Author Topic: Making Cheat Engine Undetected  (Read 7059 times)

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GermanArmyX

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Making Cheat Engine Undetected
« on: September 11, 2012, 04:53:11 pm »
Are there any way to hide Cheat Engine from being detected by DayZ Servers?
Maybe hide from TaskManager Processes?
I want to spawn some AmmoCrate
Replace:
private ["_dummy"]; _dummy = [_this,"vote_kick"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";

to:
private ["_dummy"]; _dummy = [_this,"vote_kick"] execVM "\Scripts\crate.sqf";

with crate.sqf
Quote
_crate = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"]
[_crate] execVM "\Scripts\crate.sqs";
sleep 120;
deletevehicle _abox;
if (true) exitwith {};

and crate.sqs
Quote
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
« Last Edit: September 11, 2012, 05:31:09 pm by GermanArmyX »

robin-580

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Re: Making Cheat Engine Undetected
« Reply #1 on: September 11, 2012, 09:51:56 pm »
you can just before you enter game open cheatengine and change the thing Vote Kick    to the script you want to start    then just close cheatengine and join the game

GermanArmyX

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Re: Making Cheat Engine Undetected
« Reply #2 on: September 11, 2012, 10:03:45 pm »
Yes i know, but then i also got kicked as i pressed Server Control to Votekick, not for Hacking 37# but for 1..#
and it's just a kick not a ban..

GermanArmyX

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Re: Making Cheat Engine Undetected
« Reply #3 on: September 11, 2012, 10:51:16 pm »

c5

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Re: Making Cheat Engine Undetected
« Reply #4 on: September 11, 2012, 11:55:54 pm »
From my knowledge psych tool is also detected. But maybe things Have changed, haven't played for a while
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GermanArmyX

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Re: Making Cheat Engine Undetected
« Reply #5 on: September 12, 2012, 12:42:13 am »
Yep, is detected..

ZOldDude

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Re: Making Cheat Engine Undetected
« Reply #6 on: September 12, 2012, 05:49:39 am »
A thread on how to make CE undetectable was posted in the past year.

*While we crash and burn, small, low tech, agrarian societies such as the Hmong in the mountains of Laos will continue on without so much as blinking an eye.*

GermanArmyX

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Re: Making Cheat Engine Undetected
« Reply #7 on: September 12, 2012, 07:46:13 pm »
I know, thanks.. but the method doesn't work anymore.. I get kicked on DayZ Servers

i mss old ofp

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Re: Making Cheat Engine Undetected
« Reply #8 on: September 13, 2012, 03:28:56 am »
you need to d load and older source of ce.
change what ever you need to. and recompile it.
what was posted on tkc is not even close to undetecting ce.
its a bit more complicated.
692063616E206C6F616420612070626F6F6E2074686520666C79206C6D616F00

the joke is you!!!!

i mss old ofp

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Re: Making Cheat Engine Undetected
« Reply #9 on: September 13, 2012, 03:30:45 am »
Solution: http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=227
Thanks Gerk!
dont d load this... it has viruses i dont know what gerk did to it but dont install.
692063616E206C6F616420612070626F6F6E2074686520666C79206C6D616F00

the joke is you!!!!

GermanArmyX

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Re: Making Cheat Engine Undetected
« Reply #10 on: September 13, 2012, 12:44:38 pm »
Thanks, but it's too late :D I just use standart CE with HideTools

Dr.Death

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Re: Making Cheat Engine Undetected
« Reply #11 on: October 02, 2012, 06:11:28 am »
pm me ill send you the links of what you need to get cheat engine undetected.
Mr.Medic a rat. he is selling public hacks that are posted free on another forum.

XJ

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Re: Making Cheat Engine Undetected
« Reply #12 on: October 05, 2012, 07:16:24 pm »
Check this thread to get an understanding of the magnitude of making a really undetected cheat engine.

http://www.progamercity.net/code-tut/332-delphi-undetectable-cheat-engine-step-step-tutorial.html

Gerk

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Re: Making Cheat Engine Undetected
« Reply #13 on: October 16, 2012, 02:17:16 am »
Quick Memory Editor 5.5 - alternative to Cheat engine, I am sure it's not patched by battleye