];
for "_i" from 0 to (count _cfgWeapons)-1 do
{
_cur_wep = _cfgweapons select _i;
if(isClass _cur_wep) then
{
_classname = configName _cur_wep;
_wep_type = getNumber(_cur_wep >> "type");
_scope = getNumber(_cur_wep >> "scope");
_picture = getText(_cur_wep >> "picture");
//diag_log format["Class: %1 - Type: %2 - Scope: %3 - Pic: %4 - WEP: %5",_classname,_wep_type,_scope,_picture,_cur_wep];
if(_scope >= 2 && _wep_type in [131072,4096] && _picture != "" && !(_classname in _items) && _classname != "Binocular") then
{
//diag_log format["Class: %1 - Type: %2 - Scope: %3 - Pic: %4 - WEP: %5",_classname,_wep_type,_scope,_picture,_cur_wep];
_items set[count _items, _classname];
};
};
};
{ _boxn addItemCargo [_x,_items]; } foreach _items;
};
case 3:
{
_cfgweapons = configFile >> "CfgVehicles";
_backpacks = [];
for "_i" from 0 to (count _cfgWeapons)-1 do
{
_cur_wep = _cfgweapons select _i;
if(isClass _cur_wep) then
{
_classname = configName _cur_wep;
_wep_type = getText(_cur_wep >> "vehicleClass");
_scope = getNumber(_cur_wep >> "scope");
_picture = getText(_cur_wep >> "picture");
if(_scope >= 2 && _wep_type == "Backpacks" && _picture != "" && !(_classname in _backpacks)) then
{
//diag_log format["Class: %1 - Type: %2 - Scope: %3 - Pic: %4 - WEP: %5",_classname,_wep_type,_scope,_picture,_cur_wep];
_backpacks set[count _backpacks, _classname];
};
};
};
{ _boxn addBackPackCargo [_x,_packs]; } foreach _backpacks;
};
};
if(_resupply) then
{
sleep _resupply_time;
execVM "fillCrate.sqf";