Author Topic: Alright, which one of you was Slenderman?  (Read 1498 times)

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SquidManHero

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Alright, which one of you was Slenderman?
« on: August 11, 2012, 09:18:36 pm »
http://www.youtube.com/watch?v=jsBj2zQkVlM&feature=youtu.be&hd=1

This guy is getting stalked through out the video by a person in a ghillie suit. Only problem is, he appears and disappears whenever he fucking wants to. It's hilarious.

But seriously - I'm looking in your direction, MrMedic.
In their language, he is known as SQUIDMANHERO
In our language, that is...well...SquidManHero

c5

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Re: Alright, which one of you was Slenderman?
« Reply #1 on: August 11, 2012, 09:45:13 pm »
Wow, thats priceless, love the ural part  :icon_biggrin2
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SquidManHero

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Re: Alright, which one of you was Slenderman?
« Reply #2 on: August 11, 2012, 10:32:39 pm »
http://www.youtube.com/watch?v=2P-Wgg90hRw&feature=player_embedded

Jesus! This one isn't even that funny, it's scarring! Even when you just watch it.
In their language, he is known as SQUIDMANHERO
In our language, that is...well...SquidManHero

MrMedic

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Re: Alright, which one of you was Slenderman?
« Reply #3 on: August 12, 2012, 08:34:32 pm »
heres the code
Code: [Select]


scarey=_this select 0;
dayz_playerUID,dayz_characterID,"Sniper1_DZ" spawn player_humanityMorph;sleep 0.5
_dd=0;
if (scarey=="") exitwith { hint "You must select a player name from the list"; };hint format["Teleporting To %1 inside a 25 meter range its scare scarey time :)", scarey];

{if (name _x == scarey) then {


_dd=1;
_posbaddy=getpos _x;_pos=getpos _x;   _tx = (getPos _x select 0) + (25*sin(((getDir _x) +180));   _ty = (getPos _x select 1) + (25*cos((getDir _x)) +180));
   _ttx =  (sin(((getDir _x) -180));   _tty =  (cos((getDir _x) -180)));
player setpos [_tx,_ty,_posbaddy select 2];player setVariable["lastPos",234, true];player setDir (getDir _x)-180;
};
}forEach allunits;


if (_dd==1) then {hint format["you are now 25 meters directly infront of %1. play a zombie sound.", scarey];};if (_dd==0) then {hint format["Player Not Found or player is dead or respawning.", scarey];};
scarey=nil;

// added anti copy pasta

« Last Edit: August 12, 2012, 08:47:14 pm by MrMedic »
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
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daleeb

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Re: Alright, which one of you was Slenderman?
« Reply #4 on: August 13, 2012, 12:03:46 pm »
Slenderman is from TGS

Gerk

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Re: Alright, which one of you was Slenderman?
« Reply #5 on: August 13, 2012, 12:57:03 pm »
heres the code
Code: [Select]


scarey=_this select 0;
dayz_playerUID,dayz_characterID,"Sniper1_DZ" spawn player_humanityMorph;sleep 0.5; // ; - was missing after sleep 0.5
_dd=0;
if (scarey=="") exitwith { hint "You must select a player name from the list"; };hint format["Teleporting To %1 inside a 25 meter range its scare scarey time :)", scarey];

{if (name _x == scarey) then {


_dd=1;
_posbaddy=getpos _x;_pos=getpos _x;   _tx = (getPos _x select 0) + (25*sin(((getDir _x) +180));   _ty = (getPos _x select 1) + (25*cos((getDir _x)) +180));
   _ttx =  (sin(((getDir _x) -180));   _tty =  (cos((getDir _x) -180)));
player setpos [_tx,_ty,_posbaddy select 2];player setVariable["lastPos",234, true];player setDir (getDir _x)-180;
};
}forEach allunits;


if (_dd==1) then {hint format["you are now 25 meters directly infront of %1. play a zombie sound.", scarey];};if (_dd==0) then {hint format["Player Not Found or player is dead or respawning.", scarey];};
scarey=nil;

// added anti copy pasta


« Last Edit: August 13, 2012, 01:07:37 pm by Gerk »

MrMedic

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Re: Alright, which one of you was Slenderman?
« Reply #6 on: August 13, 2012, 08:16:25 pm »
heres the code
Code: [Select]


scarey=_this select 0;
dayz_playerUID,dayz_characterID,"Sniper1_DZ" spawn player_humanityMorph;sleep 0.5; // ; - was missing after sleep 0.5
_dd=0;
if (scarey=="") exitwith { hint "You must select a player name from the list"; };hint format["Teleporting To %1 inside a 25 meter range its scare scarey time :)", scarey];

{if (name _x == scarey) then {


_dd=1;
_posbaddy=getpos _x;_pos=getpos _x;   _tx = (getPos _x select 0) + (25*sin(((getDir _x) +180));   _ty = (getPos _x select 1) + (25*cos((getDir _x)) +180));
   _ttx =  (sin(((getDir _x) -180));   _tty =  (cos((getDir _x) -180)));
player setpos [_tx,_ty,_posbaddy select 2];player setVariable["lastPos",234, true];player setDir (getDir _x)-180;
};
}forEach allunits;


if (_dd==1) then {hint format["you are now 25 meters directly infront of %1. play a zombie sound.", scarey];};if (_dd==0) then {hint format["Player Not Found or player is dead or respawning.", scarey];};
scarey=nil;

// added anti copy pasta



might want to recheck gerk. :wink2
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
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darkrounge

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Re: Alright, which one of you was Slenderman?
« Reply #7 on: August 13, 2012, 08:53:23 pm »
Pretty funny.
I do this a lot, it kinda makes the game a lot more fun.

Scaring other players :)

Showy

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Re: Alright, which one of you was Slenderman?
« Reply #8 on: August 13, 2012, 11:22:02 pm »
I have to agree, this is hacking with good taste.

stealthstick

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Re: Alright, which one of you was Slenderman?
« Reply #9 on: August 14, 2012, 03:10:42 am »
Here we go! Some creative hacking!

Very good :)
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spartacus

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Re: Alright, which one of you was Slenderman?
« Reply #10 on: August 16, 2012, 12:17:55 am »
Hacking as a fine art. Bravo!