Author Topic: ArmA 2 Free hacking  (Read 1212 times)

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SSgt.Cooper

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ArmA 2 Free hacking
« on: October 18, 2012, 04:17:36 am »
I'm wondering what I would have to do to start a mod-app in ArmA 2 Free that actually works on a server without being detected or the app not initializing. I already tried putting scripts into a pbo and that didn't work, I heard something about using sound files, but how would I do that? Help!  :unsure

ZOldDude

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Re: ArmA 2 Free mod-apping
« Reply #1 on: October 18, 2012, 11:16:24 am »
Put them in a Windows folder?

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

SSgt.Cooper

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Re: ArmA 2 Free mod-apping
« Reply #2 on: October 18, 2012, 12:33:47 pm »
Okay.. but how is that going to bypass a sig check?

ZOldDude

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Re: ArmA 2 Free mod-apping
« Reply #3 on: October 18, 2012, 10:47:33 pm »
The same as putting them in sound files.
I thought you were just trying to hide them from a memory scan.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

SSgt.Cooper

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Re: ArmA 2 Free mod-apping
« Reply #4 on: October 19, 2012, 03:58:30 am »
Ohh.. ok I get it partly I think. Thanks Z. Darky's MH 1.3 still works somewhat, if you get around the game crashing on injection. Is there a better stealthier way to inject dll's than Winject?