Author Topic: markers on 1.7.2 dayz  (Read 3484 times)

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pjez102

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markers on 1.7.2 dayz
« on: July 10, 2012, 02:38:45 pm »
doesn't work? or it's me doing something wrong?
I'm not sure cuz i'm long time don't played
Code: [Select]
   
        unitList2 = allmissionobjects "LandVehicle" + allmissionobjects "Air" + allmissionobjects "Boat";
unitList = allUnits;
        k = count unitList;
        h = 0;
        j = count unitList2;
i = 0;
markPos = true;

while {markPos} do
{
unitList2 = allmissionobjects "LandVehicle" + allmissionobjects "Air" + allmissionobjects "Boat";
j = count unitList2;
i = 0;

for "i" from 0 to j do
{
unit = unitList2 select i;
                        _name = gettext (configFile >> "CfgVehicles" >> (typeof unit) >> "displayName");
pos = position unit;
deleteMarkerLocal ("vehicleMarker"+ (str i));
marker = "vehicleMarker" + (str i);
marker = createMarkerLocal [marker,pos];
marker setMarkerTypeLocal "mil_dot";
marker setMarkerPosLocal (pos);
marker setMarkerColorLocal("ColorBlue");
marker setMarkerTextLocal format ["%1",_name];
};
sleep 2;

        unitList = allUnits;
k = count unitList;
h = 0;

               for "h" from 0 to k do
{
unit = unitList select h;
pos = position unit;
deleteMarkerLocal ("playerMarker"+ (str h));
marker = "playerMarker" + (str h);
marker = createMarkerLocal [marker,pos];
marker setMarkerTypeLocal "mil_dot";
marker setMarkerPosLocal (pos);
marker setMarkerColorLocal("ColorRed");
marker setMarkerTextLocal format ["%1",name unit,_name];
};



sleep 2;
};
hint "NOW U CAN SEE";

KurtRU

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Re: markers on 1.7.2 dayz
« Reply #1 on: July 10, 2012, 03:05:24 pm »
Detected?

MrMedic

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Re: markers on 1.7.2 dayz
« Reply #2 on: July 10, 2012, 03:18:35 pm »
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
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DivX

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KurtRU

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Re: markers on 1.7.2 dayz
« Reply #4 on: July 10, 2012, 05:01:39 pm »
Sorry, did not read  :icon_biggrin2

KurtRU

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Re: markers on 1.7.2 dayz
« Reply #5 on: July 10, 2012, 05:12:39 pm »
doesn't work? or it's me doing something wrong?
I'm not sure cuz i'm long time don't played
I will not compare. Try this maphack.Sorry if I do not understand.
Code: [Select]
 
 hint "Adding Player Markers";

 unitList = allUnits;
 j = count unitList;
 i = 0;
 markPos = true;

 while {markPos} do
 {
 unitList = allUnits;
 j = count unitList;
 i = 0;

 for "i" from 0 to j do
 {
 unit = unitList select i;
 pos = position unit;
 deleteMarkerLocal ("playerMarker"+ (str i));
 marker = "playerMarker" + (str i);
 marker = createMarkerLocal [marker,pos];
 marker setMarkerTypeLocal "mil_dot";
 marker setMarkerPosLocal (pos);
 marker setMarkerColorLocal("ColorGreen");
 marker setMarkerTextLocal format ["%1",name unit];
 };
 sleep 0.5;
 };
 hint "Player Marking Stopping";
P.S. - This is detected
« Last Edit: July 10, 2012, 05:17:59 pm by KurtRU »

nerfunn

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Re: markers on 1.7.2 dayz
« Reply #6 on: July 10, 2012, 08:25:47 pm »
markers are not 'detected'. they just don't show anymore. rocket must have implemented something in the 1.7.2 client code that hides our markers or something.

pjez102

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Re: markers on 1.7.2 dayz
« Reply #7 on: July 10, 2012, 10:43:28 pm »
markers are not 'detected'. they just don't show anymore. rocket must have implemented something in the 1.7.2 client code that hides our markers or something.
yep.. just nothing:(
any solutions in detecting players and/or veh?
« Last Edit: July 10, 2012, 10:50:31 pm by pjez102 »

MrMedic

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Re: markers on 1.7.2 dayz
« Reply #8 on: July 10, 2012, 11:28:47 pm »
markers are not 'detected'. they just don't show anymore. rocket must have implemented something in the 1.7.2 client code that hides our markers or something.
yep.. just nothing:(
any solutions in detecting players and/or veh?

its working ok for me.

« Last Edit: July 10, 2012, 11:55:31 pm by MrMedic »
EnCoded Message: i3iy9yl8kr2xf3g2Txs3pr6ye3ya7jg5ty2z

https://www.youtube.com/watch?v=62_7-AYfdkQ
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pjez102

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Re: markers on 1.7.2 dayz
« Reply #9 on: July 11, 2012, 12:44:22 am »
markers are not 'detected'. they just don't show anymore. rocket must have implemented something in the 1.7.2 client code that hides our markers or something.
yep.. just nothing:(
any solutions in detecting players and/or veh?

its working ok for me.


it's 1.7.2? cuz i'm sure what on ~1.7.0 it's works fine. but when today, i'm tried use this(1.7.2) - i'm got nothing... just nothing.. no restriction, no markers.. whats wrong?

KurtRU

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Re: markers on 1.7.2 dayz
« Reply #10 on: July 11, 2012, 09:11:13 am »
On servers with version 1.7.2 does not work and I have.
On the server, and version 1.7.5.1 battleye detected? Again she did not want to buy a new key :)
 
« Last Edit: July 11, 2012, 10:30:09 am by KurtRU »

MrMedic

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Re: markers on 1.7.2 dayz
« Reply #11 on: July 11, 2012, 02:37:51 pm »
that screenshot was taken on 1.7.2
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https://www.youtube.com/watch?v=62_7-AYfdkQ
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KurtRU

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Re: markers on 1.7.2 dayz
« Reply #12 on: July 11, 2012, 03:57:49 pm »
that screenshot was taken on 1.7.2
Can you update the script or the same as above?

DivX

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Re: markers on 1.7.2 dayz
« Reply #13 on: July 11, 2012, 05:02:53 pm »
markers are not 'detected'. they just don't show anymore. rocket must have implemented something in the 1.7.2 client code that hides our markers or something.
yep.. just nothing:(
any solutions in detecting players and/or veh?

its working ok for me.


it's 1.7.2? cuz i'm sure what on ~1.7.0 it's works fine. but when today, i'm tried use this(1.7.2) - i'm got nothing... just nothing.. no restriction, no markers.. whats wrong?



look in the code and try to find this thingy who blocks the markers. rewrite ur own script -> bingo

Coronel_Niel

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Re: markers on 1.7.2 dayz
« Reply #14 on: July 11, 2012, 08:06:09 pm »
No showscripterrors? I am disappoint.

PS winmerge might be a tool a few of you want to look at.
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